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In video to align right edge of the static image to left edge of the animated image, it was moved to align the left edge of the composition then again moved in the opposite direction and pinning was applied.What is purpose of moving animated image to left, to align left edge of the composition?Animate a Static ImageTime 2.17
HiI am once again asking the boring question : why is ram preview so slow? It takes time to cache and is very jerky when it plays.But the reason why I’m asking is that ae barely taps into my computer’s resources at all. I have a ryzen 9, 200 gb ram, an rtx 5090, a 5th gen nvme, and ae barely uses 10% of it… But still lags?Why???And it’s a pretty modest scene, nothing crazy.So, how come? Is there anything I can do?
please go back to the old UI when it comes to opening saved projects. When I click the project on my coputer it should just to open. Skip the homepage, just open the project. Premiere does this, why does AE have this extra unnecessary step?
More than ever, motion design projects need to work across different aspect ratios, typically 1920×1080px (standard for 16:9 videos) and 1080×1920px (for Instagram and TikTok videos). Adding a simple composition orientation button — similar to the one already available in Photoshop, Illustrator, and InDesign — would greatly improve the composition creation workflow.
The 2 images i will add here are a wide to a medium shot of my film. The background is 4K and there’s no problem to scale into the different shots (wide, close-up etc). However the animated characters are .mov files and if I was to simply take the composition as a whole and scale in (which would be so easy and great!) -the characters lose a significant amount of quality.If I parent the characters to the footage they will scale but at the scale they are already at in the wide shot -so for example -a character in image 1 above -the wide -might be at 30%. When I parent to the footage, the character will scale up but stay at 30% so not as good quality. What I’ve been doing is scaling everything separately with key frames -for each shot -which takes a long time with all the above characters! There must be a better way -can anyone help?!
It would be great to be able to collect a project from the Commandline. It would be great to collect data from a project to a json file without having to pop open the UI for the app. It would be great to be able to swap media without having to save out and string parse an .aepx file.How would one automate this?aerender already works headlessly, but is not useful for anything other than rendering.That’s my human request. I’ll attach my AI one here for the bots: --- Summary After Effects lacks a documented, reliable command-line interface for headless script execution. This is a significant barrier to integrating After Effects into professional VFX pipelines, where every other major DCC application provides this capability as a first-class feature. --- The Problem In a VFX production pipeline, artists work across multiple applications — Nuke, Maya, and Houdini — that are managed by pipeline tools responsible for: - Opening projects and collecting metadata (shot info, asset refere
I would like a feature that allows me to import zip file sequentially numbered files into After Effects without unzipping them.
Somehow the properties panel doesn’t show detail info. For example, I used to be able to click on a layer with a shape, and the shape info would be accessible. No longer. Same with type, click on a text layer and nothing.
Hello.I would like to understand the best way to migrate After Effects when upgrading to a new version.I recently installed After Effects 2025 while previously working in After Effects 2020. I used the “Migrate Settings” option, but I’m not sure what is actually supposed to transfer and what should be moved manually.I would like to know what is considered the best practice when moving between versions of After Effects so that future upgrades are easier and do not break things.Specifically:1. What is the recommended way to migrate settings and workspace between versions?2. How should plugins be handled when installing a new version of After Effects? Should they always be reinstalled, or is it safe to copy the Plug-ins folder from the previous version?3. Some Animation Presets (for example Trapcode Mir 3 and Trapcode Tao) were visible in After Effects 2020 but do not appear in After Effects 2025. Where are these presets stored and what is the correct way to migrate them?4. Some t
Depois de instalar a nova versão do after effects, passado algum tempo não conseguir fazer preview de uma animação relativamente simples. Já desisntalei e voltei a instalar, já limpei as informações disk and memory, do cache. E segui todas as hipoteses de solução de várias AI. Como posso fazer para recuperar o programa?
This version doesn't read Cryptomatte layers correctly for me, does anyone else get broken cryptomattes?
While its not a solution for everyone, Figma’s autolayout is incredibly helpful for grouping blocks of elements together with some level of relationship to each other (gaps, margins). The ability to create this type of dynamic frame and then add a fill to it would be huge. I’ve recently had to mimic an autolayout frame for an icon and two stacked lines of text. It works, but its a lot of layers just to make the relationship work, keep the elements centered, then add dummy layers so that I could 1) make a set height for a button and then 2) use SourceRect at time to make the width dynamic. Super fantastic but also highly impractical. 8 layers in total needed for 3 elements and a fill. So I’m hoping that a FR for something more native (even without all the bells and whistles found in Figma or PenPot or UX tool of your choice) would be incredibly useful.
Just started working with AfterEffects & interested in working in C4D Lite. When I open a Cinema 4D file, or use FILE > NEW > MAXON CINEMA 4D FILE, the Cinema 4d Launcher window appears. After a moment, a popup from Maxon requires me to register an account on their website. I made sure that I registered on their website with the same login as my Adobe CC account. However, no c4d files can be opened, it asks me to activate a Cinema 4D trial instead of reflecting some kind of Lite license. I'm not finding much information online about this license manager at all. In all the tutorials that I see, there is absolutely no mention of this License registration or MAXON account requirement - they all seem to just open straight into the 3d editor. Is Cinema 4D Lite no longer included with After Effects in v17? EDIT: I restarted the app again, and now when I open a Cinema 4D Lite app, this very confusing screen blocks me from doing anything:
Maybe someone here would know if it's possible to get rid of the " i " symbol below the playhead ? It's hard to find my keyframes ! Maybe a checkbox in UI settings… I don’t know what’s the purpose of them by the way...
Acabo de comprarme una Mac Studio M3 Ultra, luego instale After Effects 2026 y estuve trabajando con inteligencia artificial tratando de resolver el problema de la previsualización y no logré nada. Cuando muevo una imagen en el pre Visual izado de After Effects se comporta como si estuviera trabajando en cuatro o tres cuadros por segundo y a veces más. Cuando comienzo una previsualización tarda entre uno y dos segundos en arrancar el previo. Es imposible trabajar así. No tengo ningún otro Soft instalado en la Mac.
I'm getting acquainted with the "search" function on the timeline and discovered something that surprised me.If I filter the layers through SEARCH and press cmd+A, then I select not those that are displayed after filtering, but all the layers. And if I delete, then all the layers are deleted, not those that were displayed. What's the point of this filter then?I suggest fixing this and making the cmd+A combination select only those layers that are displayed using the filter. This way you can quickly delete unnecessary layers. I have to manually "circle the area" with the mouse, it's not convenient, well, if there are a lot of layers and in general you can make mistakes due to inaccuracy of movement, it's an unnecessary "headache". Maybe it's just a bug, I don't know. But at the moment it works like this.The AE version is the latest.
I was working fine until last Friday. Then it was the weekend, I didn't touch the Mac, and on Monday morning I get this fine error message from AE. This is on a MBP M4 Pro, 24GB RAM, MacOS Tahoe (latest version), a fine machine that is working properly on anything (Premiere, etc), and was working properly with AE until three days ago. Nothing changed from the time AE was working to the time AE decided to throw this error and stop working. No new files, no new plugins, no new installations. Contacted Adobe support, allowed remote control, the support guy spent an hour trying to change folder permissions all over the place, nothing happened. All permissions seemed proper (that is, my user had R+W permissions on most of the folders, and “system” had R+W permissions on other folders that I guess just need system permissions). Nothing seemed out of place. Cleared everything, removed AE version 26, rolled back to 25.6. still the same message. I followed every article I found online, checked
Hi, I've just dowloaded Overlord 2, hoping it would offer a seamless way of working between illustrator and after effects but I'm still getting a lot of issues. I've attached a snippet of some of the illustrator drawing, I am trying to import and the one on the right is how it got imported to ae. Does anyone have any ideas what I've done wrong? I used the overlord panel to perform it. I just want to create a simple video with text values that change over time but is proving to be incredibly difficult.
Issue - After Effects 2026 crashes when enabling a layer's 3D switch under the "Advanced 3D" renderer, specifically when the Windows Computer Name contains non-ASCII characters (affecting Chinese/Korean localized versions).Steps to reproduce -In Windows Settings, set the Computer Name to a string with Chinese/Korean characters (e.g., "我的电脑") and restart the system. Launch After Effects 2026 (v26.x) with the UI language set to Chinese or Korean. Create a new composition and set the renderer to Advanced 3D in Composition Settings. Create a new layer (e.g., a Solid or Text layer). Click the 3D Layer switch for that layer to enable 3D mode.Expected result - After Effects should enable 3D mode for the layer and initialize the Advanced 3D environment normally.Actual result - After Effects crashes immediately as soon as the layer's 3D mode is activated.Adobe After Effects version - After Effects 2026 (v26.x)Operating system - Windows 10 / 11GPU - RTX5080GPU driver version - NVIDIA Studio Driv
Does anyone know how to resolve this? I uninstalled and reinstalled and getting the same error. After Effects can’t continue: The Common Extensibility Platform (CEP) suite couldn't be loaded. You may need to reinstall. After Effects can’t continue: unexpected failure during application startup. I'm running (Mac) Yosemite 10.10.5, using After Effects CC 2015 v.13.6.1. Any help is appreciated!
TLDR; Adobe Media Encoder renders my project for about 8 seconds before it begins rendering the "Effects Heavy" part of my project, then COMPLETELY freezes. Attempts to render through AE2025 are arguably worse- as it stays stuck at 0%. GPU and CPU usage in task manager are not anywhere close to 100% utilization. Pausing, then closing AE in Task Manager, then resuming DOES work, HOWEVER- it only allows it to render another 1 or 2 seconds worth of footage. Detailed Story:I've gone down the rabbit hole and done an insane amount of research regarding this issue since for the most part, I just got AE and was really thinking that purchasing this product would SAVE me time and effort. The most common fix for this issue, at least to most people, has been to go into task manager, force-closing AE, allowing it to re-open, then resuming the rendering in Media Encoder. Although this does infact work, it only allows Media Encoder to render about 1 or 2 seconds worth of my project before f
I need to use some animated Arabic text in an After Effects file that I'm working on, but I don't have the'Text Engine' option in my menu to change it to ‘South Asian and Middle Eastern’:
I have a plugin with a bunch of parameters. I also want to show/hide some of these parameters depending on a checkbox. I do this by setting the flag AEGP_DynStreamFlag_HIDDEN. The part of hiding/unhiding parameters works but the panel size and scroll won’t update. This means that the parameters at the bottom go out of view when some other parameters change from hidden to shown, since the size of the panel doesn’t update. Expanding a group for example fixes the issue. Edit: Just found out that calling PF_UpdateParamUI after a parameter was unhidden, fixes the problem. It’s still a bug though.
Im working wit AE for about 15+ Years. Since i can think AE was reliable in terms of opening old files in newer versions and also saving files from newer versions to older versions. As it turns out this is no longer valid. Ive tried to save an downword compatiable version off a new macbook AE 2026 to work on an other station with a AE 2023 on it. Since the other workstation has old but yet reliable hardware its not able to uptate AE higer than 2023. Now its just not anymor possible to save downward compatible files. you guys are just out of your mind.
Hi everyone,I am trying to use the RenderQueueMonitorSuite to listen for render queue events, but I've hit a wall. While the registration function returns success, the registered callbacks are never actually triggered during rendering.I noticed some very old threads mentioning this suite might be non-functional. Is this still the case in 2026, or is there a known workaround?Environment: SDK & AE Version: CC 2019 (16.x) My Implementation Details: I updated AEGP_SuiteHandler.h to include the suite so I can call it via the standard handler pattern. Calling AEGP_RegisterListener inside EntryPointFunc causes AE to crash on startup. To avoid the crash, I moved the registration logic to a CommandHook. When triggered via a menu item, AEGP_RegisterListener returns A_Err_NONE (0), but the callback functions (e.g., RQM_RenderJobStarted) are never executed when a render starts. static A_Err RQM_RenderJobStarted(AEGP_RQM_BasicData *basic_dataP, AEGP_RQM_SessionId jobid){ // This alert ne
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