『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
A community for Substance 3D Sampler users.
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How do I import my own mesh? the default meshes come with ratio Width 1 by Height 1.I work with different ratios and when I use th edefault meshes, the texture/material is streched and ugly, I actually can't see what I'm doing because of that, I have no idea what the result will look like.
Hi,I have a sbsar that I exported from SD and it's working fine, what you see on the screen is what I get when I load the sbsar into a 3d sampler. Exporting sbsar from sampler and exposing all the same parameters again, I lose the default green colors and all the existing presets...Any ideas on why this happens? Thank you.
I have reported this issue previously and I want to open this issue on the forum. The issue is with the original, starter, image DPI's changing from input to final render. As an example, I start with 1024 X 1024 300 DPI .png, tif or .jpg image, and the exported base, diffuse, material DPI is not as the input image's DPI. Examples attached.Thanks, John
I'm creating a fabrics with pattern and I want to apply glitters only to some details of the pattern itself.I use the .svg file created in Illustrator (here attacched) and the color pattern, black and white pattern are esactly the same. They overlap perfectly.When I use the B&W pattern to apply glitters using a Custom mask input feature, the mask doesn't match in any place but only in some part of the pattern.You can see the screenshot here attacched and the Sampler file I used to create the fabric material.You can download all the original files here below.This is an education project not a commercial project.Thank you in advance for any help and suggestion to solve.
I have made embroideries in Substance Sampler earlier this fall, exported as sbsar file and used them in Vstitcher and that has been working fine (the displacement map is not working but I have a workaround for that so no problem).But a few weeks ago I needed to make a new one and could not import in to Vstitcher. I have asked them and I don't think it's an issue with Vstitcher. I noticed the files were very small compared to the old ones that are working still, so I tried to not compress them but it still does not work.Can you help me with this?When I dont change the compress setting the file is super small (47 kB). The old ones that are working are between 2100-27900 kB in size.See attatched one of my test files that are not working to import to Vstitcher.
Version of the app: 3.4.0Windows 11 Hi!I ve just stumbled accros a problem (likely a bug) while using the perforate filter.So, everything work fine while using the perforate filter as shown in the image below: But, Once I add a Floor tiles filter over it, the pattern is ajusted to the foor tiles but the hole pattern is kept the same as shown in the image below (Floor tiles filter has the material scale set to 4 and the rotation mode set to randomized): Is this is a Bug or do I have to change some settings? Thanks in advance.
Hello, I've been attempting to follow the Substance 3D Sampler First Steps: Embroidery & Weaves tutorial to create an embroidered patch https://www.youtube.com/watch?v=mdjKy6JlQRs, and I've ran into a problem where the embroidery filter and a fabric material that I've added are coming in at an extremely large scale. I've tried using different pngs at different resolutions, changing the embroidery scale, the thread size of the embroidery, and a few other things. I'm also using a clean install of 3.41 and have not changed any settings. My process is the same as the video, create a new project>drop png into the layers panel (use as bitmap)>add an embroidery filter above the png layer. Below is an example of the embroidery and denim fabric scale. Any help would be greatly appreciated.
I can pan the object only, so the middle mouse button just rotates the object and doesn't center the material sphere in the view. The sphere with my b2m material is pinned to the top right corner of the viewport. I'm on macOS Catalina 10.15.7 and I just installed substance sampler today.
Hello, while trying to make tiling textures for a videogame, I've encountered this issue: Image to material leaves serious gradients on not only the four sides of an image, but also in the middle. Obviously, I've activated the Preserve Tiling Button. While it is not technically a seam, the heightmap looks bad when applied on an object, because of the deep crease created by the software. Interestingly, this only happened in the deep/dark areas. The raised areas are basically perfect.Different settings in small/med/large details did not fix this. Logically, the central gray zone should have no large gradients. We can even see 45 degree pale lines, as if this was some kind of bake on a sphere. There seems to be no options to control the Preserve Tiling. So I don't have other levers to change the behavior. 1. v 3.412. PC, Windows 103. Image To material with a texture with dark zones, activating the Preserve Tiling4. The flat areas should be flat in the heightm
Hi Guys, I have a photo of a small floor sample I would like to use as a material in a 3d model. How can I use 3D sampler/photoshop to create a material with enough variations of the sample to not look like it is just a repeating photograph. The sample photo looks like this. Thanks for your help.
So far I've noticed Sampler displays filter presets differently it seems depending on the amount of presets available: when only a few presets, it renders them so they appear visually, which is fine. When there are more presets, it displays them in list. This is a problem when there are many presets (like more than 10 etc.) at this takes a lot of vertical space before being able to edit the filter parameters. Another problem is Sampler does not respect the ordering of presets made in Designer, it sorts them alphabetically, which contradicts the custom sorting ability Designer provides. So my requests are:1/ Display long preset list in a combo box, as this is the case in Designer or Painter.2/ Respect the ordering of presets made in the SBSAR.
Sampler doesn't display parameter descriptions for custom filters. This is very inconvenient for users of these filters not to be able to access this inline help. Please add support for parameter description in Sampler.
Hi,Created an embriodery, exporting as Sbsar file to CLO but trying to figure it out how can i change the color in CLO. Tried different filters like color variation and colorize but when i export and open in CLO, it doesnt give me the option to change the color.Any advice how i can achive this?Thank you!
Hi community,i plan to create videos using 3D models. I want to convert images to 3D models of i things i already own, like a graphicscard. I dont want to buy 3D models on mysterious websites. My plan is to highlight them like letting them float around, turn, letting fall or other things i cant do with normal equipment. So how easy is it to create a 3d model out of images?I didnt find any tutorials or videos regarding my plans. If this can be easily done i am willing to subscribe to Adobes Creative Cloud.
Pour faire suite à mon mail, je vous transmet mon ficher de log afin de régler le problème suivant :"Request #204119 "[BUG:Adobe Substance 3D Sampler]..." was closed and merged into this request. Last comment in request #204119:Lorsqu'uon importe une image pour utilisé le template image to material, on se retrouve obliger de l'importer avec l'algorithme B2M sans pourvoir le modifier alors que l'ordinateur a le système optimal (AMD Radeon RX 6900 XT) pour utiliser l'algorithme AI Powered."
So I am trying to use custom masking for blending in Sampler, and I am not sure what I am doing wrong? The option to either paint or import is not there, what do I do? Thanks!
Hi Substance 🙂 I just started a trial for the Substance Suite and look forward to learning these tools.I have some issues that are hampering my training though... 1. Can you replace the .rar file with a zip file? (See Screenshot)2. Can you make public the video highlighted (See Screenshot) This if the referring url, https://substance3d.adobe.com/tutorials/courses/First-Steps-with-Substance-3D-Sampler/youtube-mdjKy6JlQRs
When will AI version of Image to Material in Substance Sampler be available for M series Macs?
--- VERSION:Substance 3D Sampler Version 3.4.1 (Latest)--- REPRO:I just purchased the Substance app pack.Restart computer,Open Creative Cloud,Launch Substance 3D Sampler,Splash screen is shown,then main window is shown for ten seconds, completely white, crashes.This is 100% reproducable.--- PLATFORM & SPEC: Manufacturer/ Model:MSI GS76 Stealth 11UG-232Specs:OS: Windows 10 Home (fresh installation, fresh installed drivers from OEM)CPU: Core i9-11900H @ 2.5 - 4.9GHzChipset: HM570GPU: NVIDIA® GeForce RTX™ 3070 Laptop GPU (fresh installed drivers)Video Memory: 8G GDDR6Memory: 32GB (16G*2) DDR4 3200MHzHDD Capacity: 1TB NVMe SSD (Interface: NVMe )Full Source: MSI Website (see MSI GS76 Stealth 11UG-232)Multiple Monitors (Laptop, HDMI cable to Samsung C24F390--- LOG:Awaiting instruction (unable to personally uncover at the time of post)
Good morning, We're currently evaluating how to integrate some of our tools in Substance Sampler and I had a few questions about how best to package and distribute plugins. Is there a way to update the application Python search path? I noticed the application accepts command-line args to run a script or a configuration file. Is there any documention or examples of a configuartion file? Thanks for your time!
has anyone else noticed this - it took me hours to solve - I moved the export panel to my second monitor as it just gets in the way when it's open. I then finished my session, closed sampler and when I came to open it the next day it just hung on the splash screen.I did the delete registry nonesense, with no result, then, knowing that none of these seubstance applications can cope with multiple monmitors,( I use three) I methodically tried to reopen sampler with one monitor disabled, then two diabled then varried the comnbinations of which monitors were diabled or enabled, and which monitor was the primary until I found a combinatrion thet allowed sampler to open . When it did open, the export panel was still sitting on the second monitor.So I can reproduce this as every time I close sampler with a panel on a second monitor, it will not restart, but if I set the 'reset layout' menu comand before closing it, sampler will reopen notrmally.Sort of mediocre programing that the applic
I brought in textures files into sampler and expected to be able to export a painter material. What I got was a material with just a normal channel. The files I used are a color map, height, and roughness. I tried with importing PNG and TGA. I get the same result on export.As you see I have color, normal, height, and roughness selected as export in painter format.When I open it in painter I get: a material with just a normal channel ???
We released a small hotfix update for 3D Sampler!3.4.1 Arancini(Released: October 6, 2022) Added: [Onboarding] New "Welcome" and "What's New" screens [Onboarding] Updated Home screen UI [Onboarding] New Learn content in the Home screen [Scripting] Log an error in the Log panel when a method is not recognized [Scripting] New ssa.helpers module to enable printing to the Log panel [Application] Support for the new side-by-side buttons widget from Substance 3D Designer Fixed: [Export] Crash when exporting a .sbsar file referencing a missing image [Export] Crash when exporting an asset referencing a corrupted image file [Export] Exporting a .sbsar file with an Embroidery layer results in a gray material [Export] Exporting a material to a .sbs/sbsar file can generate a fully transparent material [Export] Normal Format parameter is not exposed correctly in .sbs/.sbsar files [Export] Sbs/sbsar export of a layer stack referencing a .svg file is broken [Export] Transform layer is not exported pr
Hi, I have created seamless brickwork textures previously using clay, surface relief and brickwall layers. However, I want to use a brickwork image from a supplier to form a seamless texture. I'm running into issues as the individual bricks are multi coloured and textured and I can't close the seams. My current work flow is image to material, crop, perspective transform, tiling, colour variation, equalize. I have attached the brickwork image I am using. Any tips would be greatly appreciated! Jonny
I am new to Substance Sampler, but when I Exported to Substance Painter it did not do it correctly as shown in the image.And I am using the latest version. Does anyone know how to solve this?
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