『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
A community for Substance 3D Sampler users.
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I have been having a problem when applying image to material (AI powered) layer. Attached is a before and after image
Is there a way of erasing some parts of a 3D model once its been generated. No material options (material settings option not ticked/available) when trying to export to Painter. Is it because I dont have another program installed. Is there a way of showing my 3D models on another computer or my mobile phone to show people what I have made.
Hello,I would really like to know how to make that puffer effect. thanks 🙂
When creating new 3d object, when i import the files and process the files most of them have the message "This photo could not be aligned properly. Please check that it is not blurry and uses the same sensor and focal sizes as the others. The photos are not blurry and i took all of the photos in manual mode, did not change any settings and used manual focus after initial auto focus. Not sure what the issue is.
Is there remote control or some sort of external/command line automation support for Substance Sampler like there is for Painter? I couldn't find anything in the docs and Sampler doesn't seem to be able to be opened with the --enable-remote-scripting arg but just thought I'd ask in case I'm missing something.
Hi, I'm a sports apparel designer and I have to export a stitched substance file for get more realistic clo3d render. And I bought the program yesterday. I'm using a Huawei D15 laptop, It has AMD RYZEN7 processor and 2 gb video ram, also 8gb ram. It's not so much amazing computer, but It's ok for my illustrations and jersey designs. I ran substance sampler 5-6 times and everytime I get a "not running" warning. Today I solve something about program, I created the stitch, It was ok for me, when I click export with standart settings, after 2 minutes, It's the result :(( I wanna use this program just for it, It looks like not very spesific thing, but I'm in so much trouble 😞How can I get more stabilised performance from Substance Sampler? It feels like a power cut just after you have finished a game. Or may I get a new, better computer and throw it in the trash? Now a workaround solution is ok for me, maybe I have to change some preferences?Waiting for your help
Hi all, I was wondering if it's possible to script an Image to Material pipeline using the Command Line Tools/Automation Toolkit or the Sampler Python API? Thanks,Ryan
I'm not quite sure, but if the sampler has the function of random UV textures, you can check the screenshots I provided. Each texture is repeated and the same Thanks a million!!!
Excuse me, I have a new question. How can the parquet floor filter achieve a centered alternating effect? It seems that there is no option to adjust the offset! The following image is the effect I want ↓ ↓ ↓ ↓
How do you do this? I created an HDRI i am happy with, now i want to export it.Going to the File-Export window will only allow me to export blank PBR textures. Thanks
Although this filter is rarely used, I have found that it cannot adjust the density of paper. Although the proportion can be adjusted, the basic quantity has not increased or decreased. Therefore, I think this filter needs to add an option to adjust the density of paper
Hello I am somewhat new to the program, I am trying to import a video that I took from the character edit screen from a video game, this is for personal use, I intend to 3d print my character for myself, however the pictures I am taking to create the 3d model are not aligning properly despite a consistent lighting in the background and no change in camera distance. If it is possible to upload a video to sampler and create the model from a video I would like to see if it comes out better. I have a good video but it is not coming up as an option to upload into sampler, is there a specific file type that my video needs to be converted to or is there another application I need to use?
Can I load 2x2 meters 2k material from Megascan and re-gentrate it into covering 4x4 meters 4k material same way I could do in Photoshop ? I mean using content aware fill tool to copy /paste into repeating area with random rotation/flip and scale. Keeping seamless apperance? Whenever I try Sampler always hangs.
Before I sell/distribute texture packs created using Adobe Sampler, I's like to make sure I understand the Adobe Substance EULA correctly.I currently create new textures by:- Adding a Base Material- Adding and editing multiple filters to achieve desired result- Exporting as jpeg including required channelsCan I distribute the image files created?Can I use Adobe's Starter Asset Library Materials as a starting point, before adding filters to achieve the look I want, or would this make the exported images not suitable for distribution?Can I use materials downloaded from the Adobe Substance Online Library as a starting point?From what I understand, this would be distributing a Modified Work and would not be breaking the EULA (https://wwwimages2.adobe.com/content/dam/cc/en/legal/servicetou/Adobe-Substance-3D-Assets-Addl-Terms-en_US-20220322.pdf).Any help would be really appreciated.
I see the queston that people have asked about selling their materials created in Substance Sampler, but I am curious of what website's etc can you sell you materials on or can you sell them through the Community Assets?
Just started playing with the photogrammetry portion of of Sampler. My question is how do you correct bad UV layout. I am a professional photographer and I captured in studio 120 images on turntable setup with high DOF. The model looks good and masked out perfectly but the UV layout has bad seems. I changed Advanced Texture reproduction and got new result but UV seems are still bad. Is there a way to correct this or do I need to try another capture
I am attempting to use inputs from Designer and export the SBSAR to Sampler.I created a graph in Designer which modifies only the height map with exposed parameters. For Base color, metallic, normal, opacity and roughness I created “Input Color” and “Input Grayscale” nodes. Each with its Identifier and Usage assigned. When I import the SBSAR to Sampler my understanding is that the SBSAR would take the Base color, metallic, normal, opacity and roughness from the lower layers in sampler. But that is not the case. The turquoise color appears on top. Also the normal map is also replaced with the “input Color” Even the height map which is fully generated covers only part of the undelying material. Am I understanding incorrectly how the input nodes work?How can I use all the maps from the underlying layers in Sampler and fully replace the height?Thanks!
Is there a way of setting the Height Scale for an entire project? Currently whenever a new material is created within a project, the height scale is automatically set to 0.05 (even when duplicating a material).I know this does not affect the map outputs, but it very time consuming to change this setting for each material I create as I usually turn it down to around 0.01.Thanks in advance.
Hi Community, I'm puzzled.'Make reconstruction' step is missing in the 3D Sampler in the Trail version. Is it a bug, or should it work like that? Thanks,
How do I fix this??? My goal is to have the some bricks missing, about 75% of all of the bricks to be poking out of the cement, and to not look like this >D
Hi there,a few hours back I wrote a comment on the YT video Jeans Fabric Material In Minutes with Substance 3D Sampler:>> I would really like to explore the files, but Sampler says the project file can't be opened. Can you please check and provide a new one? I am using the latest version of Sampler. Thanks! Rohan replied (thanks for that) I should come here. Meanwhile, I realized that I fortunately had already downloaded the single ZIP file back when the video was published (was in hospital for many months and forgot that).Anyway, that doesn't solve the problem, and it is the same with the lace material, which unfortunately I don't have and would like to explore as well. There seem to be files missing? For the jeans material in the ZIP back then were three files, and with those the project can be opened:07_Custom_Pattern_Example.sbs, 07_Jeans_Fabric.ssa and Custom_Pattern_Example.pngIn the current ZIP you have packed the Sampler Quickmaterials t
I think 3D objects are a bit difficult to use. I took a group of photos with a digital camera, but it still cannot be aligned when importing 3D objects. I don't think there are many problems with my lighting. Who can help me see where my problems are?My Substance 3D Sampler version is 4.0, and the system is WIN 10 64-bit!I can publish this group of photos I took. The attribute details contain the photo shooting information!
simple file is attached.New Project, just adding Pavment and ColorVariant.How can you get more color variants on the stone surface itself, and not just within the grout?
I love the categories within the Image to Maerial (AI powered).Would it be possible to add something like Oil Paintings and additional exposed parameters to make adjustments likebrush strokes (density, thickness)impastoImpressionism Art Styles (Parameters)that would be amazing.thx a bunch!
How to use the Color Replace Layer?The documentation doesn't cut it.How can you create the desired mask? If I want to replace a specific color, I usually pick Color 1. That's the color I would like to replace with my Target Color.There is no option to select the desired color I would like to replace.And I can't visualize the maks itself?Is there any step-by-step tutorial that shows clearly how to replace a color?thanks
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