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Well basically is the doubt at the title, will substance 3d painter 2026 have a perpetual steam license?thank you.
I can't seem to find out how to export the stylized generator to a base color. Also is there a way to bake the environment lights into the same base color ?
Thanks to your reports, we've established a conflict between Discord's Game Overlay and Substance applications.We're currently looking for solutions, but in the meantime, if you're facing functionality issues with Designer/Painter buttons, please disable Discord's Overlay. After tests on our end and some of your reports, it seems that a Windows 11 Security update ((KB5068861) (26100.7171)) can affect the behavior of Substance Painter’s buttons. Some are even not working at all. We’re currently investigating, but in the meantime you can roll back windows 11 to its previous update. Windows updates > Update History > Uninstall updates We’ll keep you informed of any changes.
Substance Painter steam 2025, Windows11
Hi there, I’m creating a custom tool in Substance 3D Designer to be used as a generator / fill layer in Substance 3D Painter, and I’d like to understand how this will behave in terms of memory usage under the hood. This question is primarily addressed to Substance 3D developers or anyone who knows how resource loading works internally. Use case:Inside a single Designer graph I plan to embed around 50 texture maps in 4K (about 25 MB each, so roughly 1 GB of embedded resources in the .sbsar).In Painter, the user will typically use this .sbsar only once per project, as a fill layer on top of the stack that generates base color + roughness + metallic.For one specific use, the user actually selects only two textures out of those 50 (through parameters / switches in the graph). So logically they need around 50 MB of data, while the remaining ~950 MB is just a “technical library” of textures stored inside the .sbsar. The core question:How does Substance 3D Painter handle such l
Hello In a few of my projects my model disappears when I try to render in iRay. I have checked over the settings and they are exactly the same as another similar project I have which renders fine. I've tried moving the camera out a bit, making sure alpha is not turned on and a few other changes but none make a difference, the model is literally invisible! Any suggestions on what might be causing this? Thanks
[Resources List Model] Icons memory budget set to 100MB. how do I change icon memory.
Baking Issue Video while baking my highpoly mesh onto lowpoly some parts of my lowpoly mesh doesnt bake properly. like you can see on the video guard and rainguard isnt fully baked for some reasons and they are "ripped".
At Motion Plus Design in Paris on Saturday 8 November Mehdi Hadi premiered his short film MEMORIES, created in partnership with Adobe Substance 3D and Maxon. For more information on MEMORIES, including a behind-the-scenes look at Mehdi's creative process, take a look at Mehdi's article about the making of the film.
So I am running into the following issue when I am trying to create some textures for a personal project: This glitch is happening on all layers and all channels, and there is only one texture set I am working with. I have tried closing out the project and restarting, and I have also tried to remake this project, with the same results
There is an issue with the blur filter that has been around since the first version of Substance Painter, and I can't understand why it hasn't been addressed yet. The issue happens when you try to blur something close to a UV seam - which is often unavoidable. Example: Note: while there is a workaround involving the blur tool to mitigate these artifacts, it demands a considerable amount of effort. Moreover, it's easy to miss these artifacts if we do not meticulously inspect the entire model. Is there any plan to resolve this issue permanently? I have observed numerous colleagues expressing frustration over this. Please give this matter the attention it deserves. Thanks.
I get this Issue occassionally where substance painter just adds random grey patches when I bake models, I often fix it but I forget how to so I'm asking how.I've tried: exporting as an fbx and an obj filereunwrapping several times, with smart uv and regular unwrapremaking the faces that bug outmerging the model by distancetriple checking the uvs are not overlappingno other meshes are nearbyno uv islands are hiddenbelow is how the model looks in Substance Painter vs BlenderHelp would be very appreciated!
Hi Guys, "Substance painter version 11.0.3 build 4609Windows"I can't save the file with a different name, and when I try to bake one of the meshes, Painter crashes and closes.The last few days have been difficult, as this error has appeared several times, causing loss of work time. Please, does anyone know how to fix these bugs?" [EngineBitmapLoad] Failed to decode bitmap.resource://project3/Thickness Map from Mesh arms?version=835be7529d68e24a81ef441e01defdb3f672922e[Hdf5Archive] Archive 'file:///H:/Witch/Painter/Witch_1_5.spp' appears to be corrupted. Cannot read 'resources/835be7529d68e24a81ef441e01defdb3f672922e'[ResourceImage] Failed to load image content from file 'file:///H:/Witch/Painter/Witch_1_5.spp/resources/835be7529d68e24a81ef441e01defdb3f672922e'[EngineBitmapLoad] Failed to decode bitmap.resource://project3/Thickness Map from Mesh arms?version=835be7529d68e24a81ef441e01defdb3f672922e "
I exported textures but the output directory is empty. Here's the log- [MapExporter] Could not save C:/Users/Mohammed Ali/Desktop/New Project/Sculpts/Pumpkin 3D/pumpkin1_limbs_Height.png map: Couldn't open a device on file:///C:/Users/Mohammed Ali/Desktop/New Project/Sculpts/Pumpkin 3D/pumpkin1_limbs_Height.png[IrayRenderer] Couldn't open a device on file:///C:/Users/Mohammed Ali/Desktop/New Project/Sculpts/PR1.png[MapExporter] The input map 'Opacity' needed by the map 'pumpkin1_pumpkin_BaseColor' of the texture set 'pumpkin' isn't available because: 'Opacity' channel is missing in your texture set.[MapExporter] Could not save C:/Users/Mohammed Ali/Desktop/New Project/Sculpts/Pumpkin 3D/pumpkin1_pumpkin_BaseColor.png map: Couldn't open a device on file:///C:/Users/Mohammed Ali/Desktop/New Project/Sculpts/Pumpkin 3D/pumpkin1_pumpkin_BaseColor.png[MapExporter] Could not save C:/Users/Mohammed Ali/Desktop/New Project/Sculpts/Pumpkin 3D/pumpkin1_pumpkin_Roughness.png map: C
Automatic cage mesh is an amazing feature but I noticed there's always a few buggy quirks in the cage generation that unfortuantely make it unusable.But if we could export out the cage mesh, then we could just make small manual adjustments.Somewhat related, anyone know where the cage mesh is stored? Was hoping for a workaround for now.
I followed all the steps, redeemed the code and everything but when I start Substance it asks be to buy it. I uninstalled, rebooted, nothing.
I want to paint on a UV map using the paint tool.When using the paint tool, how can I prevent the painted areas from invading adjacent UV maps?Is there a way to select areas like in illustration software?
As mentioned in the subject , for some reason I cannot add an anchor point to the group. Substance 3D Painter, version 7.4.3Build 1610 - 7fb11e93372084443976065c4dd47f45a8f0940c
Version: Substance 3D Painter 2025 - Whatever is live on Steam right now.Platform: PC, Windows 11Reproduce: Bake all maps for a symetrical angular hard surface model. Apply painted steel smart material. Observe that edge wear is applied asymmetrically, and that the curve map is generated assymmetrically.Expected result: Curvature map is generated symmetrically for the model regardless of UV island positions.Actual result: Curvature map has small differences despite being largely correct. I am encountering an issue where auto-baked curvature maps are generating inconsistently on a symmetrical model. This has resulted in the issue below, where edge wear is asymmetrically applied on the back of the model. Red is where it has applied, blue is where it has not.I believe this to be caused by the curvature map baking improperly. This is the curvature map of the same area, and as can be seen from the texture dilation, one side has generated a lighter curvature line, while the other
Hi, I am having an issue where Substance Painter 3D will freeze when launching on my tablet (working as a second monitor as well). It gets stuck on a white screen that looks like the following: Then I must close Substance Painter, uninstall and reinstall, or disconnect and reconnect my tablet to get it working again. I'm beginning to get annoyed with the tedium. I am running on Windows 11 and using a XP-Pen Pro 22E tablet for the second monitor. I do not have this problem on my personal station that operates off of windows 10 and an older Cintiq 22 as the second monitor.I have tried updating every single driver and trying every older version of substance painter available. I am not sure what else is left to do. If there is a solution to this problem, I'd be happy to hear it!
I'd like to know if there's a similar tool, as I sometimes paint by hand and I honestly need something to smooth the edges between each paint stroke
Hi, I've been trying to bake some wings that are slightly thin, from high to low poly, but this error occurs, some strange straight lines or wrinkles appear on the edge for some reason.
1. Painter should be better at processing imported bitmaps - it should have an option to preserve original image proportions if they are not square.2. After undocking a window, its numerical fields sometimes do not work properly.
https://substance3d.adobe.com/education/I entered my email on this page and waited for a day but I never received an email.It wasn't in the spam folder either.When I tried to enter the same email again todayI got an "adobe UniqueID already exists" errorso I tried entering Proton's disposable email.However the email didn't arrive. How can I get emails? Is it faster to call customer service?
The winning entry from October's challenge, by Narina Allakhverdian. The new monthly challenge for the 3D Texture Artists group on LinkedIn is up! This month the model to texture is Stylized Mushroom 07, available for free this month on Substance 3D Assets. You can find all pertinent info on the challenge thread in the LinkedIn group. Notably, the deadline to get those images in this month is on November 22. And if you want more info on previous monthly challenges (most notably last month’s), we're starting to build our Behance post on the challenge a repository of images created so far. Good luck!
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