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Hey folks,1. is there any i can lock certain parts of the timeline not messing other parts? when i took render and send it client. based on the render specific parts they give feedback, while working on their feedback its easy to mess up other parts. so i want to isolate a pertical part of the timeline and my changes only saves to that part. how to do this?2. is there anyway i can scrub timeline with holding hotkey, i remebre in autodesk maya you can hold a hotkey then you can move right and left of your window that moves the viewport timeline in there, can we do that in here for preview moniter or timeline? or why not premier pro's "play head moves cursor" opition not here in after effects? any workaround for these?thanks!
A bit of embellishment, app themes, and a few new bugs, like issues with importing XML files after sound synchronization, but in reality, nothing that truly matters: Where is the video denoiser? Where is the ability to export LUTs with table sizes larger than 16? Where is proper audio synchronization? Do you think I use PluralEyes for fun? No, believe me, I don’t. I do it because the built-in synchronization functionality in Premiere Pro is just stupid. I could go on for a long time, but I hope that by version 60.0, Premiere Pro will at least have half of what DaVinci has right now. This isn’t an advertisement, it's reality, and I’m sorry that Adobe’s marketers are chasing trendy features while forgetting about the basic functionality needed for editing. Mod note: Title was added.
This was an idea someone brought up 4 years ago, but it still isn't implemented.I think this is definintely something long over due. Would love to take the option from the hamburger menu of sequence tab in the timeline panel and be able to assigned a keyboard shortcut for it.
Since version 23, an update broke our workflow a little bit. We localize a lot of videos and used the offline/relink to swap out our locales.We would have a naming convention like this: "VIDEONAME_en_US_SCENE_01" and relink with "VIDEONAME_de_DE_SCENE_01" and it would automatically relink the other similarly named files. This worked in previous versions(since at least 2020-2022), but the last year or two it stopped working like this and we need to relink each file one by one. Is there a way we can re-enable this or get a checkbox to relink similarly named files?
For example I have an alias "svg masks" and a path saved in programm settings . Now I want a second alternating version of same material by making the graph copy . And in that copy I want those masks be linked to another folder .Can we have the graph local path list for same aliases . The way "svg masks" be linked to another folder in the project . A tab in input parameters maybe ?
نرجوا من التطبيق توفير خاصية صنع فيديوهات بحيث يكتب المستعمل السيناريو وذكاء اصطناعي يصممه له عن طريق نوع رسم الذي يريده مستعمل
Sehr geehrtes Adobe Team, ich bin schon seit mehreren Jahren ein stolzer Adobe nutzer. Von Photoshop bis Premiere. Ich hätte nur eine bitte das ich euch bei Premiere mal euren Effekt ordner anschaut. Es wäre "für mich" sehr hilfreich wenn man Effekte voraus sehen könnte wie sich diese auf das Projekt auswirken. Falls dies schon möglich ist würde ich euch bitten mir eine kurze Anleitung zu senden. Mit besten Grüßen Mario
I just spent a long time trying to get vertex colors to import from Maya/Omniverse workflow into painter. The issue ended up being differences in how different applications name their color set for vertex colors. Omniverse was writing to the name "displaycolor", and Maya used "colorSet1". After some trial and error, painter only accepted "displayColor" with a capital C. I'm sure while USD is still being adopted in more software, applications will have different default color set names, and in advanced pipelines, assets might have multiple color sets for multiple purposes. I propose that for at least USD import (but ideally all formats) there be an option if Vertex Color is selected in the baker as the source for the ID map, that painter presents a drop down with all the color sets on that object to select from. This would be very valuable for everyone trying to transition to a USD only pipeline. As a side note, the vertex colors all came in really dark, even after getting the naming convention correct, not sure what that's about...
I've found how to fix the bug where Premiere was pasting copies to the source's original layer rather than the target layer, but why is it ignoring my layer selection for new text or shape additions? It always dumps the text/shape on the lowest available layer rather than the one I select. Ridiculous. (Version 24.6.1 running on Windows 11)
Ability to invoke the Interpret Footage dialogue from the timeline by right clicking on the clip and the option being there like in the Project window, or being able to use the keyboard shortcut I've assigned to it.Because as of now, with the shortcut assigned, I still cannot select the clip in my timeline and use the keyboard shortcut. I often need to adjust the frame rate of stock.
Implement next generation (royalty free) encoder from AV1 within Adobe Media Encoder. Several implementations are out, however it would be great if CC 2020 would make it more user-friendly in their AME GUI. Moreover, an adoption of the AVIF format for digital picture media across their other solutions would be welcomed as well.
hye Adobe Aero Team ❤️ , I’ve been working on some augmented reality T-shirt designs and would love to request a feature that I believe could greatly enhance the creative potential of Aero. Specifically, I’m hoping for the addition of multiple tracking points in AR designs. I know this might be a complex feature to implement, but it would open up so many exciting possibilities. For instance, I envision combining tracking points from a shirt with those on pants, shoes, and other accessories to create dynamic, interactive outfits. Imagine being able to design AR combinations that go beyond a single piece of clothing—fully coordinated looks that interact seamlessly! I’m also exploring concepts where visual effects like ice, fire, and wind can be triggered based on tracking locations. For example, I’d love to create a design where ice forms wherever the track goes—quite literally, "cool." To achieve this, I’d need a combination of ground tracking and image tracking at the same time.I understand this might not be the easiest feature to implement, but I truly believe it could unlock incredible new possibilities for designers and developers. It’s certainly something worth considering! Thank you for your time and all the amazing work you continue to do with Aero. I’m looking forward to seeing what’s next—and hopefully some fiery (or icy) AR clothing in the near future! Best regards, Christopher Rozario. 🙂(Slightly excited about the future of AR fashion)
Dear Adobe Development Team, I hope this message finds you well. I would like to offer a suggestion regarding the export process in Adobe Premiere, specifically related to the behavior of the progress bar. Currently, after the progress bar reaches 100%, there is still a noticeable delay while the software finishes the final steps, such as writing the file and optimizing the "moov atom" for MP4 files. This can be misleading, as users often assume the export is complete once the bar reaches 100%, only to realize that there is still more processing to be done. To improve the user experience and provide more accurate feedback, I propose adjusting how the progress bar operates. Specifically, it would be beneficial if the bar only reaches 100% when all stages of the export process are fully completed, including the finalization of the file and metadata writing. I've included a pseudocode example below to illustrate how this could be implemented: // Function to track export progressfunction exportProgressTracker(encodingProgress, finalizationProgress) {// encodingProgress represents the video and audio encoding progress (0 to 100%)// finalizationProgress represents the final file creation progress (0 to 100%)// If encoding is still in progress, calculate based on the encoding stageif (encodingProgress < 100) {return encodingProgress * 0.9; // Encoding accounts for 90% of the total process}// If encoding is complete, track the finalization processelse if (encodingProgress == 100 && finalizationProgress < 100) {return 90 + (finalizationProgress * 0.1); // Finalization accounts for the remaining 10%}// If both processes are complete, return 100%else {return 100;}}// Main export functionfunction exportVideo() {// Initialize progress variableslet encodingProgress = 0;let finalizationProgress = 0;// Track export progresswhile (encodingProgress < 100 || finalizationProgress < 100) {encodingProgress = monitorEncoding(); // Get encoding progress (0 to 100)if (encodingProgress == 100) {finalizationProgress = monitorFinalization(); // Monitor finalization stage}// Update the progress bar using the calculated progressupdateProgressBar(exportProgressTracker(encodingProgress, finalizationProgress));}// Export completecompleteExport();} In this approach:- The progress bar is split into two key phases: encoding (90%) and file finalization (10%).- This ensures that the bar does not prematurely hit 100% while there is still important post-encoding work being done.- It provides a clearer, more accurate representation of the entire export process, improving the user's perception of performance. I believe this adjustment could significantly enhance the user experience, especially when exporting longer or more complex projects. Thank you for considering this suggestion, and please let me know if you need any further clarification. Best regards,Marcio Toson
I'm happy with OCIO being implemented but there's still a lots of polish needed. Viewers One of which is to separate the view from the display for the viewer and output color settings. It is much cleaner to work with over the flattened list we currently need to deal with. Current: Suggested: The name labels could be shortened to View and Display if the viewer panel is too small and be removed if even smaller. Output Module For the Output Module I'd like to see a dedicated 'display bake option'. The current Show All checkbox lists the display+view spaces all the way at the bottom which is unwieldy and functionally doesn't make sense. Here are two suggested approaches. Option 1: Where the context of the menus change once the Display Output box is ticked. Option 2: An additional section that becomes enabled when Enable is ticked and the above gets greyed out. Thank you for reading.
You propably have people asking you that, but it would be just great to have a Onion Skin function at the Ae, so we could see some of the frames/keyframes before or even after. That could help a lot while doing some animation, effects and I think everything, couse you have a more wide view of what you are doing without needing a pre render
adding a reshape tool that includes reshaping, refine, resize and restore! facetune has this tool. which is the only reason i have a subscription with facetune!
The brush alignment currently has 4 different types: Camera Tangent Warp Tangent Planar UV The idea would be to add a fifth type (or something similar) named “Dynamic”, and it would automatically switch between Camera or UV depending on where the cursor is located. If in the 3D view, the alignment type will be Camera, and if in the 2D view, it will be UV. This thread has been created in regards to a future QOL (Quality Of Life) release. We’re trying to prioritize users’ needs; therefore, your voice is very important! Please write your feedback below and don’t forget to vote for your favorite suggestions!All shared images are purely for visualization and not functional features.
It would be VERY helpful to be able to toggle on/off View Options such as Flags and Ratings – just like in Lightroom Classic and, to a lesser extent, Lightroom Mobile. I notice, Grid view shows the number of photos in a stack (thank you), but having the Flags and Ratings would save clicking to filter. (Unless, of course, I've missed an item in the View menu.)
Currently the only way to switch between shape and mask creation is to click the icons in the toolbar. The default actions for these tools are well thought out, however I find myself masking shape layers quite often, which while selected default the pen and shape tools to "creates shape" when I almost always need to create a mask. While an option to change the defaults could work, I think an easier solution would just be an additional hotkey or the option to assign one to those buttons. Is this possible?
Many products have tiny rounded edges. However rounding corners in the original 3d file is not practical before the end of the design process. For this reason "another render app" has a great feature to add a small radius to sharp edges of meshes at the time of render. It gives an extra layer of realism and is a real time saver. Stager could have that feature as well.
Please implement a middle-click mouse button to close comps, like the browser does. It's way faster than having to look for the "x" button. Easy for you, easy for the users 🙂Thanks a lot
Subtitles is showin in lines of texte, line of few words then the next line. But the words "not the whole line", are highlighted with a colored rectangle, so it moves from a word to a word. I am looking for an easy automated way rather than spend 10H on after effects to do in 2 lines of text. The world is changing this type of tools must exist
i am lomo creative owner. i purchase adobe photoshop & light room Photography plan. But Apart from Durga Puja, I could not use photoshop because of other festivals. It was sitting in between but that day it was not working, today and same problem." Please check your internet connection and try again."
When I uploaded the picture, I found that the picture could be uploaded to base64 or url through createWithAsset. I thought whether the video could be uploaded to base64 after local upload, because I failed to upload the video when testing Alibaba Cloud memory, so I wanted to do a test by local upload.
Generative Fill does not work with Creative Cloud All Apps for HED - Shared Device licenses. Please add support for this new feature or make it clear that we are getting stripped down versions with our licenses.
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