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Creating a new ticket for this issue:Started a dialogue with @JohnColombo17100380 about how the 24.0 After Effects no longer read as a window by time tracking software like Timely. I've emailed Timely about the issue and they have confirmed it's a bug on the Adobe side. Hoping this issue can be revolved soon.Below I've included screenshots of how Timely read After Effects before this update (showing full file name and file path) and after (only displaying "After Effects" and no further detail).Previous post about Timely + After Effects Bug Thanks,Nick
Is this an After Effects job or some other software?
Went blank two days ago, randomly. Ive updated drivers, re-installed AE multiple times, and still the composition window is blank. If I hit spacebar to preview the animation, the compostion window shows itself and it’s content. When stopped, nothing shows. AMD Ryzen Threadripper PRO 5975WX 32-Cores256 GBWindows 11 ProAE 2026Dual 3090s with latest drivers
Is it possible to detect only the upstream instances of the same effect? I am trying to make a displacement effect that uses a noise for randomized displacement and I want it to accumulate the displacement of the other instances and use it in the calculations. Basically:First instance --> Displaces layer based on original X/Y(unaffected by its own displacement)Second instance -> Detects the displacement the first instance produced and adds it to X/Y which will then create a displacement that moves the layer in a completely different direction than the first instance. (this instance must only be affected by the displacement of the first instance)It is easy to detect all the instances, but I can't find a way to make the last instance not be affected by its own displacement. Basically all the instances start with the same X/Y and only add to them the displacement created by the upstream instances. Is there any way to do that? I need to find a way to tell the last instance say: "Hey!
Tenho um plugin externo de estenção chamado Brazu Motion sempre funcionou numa boa. Recentemente eles atualizaram o plugin que preciso acessar pelo navegador, porém o after 2026 esta com incompatibilidade no plugin por que toda vez que eu clico nele só carrega e faz nada. Ja configurei a aba de scripts mas nada resolveu. Gostaria de saber se alguém ta com esse tipo de problema e conseguiu resolver.
This is my first time posting so I hope I am putting this in the correct place. I have recently installed After Effects and it keeps crashing after only a few minutes use. I get a different message come up every time. But it always says a crash is in process and the last logged message was:Then I’ve had these various things come up;<AnywhereLocalClient> BEE_ThreadedRenderUpdateQueue:: followed by a lot of 0000 etc <RenderTaskManager> <5> Multithreaded render report<GPUFoundation> I am using a Razor Blade 1512th Gen Intel(R) Core(TM) i7-12800H (2.40 GHz)16.0 GB RAMRTX 3060 I have tried updating my graphics drivers, I have updated my BIOS, I have Disabled Multi-Frame Rendering. I would appreciate any help you can offer. I believe this is the latest error log; [2026-02-03_12-11-20][10400][Info] [general] Instead of the WebView2 runtime in the system, UXP will use the WebView2 runtime in the folder: C:\Program Files\Common Files\Adobe\Microsoft\EdgeWebView[2026-02-0
Hi all,I'm trying to make my cep-panel tablet friendly and I've realized that when I click and drag the tablet thinks my panel is a web browser hence it tries to scroll the page instead. Is there anything I can do to disable the scrolling feature in my code? Something I need to add to the manifest file, html, js…?Thank you
Working on Mac Studio M1 Ultra.For several weeks now, and more specifically since the 25.5 update of After Effects, even when I'm not using Mocha Pro in my projects, After Effects sometimes crashes for no reason, displaying the message“After Effects error: crash occurred while invoking plug-in ‘mocha ProAEAEGP’.”I've tried all the solutions I've found in the forums: caps lock, clearing the cache, starting in safe mode, installing an earlier version of AE 2025... nothing works.Please do something, thank you.
No plugin, I have a feeling it's related to the puppet tool.I can't continue my work and considering to finaly switch to another software, the past 2-3 years of unstability drives me nuts.
Is there any element in Effects in Presets to turn this object into glass like? What I want is to make this object into transparent to see what is inside it.
Hey, I’m trying to figure out how to make this frame effect. I know how to do the coloring and glow, but the problem is I can’t figure out how to create these kinds of pixelated edge particles. I can't even find an effect that could do it. If you have any ideas, I’d be grateful!
Sometimes, you want to sample post-expression values and then change the interpolation between them.The way to do that, is by baking the whole work-area of the comp, and then selecting the keyframes you want, which isn’t great.The best way to be a thing to only place the post expression value as a keyframe, I know that this thing is easy to be done using scripting, but having this as a built-in feature would be great!I recommend a shortcut to be: Ctrl + ‘Click on the Stop-watch’.If you like the idea, please upvote it!
I know this question has been asked a million times, even i've come up against it before and somewhow managed to solve it but with every AE update i find myself back at square one again trying to remember how to fix it again. So, for the umpteenth time... how do i stop colours getting washed out when i render out in After Effects?! Here's some results from a test i've just made of a particular colour (#FF3E24) with screenshots taken in Illustrator and After Effects and then screenshots taken from MP4's outputted from both AE via the render queue and Media Encoder. For Illustrator i always use sRGB profile, likewise the working colour space in AE project settings i also have set to sRGB and as you can see in the results the colours match between programs. When i output MP4s both via the render queue and Media Encoder however the colours wash out. Current settings are:MacOS Ventura 13.5After Effects 24.0.1Media Encoder 24.0 AE Project Settings:&
The script is able to select layers by name without any issues. But when I attempt to generate a list of layers based on their names, it only shows the last layer instead of all the layers. How can I fix this?
I’m running into an issue importing a GLB file into After Effects and would appreciate any guidance.Setup:Blender 5.0 (exporting GLB / glTF) After Effects 26 (importing GLB) Character animation includes: Armature (bone-based body animation) Shape keys (eye blinking on head mesh) What works:The GLB imports into After Effects The armature animation plays correctly If I export multiple actions, AE detects multiple animation clipsProblem:When exporting a single combined animation, After Effects shows only one animation (as expected), but: The shape key animation (blinking) does not play at all In Blender, the animation plays correctly (body + blinking together)Export settings (Blender):GLB format Animation: ON NLA Strips: OFF All Actions: OFF Shape Keys: ON Always Sample Animations: ON Force Sampling: ONQuestion:Does After Effects currently support shape key / morph target animation in GLB files?Or is it limited to armature-based animation only?If shape keys are supported: Is there a spe
I would like to request support for morph target animation (also known as shape keys or blend shapes) when importing GLB/glTF files into After Effects.Use Case:In common 3D workflows (e.g. Blender → GLB → After Effects), character animation often combines:Armature (bone-based) animation for body movement Morph target (shape key) animation for facial expressions (e.g. blinking, mouth movement)Currently, After Effects imports and plays armature animation correctly, but does not play morph target animation, even when it is properly included in the GLB file.Expected Behaviour:When importing a GLB file containing morph target animation:Shape key animation should be recognized and played alongside armature animation Morph target keyframes should be evaluated over time, similar to how they function in Blender or other glTF viewers Ideally, morph target channels could be exposed for further control within After EffectsActual Behaviour:GLB imports successfully Armature animation plays correctly
I'm trying to import a glb file which has vertex animation created in Blender.Following are the kinds of animation I tested but didn't work in Ae:- Animated modifiers like Simple deform (Bend).- Object deformed by traveling on a bezier curve.- Object with shapeKeys.
Hi, I wanted to ask, why sometimes the inserted expression is not visible? For this example, yesterday, I added expression to this layer and today I would like to adjust some settings, but I can see only TimeRemap and not the expression, even though the expression is still working. I’v tried to click on everything I could to open it, but nothing
If I create a Mask or Shape with the Pen Tool in RotoBezier Mode and after that I add any effect to that layer (I added a 4-Color Gradient effect) the RotoBezier mask changes. Deleting the effect doesn't revert the mask to the former shape. The more I move the mask handles around, the funkier it gets.
I have been using Adobe products for about 5 months and I am concerned about the question why the right mouse click to select a tool does not work? It works correctly in Photoshop, Illustrator but does not work in AE. This did not happen today or yesterday, it has not worked all this time. Is this a problem with my laptop or does it need to be enabled somewhere in the settings?System info OS: macOS v26.3.1, RAM: 32,00 GB GB, CPUs (logical): 10
By default, Layer Markers are locked to layer - it will be good to have options for - - lockedToLayer - and lockedToTime This will be great for music/VO spotting. And there should be a visual difference in the Timeline - perhaps something similar to the small strip at the start/end of a layer stem that demarcates its true start/end.
Layer & Comp Markers provide critical Timeline navigation instruments but they can clutter the timeline and even worse, inadvertently cover/hide layer in-outpoints or Work Area start/end points. Being able to control the transparency of the Container/Icon and the comment separately will be really good while also giving the app a modern look. Their settings can be placed in the Labels Prefs Dialog with 20% being the lowest, allowed selection to prevent ‘accidents’.
Buenos dias! Desde Premiere Pro estoy selectando la opcion en un fragmento de video de "Reemplazar con composicion de after effects." Una vez en after effects, realizo el pre-composed del video para generar una nueva composicion (con todos los atributos), selecciono en advanced "detailed analysis”, selecto ademas "specific angle of view” y lo pongo en 40, y asi y todo siempre me aparece el error de layer must match. Corrobore que ambos videos en ambas aplicaciones estan en 2160 x 3840, 29,97 fps. No eniendo como puedo hacer para trackear un video y poner un texto u otra cosa que trackee un video. Espero me puedan ayudar, ya los videos de youtube y las respuestas anteriores en la comunidad no me sirvieron
Is it possible to duplicate this composition window? I want to move this graphic to 2nd monitor while graphic in the main monitor is intact?
I'd like to extend my composition by basically shifting everything after a point by a defined duration... is there a way to do this? Similarly, I imagine there could be cases where I'd want to 'cut out' a range of time.
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