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Seriously, we can't import .flac audio files into Premiere still? Am I missing something?Has anyone tried http://valion.net/flacimporter64/ ? Any good?Not sure why Adobe wouldn't support this FREE, open-source format. I'm thinking about converting my 8,000 licensed songs, jingles and sound effects from .wav to .flac so I can:have the ability to tag them (8000 clips is a lot to search through one by one)chop file sizes in half.I guess I've asked 2 different questions in the same post, so why not go for 3 as long as I'm breaking etiquette. Do you see any problems converting a audio library from .wav to lossless .flac? Anyone ever had any problems with this?
I have like 25 sequences in many of my projects. They are all needed for the future come backs so when I archive then, I need to manually click each one which is an antique approach and wastes a lot of time.What I request is adding 2 features to the project manager:An “Add all” checkbox which will put checkmarks on every sequence. Unchecking the unnecessary ones is usually faster than checking the necessary. Selecting the sequences with Shift and click only one of the selected ones to select several sequences
I really like what you all have done outside of the box and testing on day one. My two suggestions come from the options I have and use with otter.ai which is our current way to auto generate captions that I then clean up. 1. I didn’t see an option how to add speakers to the closed captioning from the transcript. I can do it on the transcript side but then making that into cc names were not included. 2. Give the option of the closed captioning to be 2 lines instead of one easily. I know I can go in there and combine and do return to make them two lines but with otter I can tell it make them to lines and it does without any additional work or time involved. This looks very promising thus far but the two above are what I need at my job to do the entire captioning process in Premiere. Thank you for listening.
PP 24 Build 58 Adobe Immersive Environment is no longer present It has dissapeared from Preferences/Playback menu and from the menu under the wrench icon. I have reinstalled PP 24
While VR Rotate Sphere is extremely useful, another type of mapping would be able to create even more interesting 360 videos. I refer to 360 videos from devices such as the Insta360 X series. I am seeing more and more of these out there.That would be something like “VR Move Camera inside Sphere” effect (needs a better name!) where it would be like a rotate sphere in that there is a camera “looking” at the inside of a sphere mapped with the 360 equirectangular image/frame. But the enhancement would be to allow XYZ positioning and animation to the camera in addition to rotation. This would allow a “zoom” into objects that might be too far away to see well. I understand the resolution limits, but a modest 1.5 zoom would make for very interesting videos.I also would have a IPD setting as well to compensate for the move.Currently there is no way to do this in Pro. FOV or Motion effect changes breaks the 360 video seams. The only way to do it currently is to use animation software like Blend
I upgraded to premiere 26.0 which removed the feature where you could create a circular or rectangular mask within the gaussian blur effect. Now you have to manually add a mask to the effect which is so time consuming and not suitable for the kind of work I do with premiere. Please bring back that feature!
I’d like a nicer way to add audio meters or spectrum as a visual animated graphic within the video. Instead of the quite manual and clunky way to do it in After Effects using the audio spectrum and having to generate keyframes.The effect could use either a specific audio track or audio mix to generate this visual effect.As soon as one make a slight change to audio mixing or timing then the generated visual After Effects graphic will be outdated. Would be nice to avoid this :-) Might be plugins or similar that can do similar but not something available today built-in which I’d really appreciate if it could be added.Of course the same effect could/should be added to After Effects :-)
Dear Adobe, I was wondering. You have all these exotic languages supported in your automatic transcription tool, which is awesome. How about you show some love to my fellow Hungarians, by implementing this language too?It would help me and many others who still have to type in captions manually.
I am aware its in beta.. but it would be great to enable the AI assist to create individual folders+projects in a given production
In Premiere, when I export a file, a little blue post-it note sort of window pops up informing me that the export was successful, and displaying the file path where the exported file lives. This is nice, but what I'd really like is to be able to click on that file path (or something like it) and have Explorer or Finder open the folder containing the export. Instead, if the folder isn't already open, I have to manually find my way back to it through Explorer or Finder, which costs time. This functionality is available in Media Encoder, and it's really handy. I don't always use Media Encoder to encode things, but I'd love to have the same ease of access in Premiere.
मैं एक वेडिंग वीडियोग्राफर हूं और रोज़ाना Premiere Pro पर काम करता हूं। मुझे एक समस्या का सामना करना पड़ा जो शायद कई एडिटर्स के साथ होती होगी:अगर किसी क्लिप का ऑडियो टाइमलाइन से गलती से डिलीट हो जाए, तो उसे वापस लाना बहुत आसान नहीं है। Undo (Ctrl+Z) सिर्फ तभी काम करता है जब गलती अभी-अभी हुई हो। अगर बीच में कई और स्टेप्स हो चुके हों, तो Undo करने से बाकी सारा काम भी वापस चला जाता है, जो प्रैक्टिकल नहीं है।अभी इसके लिए जो तरीके हैं (जैसे History panel, ओरिजिनल क्लिप को दोबारा Project panel से लाकर मैन्युअली sync करना, या Auto-Save बैकअप से रिकवर करना) काफी लंबे और उलझे हुए हैं, खासकर डेडलाइन के दौरान जब समय की कमी होती है।मेरा सुझाव है कि Premiere Pro में एक सिंपल "Restore Audio" या "Re-link Audio from Source" जैसा फीचर होना चाहिए, ताकि linked क्लिप का डिलीट हुआ ऑडियो एक क्लिक में वापस source से जोड़ा जा सके, बिना पूरा Undo history खोए।उम्मीद है टीम इस पर विचार करेगी। धन्यवाद।
Please add the option to Reload Footage from the project panel.Example:You have an image sequence in your timeline. You edit the sequence in AE (for example) and re-export, having now a sequence that is 1 second longer. This doesn't update in Premiere, which see there have been changes to the sequence but it doesn't realize it's now longer.You now have to select your sequence in the project panel, click Replace Footage, navigate back to where the sequence is (very annoying) and select it again. Just add an option (like in AE) to reload the footage instead.
After Effects has this option, and for good reason! Auto bezier leads to all sorts of unintentional movement. This is especially newb-unfriendly.This is Unique ID 148 on my spreadsheethttps://docs.google.com/spreadsheets/d/1dVJb7kI_ZETLavrplfARgn9gL8HUpvkq6A0jCPxqA3w/edit#gid=1133868629
working as a doc editor, often need to pull quotes to put into a paper cut and it would be so much simpler if I could select and copy the text directly in the transcript window to paste outside of premiere. currently need to export the transcript, then find the sound bite I wanted, then copy and move it over. this takes a long time when working on long interviews to read back through the transcript instead of being able to copy it while the transcript is following the active monitior I am watching.
Currently, when editing MOGRTs in the Essential Graphics panel, the text input fields are too small and restrict visibility. When working with longer strings of text (like paragraphs, subtitles, or lower thirds), the single-line input box makes it incredibly difficult to review, edit, or format the copy. Please add support for resizable text fields, or multi-line text areas that dynamically expand, so editors have more room to see the text they are actively working on.Is there any plan to update the UI for the Essential Graphics panel so we can actually see the text we are typing? The current text input fields for MOGRTs are way too small. We need multi-line text areas or draggable/resizable input boxes. Editing a paragraph of text in a tiny, single-line window is a major bottleneck for our workflow.
Relinking is now maybe the most hateful task with Adobe Premiere Pro. The system is incredibly slow and clumpsy when detecting and relinking files. It should be able to make suggestions, detect patterns in folder structure similarities, etc. since many projects without assitant editors, and inherited hells from unproffesional editors do happen. Names with slight changes, or different formats, should be taken into account. The same for Proxies. Also, I was wondering if it would be possible to have a safe environment to organize the HD keeping the linking with the project safe. I know this is not ideal but this kind of situations also happen: you want to reorganize your drive but you have the double task to relink in Pr. Thank you.
While you can still export HDR content using Hardware Encoding 2100 PQ, you cannot "Include HDR 10 Metadata", unless you use Software Encoding. Adding the ability to "Include HDR 10 Metadata"while using Hardware Encoding would help greatly speed up exports for HDR videos. This would help give YouTube more information about your videos to display them correctly.
When working with the Transform effect on a clip, or adjustment layer, it often automatically defaults to changing the anchor point if you try to manually reposition the clip.It would be incredibily helpful if there was a lock symbol that could lock the anchor point on the Transform effect so that it becomes impossible for the anchor point numbers to change. I have edited lengthy videos where halfway through I accidently changed the Anchor point, thinking it was the position, and then the entire rest of my Transform effect keyframes were incorrect and I had to do them all over again, which wasted a lot of time.Anchor point should be defaulted to locked, as most people will never need to adjust it.Same with ‘auto bezier’. It should NEVER default, yet when creating position keyframes, they ALWAYS 100% of the time default to auto bezier…In 20 years of editing, I have NEVER needed auto bezier.Thanks.
I already see Hindi. Which gets me hyped up
After Effects allows you to use Bicubic, bilinear, and nearest neighbor ("draft") for scaling. (Also known as "sampling" or "interpolation.")Premiere should absolutely have the option for the Motion effect to use Nearest Neighbor. (It would still be bicubic by default, as it is now.)This is very important for sprite art, screenshots, screen recordings, etc.Here is a forum thread on the issue from 2012, where most people unfortunately don't even understand what the problem is:https://forums.adobe.com/thread/1061901NOTE: The TRANSFORM effect currently has the option for bilinear and bicubic. It would be good to add nearest neighbor here, but that should not be the ONLY place where it is available. The Transform effect still has severe issues with buggyness, instability, and choppy movement. Again, it is important that the MOTION effect has the option for Nearest Neighbor.
I wanted to share an idea on integrating time sheets directly into Premiere Pro to streamline our workflow. By utilizing extensions (or markers/metadata panels within the workspace), we could track editing time per sequence or project automatically. This would eliminate manual entry and improve client billing.
Hi Adobe Team,I am a professional editor working on long-form projects. I’m currently working on a 20-minute sequence that contains over 50-60 clips with the Warp Stabilizer effect applied.Every time I move these clips to a new timeline or nest them, the effect loses its analysis and displays the "New frame sizes; click Analyze" or "Analyze" banner. Manually clicking "Analyze" for 60 individual clips in the Effect Controls panel is an incredibly tedious and time-consuming process.I request the following features: Background Auto-Analysis: An option to let Premiere Pro automatically trigger the "Analyze" button in the background whenever a clip is moved or changed. Global Analyze Button: A single command (e.g., Sequence > Analyze All Warp Stabilizers) that triggers the analysis for every clip in the active timeline at once. This would significantly improve the workflow for editors dealing with high clip volumes. Thank you.
Hi, I'm looking for a way to get Warp Stabilizer to automatically start analysing.I've made a preset(because who wants 50% stabilisation), but every time I add this effect to a clip,i need to go to the Effect Controls, scroll down and click Analyze.Can't it just start automatically? greetings!
Feature Request: Option to retain local audio preview scratch disks within Productions by default on individual collaborators' machines. I work with several other editors and assistant editors, each of us on multiple machines, on a shared Lucidlink volume, using Productions.We are big fans of Productions and big fans of Lucidlink, but do have a small nuisance that we're hoping find a better workaround for. Our scratch disks are set locally (not on lucid), which seems to help render speed during sessions and prevents those with slower upstream connections from getting their bandwidth choked. Often, sometimes several times per day, one or all editors collaborating will need to reset their video & audio previews in the Production's scratch disk to their own individual local non-lucid cache folders. Ideally, there would be an option in Premiere to allow each machine to have its preview file paths stay locally assigned. Within Preferences>Collaboration perha
Videos shot vertically on DSLR cameras are recorded as 16:9 ratio. When imported to premiere, they display 90degrees sideways. There needs to be a way to simply batch rotate these videos 90 degrees to 9:16 ratio.
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