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James J Harper
James J HarperParticipant

Skip C Drive when Linking/Locating AssetsOpen for Voting

Professionals do not keep their assets on the C drive. Adobe has always recommended against it. Searching the C drive takes longer than any other drive. This makes locating take astronomically longer than it should. I’ve attached a quick video that demonstrates most of what I’m talking about. EXCLUDE DRIVEIt’s a cool new feature to search the other drives after searching the selected drive. But we need to be able to to exclude certain drives. SKIP AND RESUMESometimes I’m searching for an asset and this new feature will find one with the same name. There isn’t a way to tell the search “no, this isn’t the file, keep searching” or essentially “skip & resume search” or “skip and keep searching”. Being able to exclude C drive would be awesome. Being able to exclude whatever drives or folders we want to choose would be the best. This is a big deal to me because I'm relinking years of projects that now have assets on a new RAID I spent a month and a half setting up. I need link media to not search the C drive every time.Right now for example if I start a “locate” on H drive it goes through H, I, K, Q, then C before D, E, F, and G. C takes many times longer to go through than all the other drives combined. So I have to stop the search when it reaches the C drive. Then locate from D. I could just always start from D but this may also take more time than starting from the drive I think the asset is actually on. This may seem petty, but I have thousands of assets from many years of work that I’m finally able to organize on a RAID and get off of about 20 external hard drives plus internal drives. These assets are for over 600 different very large sequences across many projects. So everything is very time consuming and getting to the “locate” point is exacerbating when it hits the C drive. I’ve been editing video and using premiere for over 20 years. I’ve always known the OS and Software go on the C drive and assets go on a different drive. Like a quick search shows “Yes, Adobe generally recommends separating media assets from the operating system (OS) and applications to optimize performance in applications like Premiere Pro. Using a dedicated secondary drive for footage, projects, and media cache prevents the OS drive from becoming a bottleneck, which reduces lag during editing.” So we should be able to locate assets on drives other than the C drive. It’s also annoying that when I click locate it defaults to C drive. This requires excessive scrolling and clicking… 

Maikaze_Tokine
Maikaze_TokineParticipant

Add Official Timeline / Animation API Support to Photoshop UXPOpen for Voting

Photoshop’s Timeline has significant potential as a lightweight animation and compositing environment. Many professionals use it for:  Frame-based animation Asset preparation for video editing Hybrid pipelines (Premiere / FCP / After Effects) Game and motion asset production   However, Timeline development appears stagnant, and UXP currently does not provide sufficient API access to support serious animation workflows. Ideally, we would like to see Timeline itself strengthened and modernized. But even before that, we urgently need official Timeline / Animation API support in UXP.  Why this matters  Photoshop is transitioning toward UXP-only extensibility.However, UXP currently cannot replace JSX for Timeline automation. Missing capabilities include:  Reliable playhead control Frame-accurate timing control Document duration access Frame rate access Stable batch frame adjustment Exposure of Timeline menu commands   This creates a serious migration blocker. Studios and independent creators who rely on Timeline automation cannot fully migrate to UXP-based tooling. Without Timeline API access, UXP cannot support professional animation workflows. If Timeline is to remain part of Photoshop’s future, it needs:  Strengthening as a feature Official UXP-level API support   Even minimal API access would immediately unlock professional-grade animation tooling. Is Timeline development still active?Is Timeline API support planned for UXP? Clarification on the roadmap would be greatly appreciated. Photoshop is an extraordinary tool, and its Timeline companion has unique creative potential.Many of us genuinely love working with it — we simply want to see it grow, not fade. Thank you.