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Hi, First i'm trully sorry for my english, i'm french and i haven't all the words for explaning correctly my problem.I'm new on Character Animator and i'm stuck for 5 hours with this problem: the arms of my puppet doesn't work well. I tried to change the name/folder with for example some free puppet you give but i have always the same result and i feel like desesperated in front of my screen ..Hope someone can help me or explain me. I have made a google drive link with my puppet : YoussPuppet.puppet - Google Drive Thank youGaetan
I'm getting an error when opening a particular puppet - Bad Allocation Error code: (Adobe.RigDynamicsWorld.js:216)Anyone else had this? This is the second time I've re-tagged my puppet. Puppet is created within Illustrator. Any help much appreciated!!
Hi. I have a few "cycle layers" setups with multiple 'sections' implemented with the 'pause layers' function.For example, the character lifts up a drink, pauses, then drinks it, pauses, then lowers it. Each section is triggered by hitting the same key.I'm finding that my rig is really fragile, and if I press the wrong key, or press keys too quickly, it starts to break apart.- If I hit the trigger key repeatedly without waiting for each "section" of the cycle to finish, then the entire cycle restarts from the beginning. Meaning, it is interpreting my trigger to mean"restart the cycle" rather than "continue to the next section". - If i trigger a gesture, starting a cycle, and then hit a DIFFERENT trigger for a different gesture on the same arm (they are attached to the same group, with "Hide Others in Group" checked), then things get really funky. Nothing seems to happen immediately, but once the first cycle is finished, the second cycle is suddenly visible
HelloI would like to know if you can make me an animated presenter, from the waist up, with a variety of gestures and head turning, it is to handle it with adobe character in a program of decoration, thanks
I've created a few scenes from a far out view. For example I have a scene with 2 airplanes & then the background/Sky. Each are individually puppets. Using the transform options, I scaled things & moved them around to position them where I want them. I want to be able to scale them up exactly how they are (then hypothetically move everything 1000 pixels to left to focus on a spot) but if I scale each puppet 2x, everything becomes out of place. How should I be approaching this? I'm guessing the answer involves anchor points but don't really know. All I've been able to do is render the far view & then crop in premiere what I need but obviously the quality is bad. Any help is greatly appreciated.
I'm certain I must have some combination of sensitivity settings not right, causing my head turns to sort of snap into place as the profile transitions. I've tried a few settings several times, but I seem to be making everything worse (including my puppet suddenly starting responding and moving slowly - as if stoned).Please help me to solve smoothing things out. Thanks in advance for the help!John
and replace it with my own work, but the Illustrator template makes no sense, it looks like someone only knew photoshop. Is there a more Illustrator friendly template out there somewhere? Those layers aren't even named, it's all sublayers, is this how the program works? This is the file I want to animate, this is my current skill level with animating Behance Thank you so much ❤️
I think this may be a bug? I have two walk cycles in my puppet (walk left and walk right). One of them works perfectly with controls functioning etc.... The second one for some reason cannot be tweaked in record mode. I have to go back to rigging mode to access the controls which means I'm setting controls blindly.
Hey, I'm trying to make a cartoon in Ch, but I'm planning to rig the body itself in after effects, so only animating the head and its expressions. So I decided to make the head warp independently, and staple it to the body as hinge, but now the head is scaled weirdly.
…or am I missing out on s.th.? When I tried to record a scene with a puppet with a walk behaviour, I could not record different walk modes. This is what happened: 1.) I recorded a scene and used different walk modes on the recorded puppet. 2.) When I play that recorded scene only the last walk mode I had used would appear on the whole scene. 3.) Then I tried recording only one walk mode at a time. 4.) When I played the recording, though, again only the last walk mode I used would be shown. Is this a bug or do I misunderstand the new behaviour.In either case: Is there a way to record (and FIX or CHANGE) different walk modes (i.e. walk, run, etc.) within a recording/a scene/a puppet's timeline?(I imagine I could use the same puppet again and again for each walk mode but that is obviously not a very good solution…)Thank you!
Hello, I'm having some troubles with my puppet, can anyone help me?1. Something is wrong with the head movement, since my character doesn't have a "body", you can see that the only thing moving is below its "waist" as if the head is pinned on top.2. The right leg is bending in a odd way, it feels like the character doesn't have any knee, the left leg is fine - guess the problem is that the character isn't on a completly side view?-3. I can't make the walk behavior work along the puppet arms, apparently I could fix it if the arms and legs strength were tweakeable independtly of each other.Strength at 100%Strength at 25%My puppet rig:I can upload the puppet file if necessary.PS: Is there a way to upload only the puppet instead of the whole Project file?
Ok so I have a character that essentially has two body groups. First set is multiple groups of cycle sequences. They need to be on top because I have the hands moving in front of the head. The next group is the head- everything is operating as it should. The last group is the neutral body position that is basically an in between state.The head is perfectly attached to the body group with all the cycle sequences but not the neutral body group. If I meddle with independence then the head doesn't work properly.
So I have pretty much tried everything. I tried updating my graphics driver to the latest version (Intel HD Graphics 3000). I made sure my display was set to True Color (32 bit). My remote desktop connection setting is at the highest setting (32 bit). And I've tried launching the app after closing every other application on my computer. I'm assuming that my processor and graphics driver are just too outdated since I purchased my computer in 2012. Any help would be appreciated.
I was recording a multiple take scene, and when trying to adjust something in the timeline, Ch closed and forced my computer to reboot. When it came back, I could not load my previous project, and got the following error message.Is it possible to resurrect the old project? I had several takes already recorded.
My hand has a draggable handle but when i move the arm, the hand is not controllable to the point I need for my animation. If I try to make the hand independent so I can staple a hinge, then it becomes fixed and unattached to the wrist. The hinge will allow it to swivel as i want but I want it to move with the arm/wrist.
hi i have a problem: my head is'nt solid that means when i close my eyes, the head moves strangely (watch screenshot) Or if i just move my head a bit it's starting to look strange too. I followed the instruction from you're tutorial Making Your First Character (Adobe Character Animator Tutorial) - YouTube
Hi, me again.I was wondering if it was possible for a trigger to be triggered every 10 seconds or something like that.I have a character who I created custom blinking for. I just wanted more frames to occur for him to make it feel smoother. Now it looks great, but I have to press the keyboard every time I want him to blink as the custom animated blink can't be triggered(or connected) to physically blinking(I think?)Is there a way to trigger a cycle every few seconds or frames? And have this timed trigger happen continuously, with the time indicated.Any help would be appreciated!
Hello, I want to attach my arms, legs and head to the character's body so they move when I drag the body. Ay help?
I am tryign to export my animation into after effects but it is giving me some trouble, after effects says it cannot read the xml files. Just like in the directions it and it does not work, when I try I get this.
Everything seems to be working except the pupils. They are just floating around the face. Strange. I have a screen video but not sure how to upload here.Any suggestions on how to restrain the pupils? I've never had this happen before.oksamurai
Currently I have an OpenGL issue that pops up when I open Character Animator on my computer. I have an Intel(R) HD Graphics 3000 on my computer and it is not compatible with Character Animator. Updating the driver didn't seem to work and Intel discontinued the HD Graphics 3000. I have an HP computer that runs Windows 10. Since I can't figure out the graphics driver dilemma, is there an older version of Character Animator that would be compatible with my graphics driver and Windows 10?
I managed to get a puppet to work, thanks to your great tutorials. But I am not clear on how to add a background to the resulting scene.Do I add this to the puppet itself as a layer? How do I label this layer? Does it matter if I use either Illustrator or Photoshop?Or do I need to combine the encoded media file with a background at a later stage? How? What application do I use?
I'm just starting out. I try to do an adobe tutorial. I make my puppet. I import my puppet. ALL the artwork including the background is transparent. Before I've even sent up my arms, legs, etc on my puppet. I know it's going to be a quick, dumb fix but I am super frustrated trying to figure this out on my own. I'm following the tutorial exactly but the presenter doesn't encounter this problem.Once again, just starting out. No clue what I'm doing. I know my photoshop, illustrator, and a little bit of flash from years ago but literally zero experience with Character Animator.
How come PS does not recognize the face of the standard PS puppet from CH (using face-aware liquify)? Its not the color of the blue face, I changed that without result (getting bue in the face). If I draw some very childish face, even that is recognized as a face.ThanksMaarten
I am working in Character Animator. All layers appear fine in project, but when I add to a new scene, the arms are gone. What would cause that?
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