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Please add a dedicated animation Dope Sheet to Adobe After Effects. This would not replace the existing Timeline or Graph Editor (though it could be combined with the graph editor). Instead, it would provide a higher-level animation timing view designed specifically for blocking, retiming, spacing decisions, pose timing, and coordinating animation across many layers and properties. A true dope sheet would make After Effects significantly more efficient for character animation, motion design, explainer animation, rigged 2D animation, UI animation, kinetic typography, and hybrid 2D/3D production.The Current ProblemThe current After Effects Timeline is very powerful, but it becomes difficult to manage when a composition contains many animated layers, rigged character controls, shape layers, text animators, effects, masks, and nested precomps. Animators often need to understand the timing structure of an animation before they need to fine-tune curves. In those moments, the Graph Editor is
Simple: I want to be able to adjust the kerning alt + arrow nude kerning level. Currently defaults to +/-20 with no way to change and extendscript is not cursor aware so no way to do it with a script either. Always have to access it via properties / char panel which is not ideal. Why:Figma type engine is a bit different than adobe so microkerning is something I do a lot of right now.
Hi guys, just wondering, is it possible to use one layer animation to mask out another layer? If so how do you do this please?Would be very grateful for any help on this one please.
IDEA:The request is an extension of the current solo and Shy functions - currently we can solo layers in the viewport and make them Shy in the timeline as separate actions. I’d love to see an option to ‘Super-solo’ layers, which would allow the user to show only the layers they’ve got selected in both the timeline and the viewport in a single action.This would be super-useful when working on heavy / busy comps - being able to quickly reduce down to just the layers I need to see at that time would reduce cognitive load by a lot. It would also potentially help with performance, by reducing the amount of layers etc. that need to be drawn onscreen.PROPOSED USAGE:The User selects one or more layers, then runs the 'Super-solo' command. The result is only the selected layers are visible in the viewport and the timeline. All other layers are hidden in the viewport and the timeline.Some kind of indicator would be needed to show the user that Super-solo was active, in case a project was saved wi
It would be fantastic if Adobe could open up the color space setting to be modifiable via the C++ SDK. Obviously these are quite new features, but they are not currently exposed to the SDK. I’m working on a plugin to take out the hard part of handling colorspace for artists so they can worry about the work and not the science.NamelyProject - color ENGINEProject - OCIO configProject - working spaceProject - display spaceFootage items in project panel - colourspaceThank you 🙏🏼
I don’t even know how to really describe this bug without a video but, let’s say I have two text layers and I want to do a simple fade in using opacity from 0% to 100% it doesn’t allow me to and selects the wrong layer entirely, it is impossible for me to do a simple fade effect or any effect for that matter using the layer transform.The video will explain everything much better than I can.I am using a macbook pro m5 pro with 64gb of RAM, and 1TB SSD. The new 26.3 update from after effects caused the issues, because before I wasn’t having any issues at all. Please help as it’s become really hard to edit my videos.
This, from 1:19 to 1:26 ty!
This is opposite of what most people would want to do, but I would like to add a piece of 24 fps footage to a 30 fps comp so that 24 frames still takes 24 frames, meaning the footage will play back a little faster and run a little shorter. In other words, at 24 fps, 120 frames takes 5 seconds to play, but I would like to drop it into a 30 fps comp so that it takes 4 seconds. I know I can time remap it, but it would be neater and more precise if I could just tell it to align the frames as they are. Thanks!
After Effects 26.3.0 + Media Encoder 26.3.1 cannot export projects stored on SMB NAS unless Media Encoder is started first after every rebootSystem InformationComputer: Mac Studio Processor: Apple M2 Max Memory: 64 GB Operating System: macOS Sequoia 15.7.7 After Effects: 26.3.0 Adobe Media Encoder: 26.3.1DescriptionSince updating to After Effects 26.3.0 and Adobe Media Encoder 26.3.1, we are experiencing a reproducible issue when exporting compositions from After Effects through Media Encoder.Our production workflow uses an SMB network-attached storage (NAS) where all After Effects projects and assets are stored. Multiple designers work on the same projects, so moving projects to local storage is not a practical option.This workflow has worked reliably for a long time and only started failing after updating to the current versions of After Effects and Media Encoder.Projects stored on the internal SSD export correctly. The problem only occurs when the project is located on the SMB netwo
With the introduction of AE2026, the encoding of the call AEGP_GetEffectName changed. I found it strange for an old function to simply start returning “different values”, but I updated my plugins accordingly. The strange thing is that now, at least in the latest update of AE 2026 (26.3), all this was rolled back, and the function now returns the same encoding it did in AE2025.Is this going to stay like this from now on? What was the unintended change, 26.0 or 26.3?I also would like to know the exact version when these changes occur so I can update my plugins accordingly.
I'd love to be able to paste raster graphics directly into AE. It should just make a new footage element and save it to disk. There are so many cases where you need to bring in a ref image, a screenshot, something from an email, a style guide, etc. Having to launch photoshop, create a new file, paste it in, go through the PITA photoshop save dialogs, say you want to save it locally and not on adobe cloud, navigate to the file, import it, then add it to your comp is a lot of steps/insanity that should be automated.
When I duplicate layer the old layers no longer stay selected. Only the top layer stays selected leaving a bunch of interleaved, unselected layers. The old behavior kept the old layers selected so you could drag them anywhere in the layer stack. Please fix.
After updating to After Effects 26.3, I've noticed that copying artwork from Illustrator and pasting it into After Effects no longer behaves as it did in previous versions.Previous workflow (working in 26.2 and earlier):Create line art in Illustrator. Convert the artwork to filled shapes (not strokes). Copy and paste it onto a Solid Layer in After Effects. The artwork is pasted as masks on the solid. Apply the Stroke effect and animate the Start/End properties to create a whiteboard or line-drawing animation.This workflow has worked reliably for years and is used extensively in our production pipeline.Current behavior in 26.3:Pasting Illustrator artwork now creates a new "Paste SVG" Shape Layer instead of pasting the paths as masks onto the selected solid. Since the artwork is imported as a Shape Layer, the Stroke effect cannot be used in the same way, breaking existing projects and workflows.Expected behavior:Please provide an option to preserve the previous "Paste as Masks" behavior,
I am using Essential Graphics with Text layer and text properties exposed. Exposed properties is text size. In Source Text I have expressionstyle = text.sourceText.getStyleAt(0, time);currentFontSize = style.fontSize;style.setLeading(currentFontSize*2);This expression works when properties are changed in Essential Graphics window. But when same Comp is imported in another composition, this link between FontSize and Leading is broken.
Bonjour, comment rendre réguliers des zigzag entre chaque point selon que ces derniers sont éloignés ou rapprochés? Exemple bien moche pour un simple rectangle ! Merci d’avance
Necesito saber si desde la ultima version de After Effects [26.3] los plugins EFX [Chromatic Aberration, Keying Alpha, Render Elements] dejan de ser compatibles. Sucede que al instalarlos y correr el AE salta cuadro de error.POR FAVOR SI ALGUIEN TIENE ESTE DATO ME PODRAN RESPONDER?MUCHAS GRACIAS!!!I need to know if the EFX plugins [Chromatic Aberration, Keying Alpha, Render Elements] are no longer compatible with the latest version of After Effects [26.3]. When I install them and run After Effects, an error message appears.PLEASE, IF ANYONE HAS THIS INFORMATION, COULD YOU ANSWER ME?THANK YOU VERY MUCH!!!
after effct 24.3.0 이 필요합니다. 프로그램 다운받을 수 있게 부탁드립니다 아니면 after effct 24.x.x 라도 좋습니다. 제발 부탁드려요. 원도우(window user)입니다.
Hi everyone, does anyone have the After Effects 2023 installer?According to Adobe official support, they can no longer directly provide the 2023 installation file. But they did confirm that it is okay for me to get the setup file from another user who had previously downloaded it.If anyone happens to have the official Adobe installer for the 2023 version, could you share it? I am an active Creative Cloud subscriber, so I am strictly looking for the genuine, official file. Thank you!
IssueTrapcode parameter names are blank in the Japanese version of After Effects 26.3, causing existing expressions that reference Trapcode properties to fail.This issue is not only a UI problem. Because the property names are unavailable, existing expressions referencing Trapcode properties become invalid, making production projects incompatible with the Japanese version of After Effects 26.3.Steps to reproduce Launch After Effects 26.3 using the Japanese UI. Create a new project. Create a new composition. Add a Solid layer. Apply any Trapcode effect (for example, Particular). Open the Effect Controls panel. Expected resultAll Trapcode parameter names should be displayed correctly, just as they are in After Effects 2025 and in the English version of After Effects 2026.Existing expressions referencing Trapcode properties should continue to work normally.Actual result Parameter names in Trapcode effects are blank. This affects multiple Red Giant / Trapcode effects, not only
Hello Guys, i'm from Brazil, sorry for my bad englishI think to be a good idea if would have a button or property that makes the layer aways on top. Usually we work with audio layers, animatics, textures on element 3d, masks and all Guide Layer types that we keep always on top or bottom. Would be easier if exists a property that we activate and makes the layer always on top/bottom. What do you think?
When adding properties to essential graphics, can it auto switch to the comp you are adding it from, I cant think of any reason to not do that? you cant even add them to the wrong comp panel.
Hi folks, If I open an After Effects project produced elsewhere and there are missing fonts, how can I select a font to use instead of the missing one? Particularly in the the situation where I have the font used but perhaps mine has a slightly different name so I'd like to just say 'use this instead please' Thanks
After Effects has used all of its memory doing nothing. This happens regardless of computer. Over 45GB ram used without a project file open.
When I try to use the Cinema4D renderer for my comp i have this error. I have C4d Lite R21 install. I install the last AE version 17.5.1 (build 47). but the previews version was with the same problem.I have i7-3770K CPU @ 3.50GHz, NVIDIA GeForce GTX 1050 Ti, 32Go RAM.Please help.
Hey everybody I am creating some golf tracer shots for a golf competition. When the camera is steady making the shot tracer is pretty easy. It's when the camera zooms in I'm having difficulty. Attached is an example video (no tracer added yet) and would like to know if it's even possible to create a tracer and have it track the tracer while the camera zooms in. Also, it's an organic zoom in it's not digital. It's the way they shot it. Working on a super fast PC and everything is updated.
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