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I want to export 2D view image for optimization purpose. So when i export PBR textures. There is no artifacts in the Basecolor, but when i export the 2D view i see these weird artifacts in both exported and 2D View. What is the reason for this and how to solve this?thanks in advance....
Hi everyone,I'm experiencing a critical issue with Substance 3D Painter 2025 (Steam Edition) version 11.0.1.The software was working perfectly until yesterday, when I tried to open two projects at the same time. One of them was particularly heavy and failed to load. Since that moment, the application has stopped working entirely.After the splash screen with the dragon appears, the program immediately freezes and becomes unresponsive. I never reach the UI.Here’s what I’ve tried so far:Fully uninstalled Substance Painter via SteamManually deleted all related folders:AppData\Roaming\Adobe\Adobe Substance 3D PainterAppData\Local\Adobe\Adobe Substance 3D PainterDocuments\Adobe\Adobe Substance 3D PainterReinstalled the application from scratchDespite this clean reinstall, the program still hangs on launch and does not recreate the log folders or any user data.System specs:CPU: AMD Ryzen 9 3950XGPU: NVIDIA RTX 4090 (Studio Driver 572.83)OS: Windows 11 ProAny suggestions or help would be great
Is there any way to open / migrate to an earlier version?
Hi,I am new to using substance painter and I have an issue where my obj that I have exported from clo 3d isn't loading in substance painter. I have made sure that my patterns peices don't overlap in the UV editor, not sure if there is another issue there. I was able to open the file in blender and also 3d stager but not 3d painter.My settings are attached below: I also need to have UV Tile settings checked for my workfor painter when I am importing the objon Clo 3d
Can you please give undocked menus a simple Windows-style "maximize" button so that they can easily be made to fill the screen? It seems like it's currently necessary to drag windows out manually to do this, which is kind of ridiculous.
Dear Adobe Substance Painter Team,I am a regular user of Substance Painter and greatly appreciate its powerful features for 3D texturing. However, I’ve noticed that some commonly used functions, such as adding a new layer or creating a black mask, do not have default hotkeys assigned. This requires manual navigation through menus, which can slow down workflows, especially for users who rely on the software for daily tasks.To improve efficiency, I suggest adding customizable hotkey support for these functions and other frequently used actions. For example, assignable shortcuts for "Add Layer," "Add Black Mask," or adjusting brush opacity would significantly streamline the texturing process. Many other professional software tools, like Photoshop, allow hotkeys for similar actions, which could serve as a reference.I believe this enhancement would greatly benefit the Substance Painter community and improve the overall user experience. Thank you for considering this feedback, and I look for
Im new to python and painter scripting so i may be simply overlooking something. I've gone through doc's and tutorials and from what I understand, i need to import the substance_painter module to interact with the application but python keeps telling me it cant find the module. I have an extra path to the painter module setup: /Applications/Adobe Substance 3D Painter/Adobe Substance 3D Painter.app/Contents/Resources/python/modules What am I missing?
Good morning, I currently own an Nvidia RTX 5080 graphics card, but I'm experiencing a lot of problems with Adobe's Substance Painter. The program closes unexpectedly without displaying any error message, making it very difficult for me to work (I work in the video game industry). Previously, I had an RTX 3060 and an RTX 4090, and I never had any issues. I have the Game Ready drivers installed, but I've also tried the Studio drivers, and the problems persist. Everything is up to date. Can you help me? Thank you!
Where do I find the Shelf Window in Substance Painter version 7.2.1 to see the textures I imported from Character Creator along with the .Obj fileI look forward to it and thank you in advance
Im new to python scripting and im learning to create a plugin for Painter but I would like to run a plugin from a self contained subdirectory from within the Painter python plugin directory. I dont want to have a script file run from that plugin directory but rather my plugin subdirectory. Ex. Notpython/plugins/myPlugin.py Yespytho/plugins/myPlugin/myPlugin.py Is this possible?
Hello, we are in the process of founding an indie game studio. One of our artists has previously purchased a Substance 3D Painter License on Steam.Can they continue using that license for company work if they are a full time employee or is the company required to provide another Substance 3D Painter license?
so I'm new to substance painter and I don't exactly know to change the texture size in the texture setting, I want to change it from 1024x1024 to 1331x1024. is there a way to do it?
I’ve been using Substance 3D Painter for over five years as a texturing artist and truly appreciate its powerful toolset.However, one recurring challenge is painting hard-to-reach areas such as the inner mouth, armpits, and between the legs, where closely positioned geometry makes it difficult to achieve clean, detailed results.A feature to isolate or hide parts of the mesh of same texture set—similar to functionality available in software like ZBrush or Maya—would greatly enhance workflow efficiency and precision. I believe this addition would benefit artists across the industry.
Hi,At our company, we recently purchased the new GMTKek EVO-X2 AI Mini PC, and overall, we’re extremely impressed with its performance. With 128GB of shared VRAM between the CPU and GPU, it's remarkably fast—even outperforming an RTX 4090 in certain cases, as entire files can fit entirely in VRAM. The 2TB of storage is also a great plus.However, we’ve encountered a recurring issue when working with heavy scenes. The software occasionally freezes in a strange way: the UI remains responsive, but both the viewport and the bottom progress bar become stuck and stop updating. This makes it difficult to continue working without restarting the software.Given the potential of this machine, especially with its massive shared VRAM, we’re really eager to make full use of it. Could your team please look into this issue?Thanks for your support!Best regards,Max
Why isn’t there a normal map intensity filter in Substance Painter?The closest solution I found was this custom setup: https://www.artstation.com/marketplace/p/p39G/sp-filter-normal-intensity Most posts I’ve come across suggest duplicating the material and lowering its opacity, but when working with anchor points or needing to tweak scale/rotation, this becomes tedious. I’m wondering why this isn’t a built-in feature in Substance Painter by default.
This functionality is important since Painter is pixel-based, so when one e.g. imports mesh and cameras from third-party software [Blender, Maya, etc], one needs to have precisely pixel-to-pixel view, same as final render.
Hi, I put a triplanar in my generator to project the output of the work as a triplaner .. but the output of the work is in pixels.I searched the internet and saw some people saying that the position map should be 16-bit. So where do I change the bake settings in the substance painter software so that the output of this process is a 16-bit map?
I've made a material in Designer that I planned to use on a mesh in Painter. The texture looks great in Designer, and I've followed a tutorial from Adobe on exporting it as an SBAR to import into Painter for use. Unfortunately, when in Painter, the texture looks all wrong. I've checked with some experts in other forums. The issue doesn't seem to be with Designer, but with Painter. Tried switching normals from DirectX to Open GL. The issue still persists. The issue keeps leading back to something with the ambient occlusion map of the texture, but we don't know what or how to fix it. Not sure if this is a user error thing or a bug. Other materials work fine. Any ideas? Below is how the material looks in Painter.Above is how the material looks in Designer.
When texturing an asset we often need to create variation textures of the same mesh.For example an npc with different colour shirts or multiple damage states. Right now we need to either save out different files for each or have our changes in the layer stack and turn them on and off, change the texture set name and export.It would be good to have a "variation" texture set that we could switch out with the main material while working This could then be listed in the export pop up as well to be included when exporting textures.That way we could have all the variations in a single project.
can i get some help with this. ive used my student email and its not working. I have checked my email and spam folder and nothing.
Hi Everyone, Substance noobie here. Looking for help with seams. Basically, I am struggling to get the clone stamp tool to behave as I think it should. So this rock is divided into 2 sections. As you can see, we have a seam running right through the middle. When I clone-stamp it sort of works. From a distance, it does not look too bad. But up close and under certain high-contrast lighting conditions, the seam is still very apparent to me. My worry is when making assets that are intended to be large/walked upon, these seams would be noticeable as the player/user will potentially be in close proximity to (or standing directly on top of) them. I make stuff for second life, VR chat and so forth and people can be very fussy about visible seams because you can basically walk up to objects and face-hug them. So I try to get thigs as perfect as possible. Am I being too much of a perfectionist? Is this expected behaviour? I realize I am close enough to the object to li
Hi,I'm currently a stundent in 3D and I would like to get Substance Painter in order to texture objects for my exam project.I keep trying to make a request to get the form needed for the application of the education licence ( Education - Substance 3D ), but I'm not receiving any email. I've tried with other email adresses but nothing seems to change.How can i get the free eduaction licence if I'm not receiving this form ?
‘Sup, y’all. We’ve recently posted a couple of articles looking into the ideas and processes of a couple of outstanding artists: Creature artist Damien Guimoneau reflects on helping Substance 3D Painter grow: Damien has sculpted creatures for The Lion King (2019), Marvel’s Moon Knight, Alien: Covenant, and much, much more. Here, he discusses the dragon artwork he recently created for the Substance 3D Painter splash screen, and the importance of artists and developers working hand in hand. The Way of the Workflow: Unreal Sensei’s Digital Dojo: Unreal Sensei, aka Zach Hunter, is a 3D educator with a focus on working in Unreal Engine. In this post he discusses his first steps in 3D, as well as his recent beginner-level tutorial focusing on texturing in Painter, and exporting textured assets to UE5. And I’d be remiss if I didn’t take the opportunity to remind everybody that until May 31 2025, you can get access to Substance 3D Painter and Substance 3D Modeler f
Hi everyone,I’ve been trying to access the free Substance 3D licence as a university lecturer through Adobe’s education programme but I’ve been stuck in a complete loop of dead ends for over a week.Here’s what happened:I submitted the eligibility form using my institutional emailI got a “successful request” confirmation but never received a verification email or product codeI contacted Identit-e, who confirmed there is no record of my request and said I should contact AdobeSo I contacted Adobe.The support chat bounced me around bots and reps who couldn’t escalate itWhen I try to resubmit the form, I get:“UniqueID already exists” even though the original submission clearly failedI’ve tried every email I could find and most of them bounceThe live chat told me to just “try again in 24 hours” which of course doesn’t workAt this point, I can’t reapply, I can’t verify, and I can’t get support to reset or issue a product code manually. I'm stuck in a loop with no resolution.I’d be incred
有时候我想保存制作的文件,当我按下保存键后,界面最下方会出现保存项目文件的提醒。但是和正常保存流程不一样,这个保存项目文件的提醒不会消失,而文件也并没有保存上。当我再次按下保存键时,下方依然会出现一个保存项目文件的提醒,同样的,这个提醒也不会消失,而文件也同样的没有保存上。你按下多少次保存键,下方就会出现多少个提醒,如图所示。
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