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Hello everyone,Even though I made all the adjustments, 2 legs of my puppet are floating in the air, and the other 2 legs, which are fixed, start to slide after a while.Can anyone help me on this?You can reach my puppet from the linkThank you from now..https://drive.google.com/file/d/1WpNvQwv6wRVjlR4Gqg6hrDGZpt_bQLB7/view?usp=share_link
Since installing Command Post to start and stop the timeline from a MIDI controller the timeline has gotten slow to respond even when just using the space bar. When I push play it takes about 2 seconds to get going again. I uninstalled Command Post and it still does it. I'm using CA in a live performance so this is important to me. Any ideas on what could be clogging up the system?
I got my three-view human puppet here. Really a basic setup. I don't have a webcam at the moment, but that shouldn't be an issue, since I never actually use motion tracking. So when I got everything rigged, characters head does not move together with the body, but it is connected. It looks like the forhead is pinned at the position of the origin and just keeps stretching the image of the head when I try to make replays or move draggables. Also when I use walk behaviour the whole body disappears. The motion library behaviour distorts a few shadow layers, and yes, I have checked everything for atleast 10 times (independecies, rig itself, tags, limb ik, basically EVERYTHING). Seems like no matter how much effort I put into detailed rigging things only get worse and worse.
Hello! I have created this character, and everything is working well, apart from the mouth not moving in a similar way to the rest of the facial features when I use the parralax behaviour. I have a swap set setup with a lip sync set of happy mouths and sad mouths as well as some single mouths (smile, surprised, frown). I also noticed when I select the head group there are green dots over the eyes, eyeborws and nose, but not on the mouth.I tried making the talk contents group independant and turning it off for the mouth sets within it, but that made the mouth tilt, even when I turn down the title strength to 0%. I tired bumping up the parallax strength the mouth doesn't move. Here are the face behaviour settings I have in the scene and attached is an example of how the mouth isn't moving like the rest of the facial features. If anyone has a clue what I'm missing I'd appreciate it! Let me know if I can provide anything else that might help solve this issue. Thanks!
Hello I was trying to record some Movement İn Character Animator. But I got some problems First When I move My puppet leg And I record 2 frame take Does not do that. Unless Leg just stuck there. Can anyone Has a problem like this ?
Walk CyclesI can't have a puppet with walk cycles without massive drops in performance. I personally think that the 3 views method is extremely inefficient (especially when using shared puppets as explained below). It seems more practical to only call parts that need to change rather than repeating objects by using multiple views. Its more objects/behaviors to load in the puppet container and drastically bogs down any system. For example, my frontal view already has head turns and torso turns. I could add leg turns to that same view as well and then I'm not being redundant as I already have all the parts Needed for stand and walk. Additionally i could add a trigger if adobe allowed walk to be engaged with a real keyboard trigger instead of left and right (as left and right don't work as triggers) and then i wouldnt need views at all because I could selectively control how walk is applied to the character. I wouldnt care about making 3 views if I was still able to get 2
If you've tried to make a character behind an object while the hands sit on the object, you know that you need to include the object in your character puppet. This becomes an issue if you want to move your character without moving the object. As always, I've tried every hacky workaround i can think of, but ideally if this were treated like an absolute fixed object (leaves boundary of container and is unaffected by transforms to the character, this would solve the issue. My current (super hacky) solution is to move the character on the x axis and move the object the opposite direction equidistant. This would be work great if CA has better origin controls to be able to line things up. If i move the character +100 on the x axis and the object -100 on the x axis, it doesnt match up exactly the same. I have gone in and made sure all my origins are lined up to the .1 px and it still doesn't line up.
I have 3 puppets, frontal, right and left profiles, I rote my head and it doesn't change the puppet and, when I hit the left or right arrow, it walks behind the frontal puppet, what I did wrong?, thanks.
Is there a roadmap anywhere? Building complex puppets consistently creates roadblocks due to software limitations. Investing all the time and effort on Character Animator into getting something of good quality takes alot of workarounds and locks us into a corner at some point. If CA doesn't continue to improve, I have unfortunately outgrown its capabilities and need to stop building puppets as this is not sustainable due to lack of scalability. CA is too old now to still not have solutions to copying rigged parts, layers, etc... let alone all the other issues. The time saved by animating with performance is wasted by redundancies in rigging.
I created a cast of animated robots in character animator. Each was very time consuming to rig, since they have things like heads on arms, or eyes dangling from chains. I am now realizing that I want to do 3/4 and profile angles of the heads and bodies as well. Is there an easy way to copy the rigging from the front angle to the 3/4 and side angles? When I try to just do it manually, I seem to be always missing one thing and it takes me forever to get it to work right.
Hey! I'm interested in adding fangs to the mouth set for the Professional puppet maker set. I attempted to add them by using the overlay feature however I am having trouble attributing the same overlay to all of the mouth set layers. Also, if I want to add the fangs layer generatively, how best can I add the generative layer and ensure the lip sync functions still works correct? Best, J
Hey, I've been using Cha. Animator for a few weeks now. But randomly tonight, for some reason I am now unable to drag a puppet from the Project Tab to the Timeline. I am able to use the puppets already in the timeline, but unable to add new ones... Thanks.
It seems that I keep getting the arms to work only to see that they've lost their rigidity again. It just happened now as I recorded leg movements through dragging. Right now, the right hand can be pushed up into the shoulder making it really short. Usually, the left arm fares better than the left. But right now they both get really skinny when I bend them. One thing I find peculiar is that the r_arm within the the rarm contains an origin whereas the l_arm does not. And I can't delete it. I've attached the puppet. It's an altered version of Dr. Applesmith from the website. If anyone can have a look, I would so much appreciate it. Oops I guess the .puppet extension is not allowed. I changed it to ppt. I don't know what that is but I gave it a shot. I also attached the .psd file.
Hey! I hope all is well 😃 I'm interested in animating The Professional puppet maker pack with motion library and body capture. I attempted a few times however I am still having trouble getting motion library and body capture to work properly when applied to this puppet maker. Any advice is greatly appreciated!
I hope someone can help me.To control Character Animator live streaming from an external computer (since streaming screen and input source are physically far apart) I take on my Mac, the application as mmhhmm as a software camera. Start a video call from the software and then I can select the video call image as the input source at "Camera" in Character Animator. Perfect solution, with no latencies. On the Mac, I can select the software camera without any problems.On the Windows machine, it just won't show me the camera. Does anyone have an idea what the problem could be?Thanks a lot and best regardsPipoon Mac it works perfectly
Hi,everyone i want to make my puppet move his hand back and forth.I add the behaviour cycle layer but the hand disappear and appear only when i push the trigger.I used swap set but it is too slow because i have to move from layer to layer manually.How to get the same effect as when i use cycle layer without the hand dissappearing.I don't want to use camera i want to move from layer to layer by adding a trigger and without the animated part disappearing.
Hello, we have been asked to do a live webcast using our CH character but our voice actor will not be controlling the puppet or onsite where I will be controlling the puppet. So I need a solution to get our voice actors microphone to my computer and have CH recognize it as a microphone. Anyone tried this before or have some suggestions?
I'm getting frustrated with the crashing. Ch crashed about a dozen times yesterday. I've deleted & reinstalled several times. I have 32GB of RAM on a two year old PC. Does it matter where I store my assets? Should I keep everything on my C drive? It's frustrating because I put so much time into learning Ch. I just wanna dive in & play around. TIA
In this month's Character Animator Tips & Tricks, August 2017 @ 10:41, two layers are merged in a puppet by using the Command + E action. It's an arm and a hand. It works in the video in Photoshop but I'm unable to duplicate the effect in Illustrator. Is there an Illustrator version to doing this? Dave, in another video, says something to the effect that he likes to save a version of the puppet with all elements as they are ... and then creates a second puppet with elements merged and simplified to be used in Ch. I'd like to follow best-form principles. So this merging of layers seems important.Thanks for your help,Evan
I feel hard to create puppet and avatar in starter mode at CA, very keen on support from community, thank you !
I can not change the background to Jackie Puppet it stays in the city background
I have several characters with walk triggers added and others that do not have a walk trigger. I would like to add a walk trigger to those that don't have it but I don't want to start from scratch. Is there a way to "reuse" a trigger from one character on another if the original image has the same named parts?
animation lost when importing audio
Hi everyone!I would like to ask if it is possible to create videos with character animation, where a simple cartoon (not a human, but something like a heart with a face and arms/legs) speaks a 40 second text. We need this avatar for different languages. And it should just move its mouth when it speaks and have some animation. So the idea is to create and animate an avatar and use different audio files in different languages to introduce the following things. For example: our heart avatar says the 40 seconds text in Arabic. our heart avatar says the same 40 seconds text in Russian....Thanks for your help, I haven't found anything similar in the community yet.
Hey,Ich hoffe mir kann jemand helfen. Ich habe eine Figur welche nur ihre Lippen bewegt wenn ich spreche.Das macht sie auch perfekt. Diese wird in OBS via NDI übertragen. Auch da ist alles Perfekt. Sobald ich in mein Mikrofon spreche, bewegen sich auch die Lippen (in Adobe sowie in OBS). Allerdings nur wenn ich DIREKT in Adobe Character Animator bin. Sobal ich mit meiner Maus auf einen anderen Bildschirm gehe oder in ein anderes Programm, findet keine Übertragung statt. Also in Adobe bewegen sich die Lippen noch aber nicht mehr in OBS. Hat jemand eine Idee an was das liegen kann?
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