A community for Substance 3D Sampler users.
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Hi there, I am new to Substance 3D so I don't have much knowledge as of yet. I need to create 3D materials that are exact in colour which is why I'm using the image to material function. When I upload an image of a brick material, the tiling isn't quite right. I'm also trying to creating a vinyl siding material from an image but don't have any base materials that match up. Any help/guidance would be greatly appreciated. If there are any known courses out there that someone knows of, please share. Thank you.
When using the most recent version of the 3ds max plugin (2.4.9) in 3ds max 2023 / and corona 9, sbsar files created in Sampler (3.4.1) do not render. It will show up in the viewport correctly but will not render at all. The thumbnail in the material editor also only shows a black color. Please fix this issue as soon as possible as it is costing me many (unbillable) hours trying to find a work around. Thank you, jason
I can't find a way to expose my custom input nodes created in Substance Designer into Sampler.They show up correctly in Substance Painter and in the old good Substance Player tho.any hint?thank you
If I had downloaded a substance asset - can I use it on Illustrator ? Is it possible? and in case it is possible - can you pls guide me on how to? Tnx
Is Image to Material (AI) supported on M1 Macs now? I tried it but the filter just keeps spiming / calculating endlessly. Using M1 Mac Mini 16GB RAM.
Greetings everyone,We shared the Embroidery Legacy on the Community Assets!You can now access the features that disappeared with the Embroidery update.https://substance3d.adobe.com/community-assets/assets/82dc100d0f10be2149968a9c8ead3d73fdd845faThank you for helping us improving our software.
Hello, Is it possible to use "cloth" layer alone with only color custom weave to colorize it or I need to do something else?The result with cloth and color custom look exactly as rough as I wish in the preview but when it comes to the render preview, the color custom weave is ignored.
Hello, How does this *(sig)* cloud sync work? Is it only for software sources and updates or for our projects as well? From what I know I've not activated any "project" sync with the cloud but my current project is lost and a two weeks old project is back. Old project I had deleted on my computer (both in .alg_meta and .materials). How comes it's back? Since I'm working alone, I don't need sync at all (and neither want it).
Hello,I have a question about old embrodery node, that worked perfectly for my case and now I don't know what I could use instead of that.Foe example:I have a complex carpet, that I want to reproduce in 3D Sample .I have multicoloured layout representing all masks:And I have scans of all diffrent types of carpet loops and cuts that I use to create "Image to Material" for each of them.With the old Embrodery Filter I could just slide each material into a input (colour) and voila. Now I don't understand in which way I can create a complex multisub material with diffrent masks options. Can you help mw with that please?Thanks
I think including "Text to Material" Al future in Sampler can do great work. That also can be included in Adobe Firefly Upcoming Updates. Is it possible for Substance?. Thanks
Hey, I am trying to find all the Python functions available for Substance 3D Sampler, but I have only been able to find a few in the documentation. I was wondering if there is a comprehensive list available, as I need more functions to accomplish a task. For instance, I am trying to apply a material to an asset, and I am unable to find the relevant function for this. Is it also possible to run "image to material" through my script?If you could provide me with any additional resources or guidance on this matter, I would greatly appreciate it. Thank you for your time and consideration.
When I try to create a 3D Object 3D Sampler from images exported from Clo, the file errors out about 1/4 way through the creation process. Is this becuase the photos (jpg) came from a program instead of a camera?
Hi. After uploading the photos to 3d Capture (beta), the 3d Sampler immediately crashes. Does anyone know what causes this?
I plan to make a glass material, but I can't seem to find a filter to make it. Could you give me some guidance?
It seems that the current Sa cannot be achieved yet!But I still need an answer!thank you
I have been exploring for a long time and have been unable to find the best way to make this embossed fabric. The embossing filter seems unable to achieve this effect!He only creates a relief effect on the fabric, but can adjust the clarity and blurriness of the edges, and can also achieve transitional blurriness of the relief pattern! If you know the method! I hope you can help me!Thank you.
Hello,I'm having this issue when I try to convert an sbsar to a Corona physical material in 3ds Max. Can you help me?
I'm testing my shoes.The color of the shoes is white. They're new shoes.Shoes are never dirty.But the shoes you see in the sampler look dirty.I think the base color is wrong.What's the reason? And I'm curious about the original polygon quantity, but it's not shown. Can I check the original polygon quantity in the sampler?
Why does this problem occur when I take mesh results from the sampler to the blender and use the wire frame function?It is divided into three lines.
Hello,I have been trying to import SBSAR files into Maya and each time they import distorted or transperancies arent working properly.I create a Substance node and import the SBSAR file and click on Arnold to create a Network and then apply the created material onto a plane with 50x50 divisions. this is how the cloth material looks in sampler. you can see its a large weave when holes. this is my node network after importing with the substance nodethis is what it looks like when i first apply it to the planeIf I reduce the scale on the displacment shader node its gets better but as you can see the holes in the weave are not transparent. How can I fix that and does this seem normal that I need to fix the scale each time. Happnes with my generated SBSAR files and others that ive purchased. I have the latest Substance for Maya plug installed for Maya 2022.
1. You cannot adjust the size of the embroidery pattern separately. You can only adjust the texture tiling in the viewer to change the size. However, if there is still a layer of fabric underneath the embroidery, the fabric will also change the size accordingly!2,Of course, the position of the pattern in the fabric cannot be moved!3. The embroidery height position can only be raised and cannot be concave. When you set the height position in the advanced parameters to a negative value, the embroidery pattern disappears!Using a decal filter can solve this problem, but I think this method is a bit clumsy because I must first save the embroidery and then disclose the parameters for easy adjustment!
Hi. I'm brand new to Substance 3d Sampler so bear with me 🙂I'm using the emroidery filter, and the tutorials i can find for placing materials on the different colors of a logo, are all using the drop down input field. Like here:But in the new version of 3d sampler, that is not possible.So question is, how do i add materials to the different clors in the new version of 3d sampler?Thanks in advance
Substance 3D Sampler 4.1.0 introduces new content with the Paint Warp filter and an improved version of the Embroidery filter. This update includes some 3D Capture improvements. Paint Warp The Paint Warp filter lets you warp materials by drawing curves on the 2D view.The Straighten option lets you realign materials for an easy seamless tiling workflow. Embroidery The new Embroidery generator lets you create embroidery patches from a single image, vector file or a drawing.It can embroider up to 6 colors and combines several stitching technics. Tutorials Release Note 4.1.0 Cannoli (Released 28 March, 2023) Added [Content] New Embroidery filter [Content] New Paint Warp filter [UI] Add Export option in File menu [3D Capture] Back button is now available on the alignment step [3D Capture] Images Handle JPEG EXIF orientation [3D Capture] Scripting - New dataset_info.camera property [3D Capture] Add Linux support (see documentation) [3D Cap
Octane is about as popular as Redshift is for Cinema 4D, so it would be great to have Octane map exports as well. Here's a breakdown of the maps for the universal material in Octane. The numbers in brackets (2.2), (1), etc, are gamma values: Here's some official documentation on the universal material in Octane: https://www.behance.net/gallery/102948251/Octane-Universal-Material-Guide-Starter-Filehttps://help.otoy.com/hc/en-us/articles/9044388395803-Universal-Material-Build-Guide Thank you 🙂
Creating a normal folder may not be a problem! "However, after I accidentally created a huge local folder (perhaps as high as 200G), the software crashed as soon as I entered it, and I was unable to perform any other operations. Perhaps this was my mistake. I had to uninstall the software and reinstall it. I hope the staff can test this error. Thank you."
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