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Hoje em dia descobrir qual plugin está consumindo memória e CPU e gpu é impossível, se tivesse um painel onde pudéssemos ver separadamente quanto cada plugin usa poderíamos saber quem é o causador da falta de memória ou uso excessivo de gpu ou cpu
Many years ago it was possible to import AAFs directly into After Effects with Automatic Duck. Now the workaround is to import the AAF into Premiere and then open the premiere project in After Effects. I would love the ability to start my compositing without the circuitous import process.
When do I get the "Unknown BIB Error" error in After Effects? A bad font or corrupted font cache could cause this error to appear in the following situations: While previewing. When opening a project. In some cases, you might see this error at launch. Solution: Our community recommends the following solutions: • Reload Illustrator files - Right-click the Illustrator files in the Project panel and select Reload Footage • Remove newly installed and duplicate fonts. Instructions are below - Windows: https://bit.ly/3Uf9fwK macOS: https://apple.co/3BzjqF3 • Clear the font cache. Instructions are below - Windows: https://bit.ly/3B7u841 macOS: Restart your Mac in Safe mode to automatically remove font cache: https://bit.ly/3La85yh • Clear After Effects preferences - https://adobe.ly/3t5x7Hd
Request: Would love to be able to parametrically adjust the corner radius of individual corners of rounded rectangles in AE. Similar to illustrator / figma. I know this can be done through scripting / expressions, but would love to see native controls to create shapes like this. Would simplify things greatly. Example from figma:
iam using the latest updated After Effects, in the new updated version, iam getting a White block shape appearing behind vectors in After Effects after importing from illustrator, and i cant attach the illustrator work file here in the community post,
I have project made in AE26.3 where I am using varible OpenSans font to achieve decided effects. After I updated to AE26.5 it is not working and OpenSans variable is not installed / seen by AE. Other variable fonts are, but not OpenSans. Only fixed weight variant is available.It also show missing OpenSans Roman variable - I do not know why roman, but I believe that should be the problem - wrong indentification. But until it will be fixed I have to use older version, sadly..
About 2 months ago I updated my After Effects from 24.5 to 25.5. Editing and all of that are working pretty well, but when it comes to rendering, it's super slow. When I was using the 24.5 version of AE, rendering was pretty fast, but now I have to wait over 10 minutes to render a short video of 2 minutes. I've tried multiple things: updating my drivers, clearing cache, enabling the multi-frame rendering feature, and none of these things did much. My PC specs are definitely more than good enough and it doesn't make any sense for render to be that slow, I'll list them below: 13th Gen Intel(R) Core(TM) i5-13600K32GB DDR4NVIDIA GeForce RTX 3070 Waiting for it to finish rendering is taking too much of my time away, if someone could help me with this problem that would be awesome, thanks!
Hi all, Bit of a random one that's bugged me for a while and I've never been able to figure out, hopefully somebody can help! I want to animate the scale of the characters in a text later but notice the achor point is always sitting at the bottom of each character (see image below, have circled the anchor points). I'd like to shift these achor points to the center on the text so the characters scale from the middle rather than the bottom, has anybody figured out a way to do this? Any help would be great! Many thanks!
Issue Built-in Unmult leaves residual alpha instead of producing fully transparent pixels. Steps to reproduce Create a composition. Import footage with a black background. Apply the built-in Unmult effect. Inspect the alpha channel. Expected result The alpha value should become 0 in transparent areas. Actual result A residual alpha value remains (equivalent to 1 in 8-bit). The issue also occurs in 16 bpc projects. Environment After Effects 26.0 Windows 11 Additional information This issue does not occur with third-party Unmult plugins such as Knoll Unmult or Red Giant Unmult.
Used Materials are still listed in the Project Panel when only ‘Unused’ assets should be listed.Type “Unused” in the Project Panel It still comes up even though it’s “Used 2 times”This bug exists in the latest update as well as the Beta
Hello once again. Few days ago, I have come across a weird problem / glitch / crash that occurs that has never happened before. In an After Effects project that I am doing, I am planning on making the boomerang effect. Basically, I want to put slow-motion to a clip and then duplicate it, and reverse the duplicated layer, to give it an effect similar to boomerang. But something weird happens every time I do so. I want to give boomerang effect to different parts of a video, with the frame rate of 23.978. So in my first clip, I would pre-compose it, put twixtor pro to it (I put the frame rate of the video as it is in the twixtor, which is 23.978), then pre-compose again. Then I duplicated that pre-composed layer with twixtor inside it. I moved it right next to the 1st layer, and then I what I did was : right click > Time > Time-reverse layer. It worked perfectly fine. But then, I cut to another part of the video to make the boomerang effect with and also to put twixtor. So I did the
With Photoshop or Lightroom, removing unwanted objects in your frame is a breeze nowadays. I’m suggesting a similar feature for After Effects. Thank you, Rebecca, for taking notes for this idea at IBC26.I imagine it working like this:The first step is to create a mask, either manually or with the same engine as the new object mask tool in Premiere. Then, within a new floating window (as in Photoshop), you can either click to remove the object or describe a prompt for what to add. Also, there should be an option for a reference image (with an eyedropper to quickly grab a frame from the project). Maybe you can also reference a composition. There also should be an option to choose the right video model. Maybe also a button to expand/shrink the mask when the selection is very tight. This would avoid hard edges between an object to remove and the background, and the AI would give more room to work with. Removing object:When removing objects, the AI should take temporal information into acco
I have some mess after timeline scrubber move sometimes after update to 26.5
Preciso baixar a versão de 2022 do After Effects, no entanto, mas o menu de "Outras Versões", não existe mais. Por favor, retornem com essa opção. Não é justo obrigar assinantes a usar somente a última versão. Se nossos computadores não atendem as especificações dela, temos que usar os produtos adequados ao que temos. Não sejam uma Apple que obriga os usuários a ter sempre novos iPhones.
In After Effects, there’s an option called “Notify when queue completes” when rendering.But I’m not sure how to use it, especially to get notifications on my phone.I checked the Creative Cloud mobile app, but it looks like the mobile version has been discontinued by Adobe, so I can’t receive any notifications through that.Is there any way to make this feature work, or is there an alternative method to get a notification on my phone when rendering is finished?Thanks in advance!
Title: Context menus do not stay open inside modal dialogs (macOS)SummaryOn macOS, right-clicking inside any modal dialog in After Effects causes the context menu to appear and dismiss immediately, before an item can be selected. Context menus function normally everywhere else in the application — Timeline, Project panel, Composition panel, Effect Controls, docked and floating panels. The failure is specific to modal dialogs.System- Mac mini M4 - macOS 26.6.2 (25G83)- After Effects 26.5.0 (Build 89)- Also reproduces in the current After Effects BetaSteps to reproduce1. Open any composition.2. Composition > Composition Settings.3. Left-click the Preset field4. The context menu flashes on screen and dismisses before an item can be chosen.Same result in other modal dialogs, including Output Module Settings and Render Settings.Expected resultThe context menu opens and remains open until an item is selected or the menu is dismissed.Actual resultThe menu renders and disappears on the same
Hi,I often automate Render Queue setup and ran into a limitation: scripts and C++ plug-ins cannot set the Output Color Space found under Output Module Settings > Color.This would be especially useful when the same composition has multiple Output Modules. Each module may need a different output color space, while After Effects can use the same rendered frames for all of them. Right now the only practical options are editing every module manually or maintaining separate Output Module templates, which becomes difficult to manage and can also affect unrelated format and codec settings.Could you please expose read and write access to these color settings for each Output Module through ExtendScript and the C++ SDK? It would be useful to control Output Color Space, Preserve RGB, Embed Color Profile, and the OCIO display/view when applicable.This would make color-managed render automation much simpler and help prevent exports in the wrong color space.Thanks!
Hi, really hoping someone can help me. Spent the last 4 hours trying every tutorial I can find on this and absolutely zero progress, pretty much given up.Essentially I want to create just the shape in the middle and ‘ripple’ out concentric copies so I end up with the full set of offsets. Ideally I want the shapes to be no fill/stroke but with a darker inner glow/shadow. The original shape is in Illustrator (although the image is created in Photoshop. Am assuming the best way is to create the glow/shadow effect in After Effects around the shape of the path?Everytime I try I can’t get a glow without a fill or stroke which ruins the effect.Has anyone got any suggestions? I’m pretty new with AE although used Illustrator/Photoshop/InDesign for decades.Start frame – still struggling to create this in AE (this is a PSD file just to show what I’m trying to achieve)Ideal End Frame
Dear Adobe team,I’d like to bring up a suggestion that I believe has been overlooked for quite some time. As a regular user of Adobe After Effects, I find it increasingly limiting that there is no built-in option to export animations directly to HTML5 formats—such as JavaScript canvas, SVG animations, or other web-friendly code.I understand that some of this is partially possible through the Bodymovin (Lottie) plugin, but it comes with significant limitations and cannot handle more complex compositions or effects. Adobe Animate is technically the designated tool for HTML5 animation, but let’s be honest—it feels outdated, clunky, and simply isn’t up to the standards required for serious motion design work today.After Effects has immense creative power, and the ability to natively export animations to HTML5 would make its output much more accessible for modern web integration—without relying on video formats or inefficient workarounds. I truly believe this feature would be a huge asset f
A longstanding After Effects bug that has become incredibly frustrating and feels unacceptable in a professional workflow.The issue affects EXR image sequences from 3D renders.When I use Freeze Frame, or enable Time Remapping and set a Hold keyframe, After Effects shows the frame as frozen in the time-code for the footage. The Time Remap value stays constant and the hold keyframe is present, but the footage in the Composition viewer continues playing through the EXR sequence normally.If I precompose the exact same EXR sequence and apply the freeze or time remapping to the precomp, it works correctly. So the issue appears to be with After Effects evaluating the EXR sequence directly.This has been happening for a long time across multiple projects. Having to precompose every image sequence just to hold a frame is not a reasonable workaround.EXR sequences are standard in professional 3D workflows, and Freeze Frame and Time Remapping are basic After Effects functions. They should work toge
simple 3D scene, 2 lights, background plane, text with extrusion and bevel. Preview is good, render with any Adobe engine is bad. Can see colour banding and random colour block artifacts in the output. Lighting is completely different on the render, illumination in a different spot entirely. Switching to C4D render looks as expected (sooooo slow)Won’t render cleanly with any of the adobe renderers. Render with Adobe advancedPreview and C4D version
I stopped using after effects for about a month, tried opening it and had this problem, not really sure what could be causing this problem, ive uninstalled after effects and creative cloud as a whole but that did nothing. Ive tried starting in administrator, deleting my preference folder, allowing all adobe software through my firewall. I cant really think of anything else to try so if anyone has any ideas please let me know, if you need more information let me know.Thanks Title edited by Mod.
As a heavy After Effects user for almost 20 years, I often find the Project panel very limited. We usually juggle many kinds of assets, mainly JPGs and PNGs, often in the hundreds. I still need to switch to Finder to see larger icon previews because the AE thumbnails feel too small, and there is no way to make them bigger. I think it is time to redesign the Project panel, similar to what Premiere already offers:Ability to view folders and assets in an icon grid layout Ability to zoom in and out on icon size Improved search functionality, including filtering by file kind Instant preview of video and audio files directly in the panel Ability to change Interpret Footage settings (such as frame rate, alpha channel, or loop count) on multiple files at once, instead of doing it one by one Ability to change multiple composition settings at the same time (we currently rely on an external script called CompSetter for this) Ability to see more metadata, such as color space There are probably oth
Simulation effects: Who does not love them?Particle Playground being a native plugin of AE (non Cycore) is very powerful, full of potencial and i love to experiment with it. The issue is that is slow.. incredible slow. And althought there are much better but payed 3rd party plugins it would be nice for AE to have its own 2025-26 GPU accelerated 2d/3d updated particle system internally to properly balance its market competition on this.Does this idea connect with anyone else?
We always make animations in AE and export to .mp4.However, we'd like to learn how to import our AE project in to a software programme and export to .SVG (export to SVG from AE would be nice)What is the correct work flow for this task? And indeed, what is the correct Adobe package or other?Animated GIFs and .swf files aren't quite right.This is just for simple animated logos for the time being. On a transparent layer even. Are SVGs limited to line art?All help appreciated!Matt
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