Learn how to create, build, and animate 2D puppets.
Recently active
Hello all!! I was creating some animation for my students. I create a dummy puppet in adobe photoshop, after that I add the waking behaviour of same in the rig mode of adobe animater by assigning all the handles. I learn all this matter of animation from the videos of okay samurai sir tutorials. I also cross check the handles and other parameters by downloading the free puppets provided by okay samurai on internet. The major problem i facing with my puppet is that it moves very rough in up down motion while walking behavior is applied. Also the face of puppet is compressed and elongated as it walks. When I select the run position in the walking style in the record mode, the legs of the puppet diteorates and it moves up and down more, also the running is not smooth. I stuck in this position from last couple of days. I am very intersted in this field, but now I am too depressed as things are not working as per my expectations. I request you all to please help me out
Anytime I try exporting on adobe character animator 2020 version 3.3 to adobe media encoder 2019 windows v13.1.3.45 character animator keeps telling me to install media encoder
I bought a 13" MacBook a few weeks back with a waccom Cintiq 16 so I could use all the adobe programs and learn with professional software. However, I have come across an issue with character animator. The I try and record or move the head everything is very glitchy and delayed. Is there a way to fix this?
Hello, is it possible that the tracking does not work properly if I have software installed in different languages? I have installed Photoshop in German and Character Animator in English.
I started with the blank template and did the same things with the eyes on this as on my first project. For some reason I am unable to get the right pupil to move no matter what I try. I copied it from the left eye in photoshop, made it independent, checked for all the typical problems. It worked fine on my first character, but not this one. I spent hours on this stupid issue. Please help!I did this in photoshop. I tried using + in front of everyhting needed, still nothing. So I went back to default before uploading. You'll notice in animator they eyes are set as independent.https://drive.google.com/drive/folders/1ogQcw67oP-ilhrRkkYq8CbhL8s79XNcW?usp=sharing
Hi,I had a power outage today and lost a lot of work on a puppet. I have one backup but stupidly hadn't created a second. I keep my save file on a secondary drive so assumed it would be OK. I didn't anticipate a power outage corrupting the file however. Would it be possible for someone to look at the file for me to see if it is recoverable? As I have no idea how to do that. The error message is "Corrupted loose reference file: refs?heads/master)returned from git_revparse_single(&headp,repoP, specZ)".If this is possible I can send the files or link to them via a PM. I don't want the puppet publicly accessible.Thanks so much for any help.
Hello!!I downloaded a puppet from okaysamurai and when I click to edit original file in character animator it opens in photoshop, which I am less familiar with. Does anyone know how to open it in illustrator? It is the Eliza 3 view in case that helps.Thank you!!!
This is an oddball question but I'm working with a character who's voice I'm not able to do but would still like to livestream with. Does anybody have any idea on how to add live typed text to a sort of speech bubble that pops up? I'm also open to any outside programs that work with OBS to do this. I'm currently controlling the character via Xbox controller to MIDI so I have the full keyboard available but need more audience interaction than just character movement.
I'm super new to character animator, so I don't know what I'm doing wrong here.Basically I'm trying to make my puppet fade in an out right? But when I add the behaviour and trigger and go back to record mode, the puppet is transparent and pressing the key doesn't do anything. What am I missing here? I watched the guide to triggers and did as shown but its not working. The opacity is at 100% and if I try to do this to just one part of the puppet or to another one the result is the same - that part is invisible and won't turn back to normal. Help?
Hello to all. I really want to learn how to fully use the Character Animator program. After working with her for a while there were questions, could you help with them?First How to make objects on the head and hands with separate textures?Second. How to make head turns with a mask or glasses? (what parameters to indicate in the program)Third. How to attach an object to the hands so that they are the top layer?
I think this is a bug in 3.3.1. I wanted to check if anyone else was seeing it. I have multiple audio interfaces on my system. When Character Animator is linked from an AE or Premiere project, I often see this message "The device has changed and no output channels are present..."When I have left a project rendering, I often come back to maybe ten instances of this screen. It makes no difference if I tick the Don't Show Me Again box. I have tried changing my default system audio. It is only Character Animator and none of the other Adobe apps are throwing up this message. I am used to seeing this message in other CC apps if I unplug my USB Audio Interface - which makes perfect sense - but there's nothing like that going on.
I had been storing the PS files connected to my rig on my desktop, but then made the mistake of moving them, resulting in this. Any advice on how to re-link? Or will I need to build a new rig? Thanks!
I want to draw and animate something like the picture below. It is a set of 2 identical size gears. One of the gears has a drive shaft and the other gear is basically lose inside the gear housing. As the gear witht he drive shaft turns, it also turns the other gear and it suctions fluid from the bottom. I already know how to animate the fluid OK. But what would be the best way to animate a set of gears rotating like this?
When in Record, I only see the puppet's mouth change to a number of mouths. Neutral, smile, and surprised are the only mouths shown when I'm recording my face and I'm not sure why. Any ideas as to why this is happening? Thanks! If you need any more information please let me know. I love this program and hope to improve my puppet
Hey dev team!I know there is a Search Bar in the Rig Workspace but you can only search for Layer Titles, not Tags. I dont always remember the Title of my Layers and I simply want to search by tag. Thanks!
When I try to add a viseme on Windows, by clicking Alt and Right Click, it closes that menu. Which is a minor problem which can be fixed with another key bind. Maybe Shift Right Click?
Hi guys, I am using adobe character animater the latest version and I am facing problem whenever I go to (record), I got these pop up! " Error parsing properties list from file ..."what should I do?
Hello everybody!I have a problem with recording. I have rigged arms of a character with Arm IK and they are bending right during recording but when I play recorded animation, elbows are bending wrongly. Also when I move playhead to any frame of timeline the initial position of hands is displayed, then I press 'play' and animation starts from this initial position and quickly changes to recorded position of a dragger on a wrist.It seems like recorded tracks are not fixed cached animation but something like expressions-driven track that recalculates constantly. I'd like to know if this behaviour is right. Because if so how it's possible to record and edit arms movements? Maybe I have some errors in setup...
hi why I cannot be "wilk" walk ??
I'm fairly new to character animate and I'm getting stuck with this one thing. I can't get my characters back hair to attach to the head group. I tried following the instructions from other threads but haven't gotten anything to look quite right. Basically I have 3 groups: Head, Body, and Back Hair. I tried putting a pin near the top of the head called "Hair attachment" and setting the back hair "Attach to: Hair attachment" and while the hair is moving in the same directions as the head, it's kind of floating separately and it's clear it's not attached. I uploaded a short video that shows the behavior. Any help would be greatly appreciated!
Hi there. I have been using CH for a few months and it works great. Although I have one persisting problem. The sad mouthset, which is in the alternative mouths group, is always not in sync when I am talking nor when I'm syncing it with my audio. I've done what tutorials on youtube told me to do but it always ends up not being in sync. The normal mouths group set though is working just fine. Could anyone help me to resolve this persisting problem as I'm trying to make the character look sad and then cry? Thank you.
Hi I make a lot of different scene in one file.Everytime I create new scene, I have to readjust set-up in Puppet Track Behavior.For examples, I prefer to move eyes with "Keyboard inpuy" and "Mouse and Touch input" in Eye Gaze but I have to click the red button and reset up everything all the times when I try to make new scene. So is there anyway I can make this setting as default in Puppe3t Track Behavior so it effects all the scens immediately? Thanks
Hi!First post here, so if I do anything wrong, forgive me.So I have these diferent puppets that I'm trying to make a scene with (11). I don't know why, but some, when I create them in the scene, they get their faces all weird and distorted. The mouth, eye and eyebrow tracking work fine with them, it's just... a visual glitch? Why does this happen only to some of them? I have determined that it's not because of any dangling point being misplaced and the heads origins are fine. Can someone help me? I can't seem to solve it even refreshing the scene won't work. I've put some of them side by side for comparison. Thanks in advance!
hi Does anyone know if its possible to map a cycle layer animation to a midi slider knob. For example as I move the knob to the right it would show the next image in the animation. And I can reverse the animation by turning the knob to the left. Does anyone know if this is possible or is this not really what midi knobs are used for? Thanks in advance for your help!
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.