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I'm trying to figure out how to best rig a character's tail so that the base of the tail moves with the waist, and the bottom of the tail has ground detection and/or cannot go below the feet/ground.
I have created my own puppet but I notice the lip syncing has a slight delay when I'm talking. How do I fix this?
Hello, I have been working on a series of character animations for the past week. Today I opened Character Animator and my character has been transformed into what appear to be the color bars that once showed up at the end of a VHS tape. What do I do?
Hello! I have a question: how can I improve the image quality of the scene and puppet in Adobe Character Animator?When I zoom in using the camera during the animation, the video starts to show pixels and the quality noticeably drops. This really affects the final result and is a bit frustrating. Is there a way to avoid this?Should I use vector graphics, increase the scene resolution, or are there other recommended methods? Thanks in advance for your help!
Bonjour! Et ce que je peux prendre un peronnage de characterAnimator gratuit et l'utiliser dans des vidéos ou y a t'il un droit d'hauteur? Merci de votre réponse!
help! I have Character animator 25.0 and I've tried 3 x different Web cams. My face shows up but the puppet doesn't move. The mouth moves with the audio but no blinking, head moves etc. I've tried the common troubleshooting but nothing is working 😞
Please help me before I lose my mind!I’m having trouble with my puppet in Character Animator 25.I’ve made the head independent, added a neck handle, and aligned the origin, but the head either: Falls off or floats when set to independentOr won’t move at all when properly attached Or when I link face behaviours it hangs off I’ve followed all standard rigging advice — but the behavior still fails please send advice!
Hi everyone, I have learnt a lot now with all your help and samuri on youtube. I have different hands in a swapset which is working but I didn't latch them because I can just change them easier when I want. However I recorded a motion of the left arm and swapped a hand holding down my trigger key part the way through. I then did the same process with the right arm. If I play the recording both arms move at the same time which is what I wanted to achieve as I can't drag them both. The default hands change to a point part the way through the recording which is what i want for a pointing replay with both hands. But when I select the two dragger recordings and save the replay as a trigger, when I press the trigger key the replay reverts back to only showing the default hands. I'm sure I'm not using the best process to have a recorded action to make both arms raise up with default hands and point on the way up?
A few years ago I remember dropping an audio onto a puppet on my iphone, using an app? or maybe a link on adobe website? and it would lip sync to the basic puppet. Anyone remember how to access this or if it's even available? Sorry for the cryptic memory of this experience.
Hi everyone, sorry to be back again asking, but hopefully one day I can be answering too and helping others. I have lipsynced my puppet and throughout the scene for the song I thought I was trying to keep it simple by just changing background images for different verses. However are some verses I want to change my puppets X and Y position because it's in from of key elements in by background. Every time I change the X and Y of my puppet it has the new position throughout the whole scene. I then tried creating it on a camera timeline but that didn't work. What is the best way? I could split my lipsync, verses, and backgrounds into separate scenes but this seems long winded and a step backwards. What is the best way?
Hi everyone, I have two characters in a scene. One I created myself and one downloaded from adobe. My own character keeps randomly doing a smile even though I disable lipsync in behaviours. My character also smiles when I silently mouth hello but any other speech or mouth actions it does what I want and stays on default mouth. the adobe character is fine. What could I be missing if microphone and lipsync are turned off and it's still doing a smile? Thank you for reading.
I want to create a few seconds of a puppet saying a few things in a transparent background. This is so I can export the video to my video editing software and I can add a few other things to show as background.
I am just starting and it is disconcerting that the list of projects continuously grows. Close is greyed out. Is there anyway to close a project?
I created a character in Puppet Maker and it has some great poses and replays. The character is a Left Quarter view and I would also like to create a Right Quarter view. I know I can just duplicate and flip it horizontally in Photoshop to create the look, but the rigging, replays, and poses are lost. Is there an easy way to flip the character and preserve these elements? If I also create a Frontal view, is there a way to apply poses and replays from the Left Quarter view to the Frontal view?
i'm trying to create a puppet and have done with some success, but it's not exactly what i want and i cannot figure out how to do this. In all honesty i'm not 100% sure how i've got it working at little in the first place. Currently i have several 'moving' parts to my puppet. I can get the mouth to respond to audio which is great, but when i watch the recordings back the shapes do not follow the words i'm saying. I'm trying to get the puppet to lip sync with the camera but it's just showing me all of the mouth layers at the same time. The layers are assigned to the corresponding tags. i also have a pair of goggles that i want to move with my eyebrows, but only up and down not across the whole space. i also have a stationary cat and dog in the image that are currently breathing but i'd like them to blink randomly too. Help please 🙂
Hi I'm problems with my walk cycle, the arms and legs are bending the wrong way. I can change the elbow bend for the arms but I'm not sure what to do with the legs. I've also tried moving the knee but it doesn't make a difference. This is the output photo when. The arms and legs are going the opposite way for some reason.
Trouble Rigging a One-Piece Rubber-Hose Arm (Shoulder Won’t Stay Attached)Body:Hello everyone, I’m new to Character Animator and having a lot of trouble rigging a one-piece “rubber-hose” style arm. Here’s what I’ve done so far: Artwork setup (Photoshop):My arm art is a single layer/group called “Left Arm” (no separate upper/lower segments).I imported the PSD into CH and switched to Rig view. Initial rig attempt: Added two Arm IK handles: one at the shoulder and one at the wrist.Tagged the shoulder handle as Fixed Handle so it should stay attached to the body.Tagged the wrist handle as Draggable. Problem: When I switch to Scene and drag the wrist, the entire arm comes off the shoulder instead of bending in between. I’ve tried adding mesh-warp pins at the mid-arm, adjusting mesh shape (Rectangle vs. Contour vs. Legacy), expanding the mesh, and toggling behaviors on/off, but nothing keeps the shoulder anchored reliably. What I’ve tried from other threads
I created a puppet in Puppet Maker and added legs to it so I could create a walk cycle. I followed one of OkaySamurai's tutorials on rigging, and I think I have everything rigged correctly. However, when I run the walk cycle, there's a point in the center of the charact that gets distorted. It's like it's pinned in place and the rest of the character is walking as expected. Here's a video of the issue and me clicking all the body layers in case that helps anyone see what's causing the issue. https://www.youtube.com/watch?v=HKkP4-DVJJ0 Also, is there a setting that changes how much the shoulders drop when the character walks. Mine seems to drop a lot and looks very unnatural. I'm using v25. Thanks
As we all know: Adobe spent a lot of effort on Fuse CC back in the days when character creation wasn't turning into economy and stopped Fuse CC right in the metaverse era when character creation turnes into economy.I respect the decisions made by Adobe, but I find it wrong. Avatar generators such as CC4 and RPM should be commercially reviewed by Adobe financial officials as well as Adobe decision makers and Adobe Fuse CC (including mixamo toolset and fashion and clothing brand collaborations) should be redesigned and republished in line with new new era needs. Thumbz up who z agree...
I've an arm issue that I've spent days on; both robot arms have the same rigging, but one arm is behaving completely differently and not recording correctly. I'm stumped. https://youtu.be/HjgJNEadejIIs some other behaviour else controlling them?? IK? Drag?
I recently started with Adobe Character Animator a few days ago, and created my own puppet. When I was testing it, the head movement, eyes and lip sync work perfectly, but the body tracking won't work. I followed the OkaySamurai tutorial on Adobe and when I finished, the arms wouldn't move, while his did. I followed the steps exactly. I tried later with the leg rigging but it still didn't work.Anyone have any ideas?
I’ve seen on the internet that you can automatically sync talking, body movements, and voice to your puppet (without using a camera). I’m new to Character Animator and I can’t figure out how to do that.
Hi Would it be possible to have a feature that rigs the puppet we create in say Illustrator and when we import it into Starter Mode?
Hi all.. so im really new to this and at a point where i was able to figure out Face tracking. So, my model have this Back Hair, which is suppose to go BEHIND the body. so i have it in seperate group AFTER the body.+puppet >Head >Body >Hair Backso the head turning is working fine (little choppy but that may be a different topic) but... of course the back hair is NOT inside the "Head" group so whenever the face tracking changes the head direction, it will do nothing to the back hair. i understand that the easy solution is put them in the "Head" group in their proper categories (frontal, left profile, right profile, etc)... but that will make the back hair in FRONT of the body, visually, covering the face and the body. Then If i have the "Body" group on TOP of the "Head" group, i have some font hair that comes over the body so now, some of those front hair will be covered up by the body... S
Hi, It is great it is possible to control triggers with MIDI, but the configuration seems to only care about the note and the port/device it originates from. This is a major problem in a setup with several MIDI devices, hence is there any means to limit CA to only listen to a certain device/port? Thanks in advance, Magnus
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