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Hello there! I am having some problems with the Gravel Filter when using a custom mask. The areas where I paint affect the Roughness, Height and AO, giving a full black render. Here you have an example: Here we can see that it has crushed the height information with a black color (the same happens in the ambient AO and Roughness). For the rest of channels seems that there is no modification (The image avobe gives the example of the Base Color map). Best regards, Francesc Loyo
This tool could do so much more then just doing materials.Creating a seamless pattern for example but therefor it must get rid of these silly 4096 px.And perhaps it should get a Lock-Icon so the layers beneath are not calculated anymore.By now Substance Designer is limited to 32.000 px (in Prefs).
HiI can not find document of Textile Wear filter on website Substance 3D Sampler | Substance 3D Sampler (adobe.com)and Wood filter ThankTravis
HelloI downloaded a .sbsar corresponding to "Raw Slate"It's a completely procedural materialMy goal is to make a floor tile by adding the "floor tile" filterThe problem is that when I add the filter (material scale set to 2) this produces 4 squares but the slate material is then under sampled (pixelization)This pixelization improves if I increase the output size for example in 4K but without corresponding to the sampling quality if I deactivate the "floor tile" filter layerI do not understand why I have this pixelistaion when the base material is proceduralCan someone explain to me? and if possible tell me a solution? Jean-Luc
Hi, In my workflow i have to extract regions of a input image and create tilable textures of them. The current methods in sampler with cropping is very limiting and it would be great to get something like the conent aware fill and clone brush functionalities from photoshop to have everything in one software.This feel that while sampler is a fantastic tool it does not cover this part of tilable textures very well and it would be a valuable additon to it so one does not nerd to jump around 2-3 different softwares to achieve this task. If this is the wring place for feature proposals it would be nice to get a pointed in the right direction.
What is the best app in Adobe to create customized 3D objects now that Photoshop no longer provides the option?
Sampler has become awfully slow all of a sudden. When I switch between menus there is a long pause and even " Not responding" message will appear and the screen will turn white. There isn't a crash, however the program just is slow when stitching to a new menu. I have re-installed Sampler twice and installed on different HD, same result, slo................................w! Thanks, John
i really miss the variation generator, make material variation from a single picture.Or there is somewhere in sampler? 🙂
HelloBy default the location of my resources is located in C: \ Users \ [USER NAME] \ Documents \ Adobe \ Adobe Substance 3D SamplerIs it possible to relocate these resources elsewhere on my disk?Also when I use the button "get content"> "browse 3d resources" it opens creative cloud desktop (which I installed)In creative cloud desktop if I use the button "send to Substance 3D Sampler" the file is sent to the location indicated above ...Can I set CreativeCloudDesktop to send files to another destination on my drive?
The icons unused for image position and filter are sometimes impossible to see after a user has made a change to the original image, the Clone Stamp is a prime example. The icons should be a solid color and not transparent in the middle. John
Along with my previous post about slow Sampler, the base material is not added when selected from the impot menu. I would like to start a brand-new installation; how do I remove all Sampler data files? Maybe this will correct my issues. Thanks,John
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Can you tell me if it is possible to edit the default sampler filter graphs in designer?Or if it is possible to access the .sbs of these filters?I would like to modify the wood finish which in the RAW setting produces a white film (like a ceruse) on the materialYou have to force the stauration to correct but this affects the overall colors of the basecolors(also the other effects of the filter are perfect ... (scratches etc ...Finally, I don't think this filter is documented in the online doc ....
Hi!The material "Walnut Wood Varnished" which can be found in Substance 3D Assets it won't be opened in 3D Sampler if you try to load it.Here is the page of the material: https://substance3d.adobe.com/assets/allassets/851a85013c8ffbf7ab56ef2643a4ebbae1da5e78?q=walnut I guess is a bug.Thanks, Dionysios -
It’s ridiculous that I can’t give any number
in Designer for example I never get such thing since I usually multipy the painted "mask" on the bottom material height and add on a top one. They mix properly that way withot such boder cliff or something . I suppose the blending materials is a main purpose of Sampler so how can force it to do in realistic manner? In "Height blend " mode it works perectly ok but I have no idea how to add custom mask there?
Hi, does anybody know the terms and conditions around sharing texture maps I have created in Substance 3D? I am curious if i am able to share these maps I create as Jpegs with others, to no financial gain. I could not see any specific documentation on the subject and Adobe's AI customer service was zero use. Thanks!
What is the purpose for using a "Base Material?" John
I encountered an error 305 installing Substance 3D Sampler from the CC desktop app - on the troubleshooting page, the only tips are "Retry" and "Restart the computer and retry" - neither has done anything. I still encounter the error in trying to install the software. It usually fails around 5% of completion. Any help would be greatly appreciated!
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