『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
Questions
新着順
I am panning a view from space to the ground in a long vertical canvas done in photoshop. I have the panning complete by just changing the y position from the top which is outerspace to the bottom the ground. My puppet remains in the scene starting in space to the ground. I am trying to keep him at the ground only to be revealed when I arrive. I attempted to use keyframes to keep him near the bottom and pop up just in view as our camera view approaches the ground but he does funny things like bounce and it is fairly hard to guess where to have him "appearing on screne" that looks normal. I am sure there are different methods and would love to hear from the community on this.
Hi everyone, I'm having problems using Tull (blue cat) as my main puppet. Whether in live view or having synced to an audio file, Tull's face remains at default and maintains a smile but his jaw is moving according to how I speak or how the audio file is speaking. I haven't really done anything to Tull and this problem occurred the minute I imported him to Character Animator. Can someone please let me know what I need to do, as I want to use him as a mascot in my videos. Thank you in advance!
I'm trying to use Puppets from Puppet Marker. So I selected a character and generate it after choosing transparent background. The puppet then enters into the timeline mode, but it has the unwanted background again. So I select transparent background in the triggers. Then when I import an audio voice file to the scene, the puppet's default background once AGAIN shows up behind the character. Why does Character Animator keep trying to give this puppet a background that I do not want? I want it to be and REMAIN transparent behind the puppet.
I am still using the puppet maker animal puppet and I am trying to add walking via the video okay samurai walking tutorial. I have some questions though. This premade puppet has one arm behind him and one in front of him as I look down the layer set up noting that one arm is not under body but seperate that stumped me as how to proceed through the video process if anyone has done this before and would be willing to share the extra steps needed or if it is to complicated I will just have to use another puppet at some point to get walking. Also my next question is it possible to add motion library to this puppet or is the motion library only available to those puppets that users have already created it with it perhaps a very involved process. Either way thank you! Loving this app so far but I am feeling like a baby learning it.
I am trying to follow a couple different guides at making a looping turbulence displacement. I am trying to add the loopout cycles command but I was not sure if i had to use keyframes with it to make it work. I have keyframes for the evolutions at the start and end of my layer. The first key frame I left at 0 and the last key frame I put in 200 rotations. The wave does fine until around 2:45 seconds or so when it stops. Please advise.
Hello. I have a character I created using PuppetMaker that has three mouth sets (Default Mouth, Happy, Mouth, Sad Mouth all inside a "Mouths" group) and I have triggers set for them as a swap set. I can sucessfuly trigger them before recording and after I record them, the trigger changes show up on the timeline. However, when I play back the scene, the mouth style doesn't change. Only the default is shown. This also affects lip sync. The lip sync only shows up for the default mouth and the other two mouths don't activate during playback even when the timeline indicates a change.The "Mouths" group has no tag applied and each mouth set has a blue "Mouth Group" tag. If I tag the "Mouths" group with the "Mouth" tag, CH reports rigging issues for all the visemes in the Neutral and Sad mouth sets.Tagging the mouth sets with the "Mouth" tag doesn't make any difference. Any help appreciated.
Hello. I can't open any proyect. It shows an error everytime. I check the folder, but the file is there.
Hello everyone,I’m working on creating an avatar in Illustrator and importing it into Adobe Character Animator following the “Intro to Rigging” tutorial. I’ve attached two screenshots—one of my workspace and one from the tutorial—showing the green dashed line I’m referring to.Issue:I imported my Illustrator file into Character Animator (AI → Puppet).The body moves with the head correctly, and I added fixed handles to the feet.However, when I click on the Right Arm, no green dashed line appears connecting the arm to the torso, unlike in the tutorial screenshot.I also can’t manually create that connection—nothing turns green when I move the handle.Questions:Does anyone know why the green dashed connection line doesn’t appear automatically?If not, can you recommend another tutorial or explain how to set up the arm connection manually?Thanks in advance for any tips!Hila
Hello,I'm creating a flat 2D character in Adobe Character Animator and following all the official guidelines.Although I’ve carefully set up the layer structure, tagging, and applied all necessary behaviors – the body and arms don’t move at all, only the head is responding.I’ve watched several official tutorial videos, and there are things that don’t happen in my setup, for example:The character is supposed to move as one unit (head, body, and arms together), but in my case, only the head reacts.In tutorials, you can see a dotted line connecting the arms to the torso – I don’t see that line in my puppet.When properly connecting the arms to the torso with an origin handle, the entire body should turn green, indicating the connection – but that doesn’t happen in my case, even when I place the handles exactly as shown.What I’ve done so far:✔️ Added the Body behavior✔️ Tagged Left Shoulder / Right Shoulder✔️ Placed origin and dragger handles&#
Hello,I'm doing a project and I created a Swap set happy and sad, the sad one doesn't work at all, there is just no mouth, and for the happy one, only the profiles work well. The other ones could work but it's either hidden by the neutral mouth or the neutral happy is just blank.I know it's a common issue, but even with the answers from other posts, I still can't seem to fix it.If someone could help with this, that would be appreciated.It's not my personal project, so I can't share much, but here are some screenshots. (my software is in French sorry and some words are automatically translated by CA)
please help.I am at my wits end.I have watched all of the videos.I have read the forums.I cant find anything that has helped me so far.I am trying to add a background (say a picture) to my Ch file.what are the steps?I have followed the videos (most 4 years old) and cannot understand " grab a jpg stick it in the timeline, hand onto a star, pray to the god of gold, and BINGO! there you are".Please . in laymans terms. If i open charachter animatror, from step 1 to 100, can anyone guide me to add a background and put a puppet in front of it?I have tried just dropping and dragging.as some said, and it doesnt work. i have tried importing, but all that does is make my puppet dissapear completely from any windows and cannot get it back. I am totally lost.can someone please help?
I don't understand the difference when using CH in Adobe Cloud Standard Mode versus Pro Mode. I asked a customer service person about it and they said if I only got AC Standard there would be AI features missing but I could still use the Pro mode not just Starter mode. I'm not really sure what these features are and if I'm going to use them.
I have noticed something interesting when I have a character that has head and body turner on. When the camera is off, the lip sync for the audio from microphone source is perfect. When I turn the camera on, the lip sync is almost non existent. I have disabled the audio from my phone since I am running Iriun on computer and phone. Is there something in Character Animator that could be causing this issue? Puppet is a waist up character with three views, frontal, left quarter and right quarter. Any help would be appreciated. Thank you.
I have a character whose arms are palm back when they are at his side and as he lifts his arms over shoulder height his arms should swap to palm facing us. Instead they switch randomly at all angles. Strange this is that my first attempt was successful.
I'm trying to figure out how to best rig a character's tail so that the base of the tail moves with the waist, and the bottom of the tail has ground detection and/or cannot go below the feet/ground.
I have created my own puppet but I notice the lip syncing has a slight delay when I'm talking. How do I fix this?
Hello, I have been working on a series of character animations for the past week. Today I opened Character Animator and my character has been transformed into what appear to be the color bars that once showed up at the end of a VHS tape. What do I do?
Hello! I have a question: how can I improve the image quality of the scene and puppet in Adobe Character Animator?When I zoom in using the camera during the animation, the video starts to show pixels and the quality noticeably drops. This really affects the final result and is a bit frustrating. Is there a way to avoid this?Should I use vector graphics, increase the scene resolution, or are there other recommended methods? Thanks in advance for your help!
Bonjour! Et ce que je peux prendre un peronnage de characterAnimator gratuit et l'utiliser dans des vidéos ou y a t'il un droit d'hauteur? Merci de votre réponse!
help! I have Character animator 25.0 and I've tried 3 x different Web cams. My face shows up but the puppet doesn't move. The mouth moves with the audio but no blinking, head moves etc. I've tried the common troubleshooting but nothing is working 😞
Please help me before I lose my mind!I’m having trouble with my puppet in Character Animator 25.I’ve made the head independent, added a neck handle, and aligned the origin, but the head either: Falls off or floats when set to independentOr won’t move at all when properly attached Or when I link face behaviours it hangs off I’ve followed all standard rigging advice — but the behavior still fails please send advice!
Hi everyone, I have learnt a lot now with all your help and samuri on youtube. I have different hands in a swapset which is working but I didn't latch them because I can just change them easier when I want. However I recorded a motion of the left arm and swapped a hand holding down my trigger key part the way through. I then did the same process with the right arm. If I play the recording both arms move at the same time which is what I wanted to achieve as I can't drag them both. The default hands change to a point part the way through the recording which is what i want for a pointing replay with both hands. But when I select the two dragger recordings and save the replay as a trigger, when I press the trigger key the replay reverts back to only showing the default hands. I'm sure I'm not using the best process to have a recorded action to make both arms raise up with default hands and point on the way up?
A few years ago I remember dropping an audio onto a puppet on my iphone, using an app? or maybe a link on adobe website? and it would lip sync to the basic puppet. Anyone remember how to access this or if it's even available? Sorry for the cryptic memory of this experience.
Hi everyone, sorry to be back again asking, but hopefully one day I can be answering too and helping others. I have lipsynced my puppet and throughout the scene for the song I thought I was trying to keep it simple by just changing background images for different verses. However are some verses I want to change my puppets X and Y position because it's in from of key elements in by background. Every time I change the X and Y of my puppet it has the new position throughout the whole scene. I then tried creating it on a camera timeline but that didn't work. What is the best way? I could split my lipsync, verses, and backgrounds into separate scenes but this seems long winded and a step backwards. What is the best way?
Hi everyone, I have two characters in a scene. One I created myself and one downloaded from adobe. My own character keeps randomly doing a smile even though I disable lipsync in behaviours. My character also smiles when I silently mouth hello but any other speech or mouth actions it does what I want and stays on default mouth. the adobe character is fine. What could I be missing if microphone and lipsync are turned off and it's still doing a smile? Thank you for reading.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
すでにアカウントをお持ちですか?ログイン
アカウントをお持ちではありませんか? アカウントを作成
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.