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The red CTI (Current Time Indicator) suddenly stops at unexpected moments. Additionally while playing back with a buggy red line the viewport zoom stops working, but that is just extra information. This bug doesn't affect anything except the red line and zoom. I can still see the video and hear the audio. However, it's really annoying because you notice the timeline stopping while the animation keeps playing which feels out of sync. I've read every possible forum about this bug. Many users report it happening when After Effects and Premiere Pro are open together or when using Dynamic Link. The problem is I've never used Dynamic Link, I always render animations as mov-files and import them into Premiere Pro manually. System Specs:- CPU: Intel Core i7-12700K.- RAM: KingBank SharpBlade 6000 MHz 64 GB.- Primary Drive (OS/Software): NVMe SSD Lexar ARES 2 TB.- OS: Windows 11 24H2 build 26100.2605.- GPU: RTX 4070 Ti Super based on Studio driver version 566.36. Important No
In After Effects versions up to 2024 it was possible to enable UI theme colorizingvia internal console/debug settings (theme colorizing).Starting from AE 2025 this functionality has been removed or disabled,and there is currently no way to customize UI accent / highlight colors.This negatively affects:– readability for long sessions– accessibility (eye strain, color sensitivity)– user workflow consistency across versionsRequest:Please restore UI theme color customization (even as an experimental or advanced option)or officially expose it in Preferences → Appearance.This feature already existed and worked before AE 2025.
Create a comp with one layer and expose the layer’s position as an essential property Put that comp into the main comp and animate the exposed essential position property. Try to copy paste one of those keyframes → works Now create a similar comp but having the position separated (separate x/y coords) and expose these separate x and y coords as essential properties Put that comp in the main comp and again animate the position (now via separate x and y coords). Try to copy/paste one of those keyframes → does not work (nothing happens on paste)Reproducible also in test project with freshly created comps that just represent the above setup.Example project attached… System InfoAfter Effects: Version 26.0.0 (Build 67)macOS: 15.7.4 (24G517)
I am familiar with Premiere and am learning the basics of AE and my brain is having a hard time transitioning, and I have some basic questions:1. Are there any issues if you establish the Composition Settings before you start a project in AE vs. if you just drag graphics into the timeline animate them, and later go and change the resolution, frame rate and duration in the Composition Settings afterwards?My composition/project has a duration of 30 seconds based on what I entered in the settings, and the graphic I dragged in also has this duration and I already animated it, though I am trying to shorten the duration it displays. I am having a hard time dragging the end of the file in the timeline to the left to shorten it. I also do not see a way to change the duration in Properties for the graphic so I can just manually enter time code for it. I have other layers in the Timeline and I want the entire video to have a duration of 30 seconds, though the graphic I am trying to shorten will
Stuck, downloaded adobe and set my account up, went to download after effects, its gave me the prompt to download it on my Home Screen, opened it, it automatically does it through the creative cloud and then brings up a box and says enter password, which I do but it “shakes’ and indicates I'm using the wrong password and I'm not, I'm very confused and was wondering has anyone had the same problem before, yes I've already logged in and out of everything multiple times with no luck, please help
a simple panel where we can add project notes.rather than build a comp with a text layer in it, which risks deletion when a project is reduced, a basic text notepad to explain to other users, (or yourself if its been a while since you opened that project,) any need to know info or links to the source inspiration or tutorial. please, thank you and shoutout to the spiderlord.
Hi,I want to animate only X of Scale properties of the white rectangle. But I notice a tiny movement in Y axis as well. I set the anchors perfectly. I dnt want any movement in Y axis. Please guide me. I tried both keeping the constrain and breaking it too. in both case the Y axis moves. 😣
Hello,After launching After Effects 2026, pressing the Spacebar does not start preview playback.While holding down the Spacebar, the Hand Tool becomes active temporarily. When I release the Spacebar, it switches back to the Selection Tool. However, playback never starts. What I checked Verified Keyboard Shortcuts settings Checked the Preview panel configuration Confirmed no custom key remapping Searched for similar cases online All settings appear to be configured correctly.From what I found, this issue does not seem to affect many users and may be specific to my system.I have attached a sample video demonstrating the issue.I would appreciate any guidance or a fix in an upcoming update.Thank you.
My IT Manager mentioned that Mocha AE may introduce a vulnerability on my MacBook Pro and has advised me to remove it. Before doing so, I would like to confirm whether removing all Mocha AE–related plugins could cause Adobe After Effects to crash or generate errors.
When I duplicate a layer using Ctrl + D, the duplicated layer still references the same source item as the original.This means that when I change certain properties on the duplicate, the same changes also appear on the original — as if both layers were still linked.This is not the expected behaviour.When duplicating a layer in the timeline, the result should be a fully independent duplicate that I can modify without affecting the original in any way.
The question is above : ) Thanks!
I had this perfect footage with perfect colors and quality however when i imported into ae it has changed now it looks like mud. I've changed the working colors setting as gemini advised me yet it didnt change anything
AI tools can now generate normal and depth maps from video. These maps are extremely valuable for compositing and relighting workflows.Please add native Normal Map and Depth Map support to After Effects, and integrate AI tools to generate these maps directly inside AE (natively, without external roundtrips).Thanks!
To Adobe Developer Support Team,I hope you are doing well. I am writing to request assistance and official documentation regarding the correct way to build an After Effects plugin from scratch, especially for After Effects 2025/2026 (v25+ / v26).OverviewI am currently developing a custom rendering plugin intended to integrate with Adobe After Effects. We have set up the following: A native C++ plugin project in Visual Studio A Rust-based rendering engine compiled as a DLL A Windows .aex plugin built as a native x64 DLL Resources compiled using a .rc and .pipl file Compilation against the latest AE SDK (25.6+) Despite following available SDK examples and developer documentation, the plugin is still being rejected by After Effects with the message:“No loaders recognized this plugin, so the plugin is set to Ignore.”Issue DetailsWe have confirmed that: The .aex file exports a proper EntryPoint symbol. The plugin is built as a native Win32 DLL (not .NET or static lib). Architect
I have recently been experiencing a black screen with the AEUX plugin, which is not working. is there any way to fix it?
Yesterday I was using After Effects with no problems. I don’t know what happened between then and now because I can’t open project files (I only can when I launch AE through an .aep) or save/apply animation presets through the ‘Animation’ tab. Every time I try to do either my AE gets a pop-up with the crash error and then gives me the chance to save my project file before it quits. These are the pop-ups I get when I try to save/apply an animation preset: When trying to save a preset When trying to apply a preset These are the pop-ups I get when I try to open a project through the After Effects home screen: I’ve only been able to find a few threads about similar problems that I am experiencing. These are the solutions I’ve tried based off of suggestions: Reset preferences, disable plug-ins, sign out and back in Creative Cloud, allow AE to communicate through Windows Defender Firewall on both private and public, allow AE to override system settings in ‘Block untrusted fonts.’ None of t
I uploaded another project to mine and when I went to time remapping the graph editor and it looked like this. The keyframes were eased, but it still looked this way.
We need a simple 3D tool in After Effects to create basic polygons/planes between points—for example between Nulls or 3D Camera Tracker points.Right now AE can solve a camera and generate 3D points, but it’s missing the next essential step: quick proxy geometry. For even a few simple surfaces we’re forced to roundtrip to a 3D app, which breaks the workflow.Why this matters?Fast proxy surfaces are crucial for: shadow catching / contact shadows projection mapping (projecting a plate onto simple cards/planes) quick set-extension cards and grounding elements RequestAdd a Create Face / Create Plane from Points tool: select 3 points → create a triangle select 4 points → create a quad keep it editable (move vertices / reassign to points) optional: Shadow Catcher surface mode + Project From Camera helper This would make AE far more practical for real 3D compositing workflows.thx
3D Camera Tracking in After Effects is currently very basic and needs a few important updates: No built-in tool to calculate lens distortion from a calibration grid/checkerboard. No option to place and solve from manual tracking points (true supervised tracking/constraints). No object tracking No reliable workflow to export/import 3D camera tracking data between After Effects and professional 3D/VFX packages. The Maya Live Link is unreliable, doesn't work too often, and the whole round-trip is frustrating—honestly, not professional enough for production workflows. Request: Please add a native import/export tool for AE 3D camera tracking data, so we can reliably exchange solves between After Effects and the most important DCC/VFX tools, e.g. Blender, Maya, 3ds Max, Houdini, Unreal Engine, Cinema 4D, Nuke, PFTrack, SynthEyes, Mocha Pro, etc.Ideally, this should support: Camera animation (position / rotation / FOV) Film back / sensor size Focal length / zoom curves Lens distor
3D Camera Tracking in After Effects is currently very basic and needs a few important updates: No built-in tool to calculate lens distortion from a calibration grid/checkerboard. No option to place and solve from manual tracking points (true supervised tracking/constraints). No object tracking No reliable workflow to export/import 3D camera tracking data between After Effects and professional 3D/VFX packages. The Maya Live Link is unreliable, fails far too often, and the whole round-trip is frustrating—honestly not professional enough for production workflows. Request: Please add a native import/export tool for AE 3D camera tracking data, so we can reliably exchange solves between After Effects and the most important DCC/VFX tools, e.g. Blender, Maya, 3ds Max, Houdini, Unreal Engine, Cinema 4D, Nuke, PFTrack, SynthEyes, Mocha Pro, etc.Ideally, this should support: Camera animation (position / rotation / FOV) Film back / sensor size Focal length / zoom curves Lens distortion
The 3D Origin is useful, but it makes it nearly impossible to rotate a camera or light around its point of interest.Right now, the only workaround is to open the Viewport Options, disable the Origin, do the rotation, and then enable it again. That workflow is slow and frustrating.What we need:a) A dedicated Origin on/off toggle directly in the toolbar (with a keyboard shortcut) when the 3D Origin is enabled.orb) An updated 3D Origin design that includes a center handle (Point), allowing us to rotate directly around the point of interest without disabling the Origin.
Dear communityI’ve created a pretty decent animation (for a non-pro newb boob) as a gift for an artist friend who - amongst much more - welds animals out of 10mm rubar construction steel (Junikat by Jonas Kaufmann). And, yes, most expressions with aid of ChatGPT; they seem pretty neat though and I left descriptions. Animation on YouTube SHORT (9:16)Anyone willing to help outcleaning up simplifying (enancing, e.g. adding controls for offset, overshoot, speed, colors etc.)?We could then also upload it to a stock site and share profits.Many greetings from Switzerland,Sandro
When I enable Show Layer Controls, if there are shape layers with many paths the entire UI becomes unusually slow and unresponsive.
I am working in AE 25.1.0 on PC. I have a scene set up in Advanced 3D, using a mix of .obj and .glb files, alongside regular 2D and 2.5D layers. My camera starts wide before zooming in close. My issue is that when the camera gets very close to these layers, they start to clip against the camera. I have not had this issue with Classic 3D but can’t use that renderer if I want to get the most out of the 3D elements. I have tried adjusting my camera and 3D render options with no success. Any tips?
I have a fairly complex and large scene. I accept it’s going to be slow, especially with my system specs. I have been working on it in quarter res and it can easily preview render that.But what I can’t get over is the render time!A full quality preview takes 15-25 seconds to render a single frame. This is somewhere I would expect the final render to be. It doesn’t matter where I put the play head on the timeline it’s always between those times to preview a frame.When I start rendering, it seems to be around this time, but then it starts getting really slow.I have switched from ProRes to a PNG sequence to try and figure how long this is actually taking and where it’s slowing down and the results are...interesting.At a point during the animation it goes from slowly getting longer per frame (each frame is taking up to a minute or so) to suddenly getting really long per frame, each frame is then taking around 15 minutes longer than the previous, and now I am up to over 2 hours per frame. T
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