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Heyyy, I was wondering if it would be possible for AE to consider introducing a Commander feature. This feature could function like a command line, allowing users to easily access tools, effects, plugins, shapes, layer styles, scripts, and essentially everything in AE. It's similar to the convenience of Cmd + C in Cinema 4D (please take a look at the attached screenshot). Currently, I'm using FX Console, which is helpful but it's got its limits. I've noticed the search tool under the Help window, which is great, but I was wondering if there could be a shortcut to streamline the process. This way, users wouldn't have to navigate the mouse, click on Help, and then return to the keyboard to type in the tools they need. @dave jacobson has shared this idea & script before, and here is the discussion link: The Commander - A Universal Launcher Script - Adobe Community - 7476888
When I hover over a clip in Premiere, a gray box appears with the clip’s properties. If I toggle to After Effects with a keyboard shortcut without moving the mouse, the gray box remains. It doesn’t matter if I move the mouse now that I’m in AE, the box stays and shows the properties from the clip I hovered on in Premiere. I’m in Premiere 26.0.2 and After Effects 26.0, but this has been an issue for a few versions.
I want to select all paths on an SVG layer. If I enter this parameter path in the search, groups and other unnecessary positions are displayed. How to display only the parameter that I need? This is necessary in order to select all paths and move them to another group or to another layer. I just don't want to select each one manually, because there are a lot of them in SVG, so I would like to find a solution and quickly select them all to move them to one group or to another layer. I know there are scripts for this, but I don't like to use third-party scripts because they accumulate, and there will be a lot of them on the screen, and it will be distracting. I think there should be a solution with standard AE functions. Thanks!AE 26.
Currently RAM Preview has two playback options – either it loops, or it doesn’t.It would be great to also have the option to ping pong (play to the end of the preview, then reverse playback and return to the first frame, then play forwards as normal again, ping ponging back and forth). This is particularly useful for animation workflows, but also applicable to VFX workflows as well.
first: it’s cool we can now import scg :-) I really often get logos in svg. but:the svg imports as one frame long comp in 30fps.my settings for sequenzes are 25fps. I just need the svg as a logo for a duration of 7 sec.Now I have to deep dive into the comp, change the lengh, the fps and it’s not so coolI would like to get the option to import the svg just like a jpg or any ober picture.
I’ve noticed that during rendering a complete software crash occurs of After Effects 2026 during rendering with the latest nvidia graphics rtx driver for 4070 super -579.79 for both studio and graphics driver which are the same version, updated march 10 2026 - . After restarting the software, thanks to your programmers, the problem points to boris fx’s Sapphire Effect’s WarpBubble2 plugin. I have downgraded my nvidia driver to 595.71 and have been able to render normally without any crashes or malfunctions.I wanted to report this, as other parts of the software or GPu related plug-ins might fall into this issue. Regards.
Hi all,when trying to change the scale of a selected layer using the property panel, I also change another layer scale. It looks like the property panel has two layers selected even if I select one layer only. It also doesn't matter which layer I have selected because it keeps working on the same 2 layers. Hopefully you can see it in this ugly screeen recording. Sorry I'm in a rush.
Hi team, we are facing issue in processing aep graphic files This is the zip file with 3 fontsWe have all these 3 fonts installed in our system2025-09-12T23:56:38.542Z INFO: Aerender#install_font: Font Coronette.otf is already installed2025-09-12T23:56:38.542Z INFO: Aerender#install_font: Font FranklinGothicLTProDmCn.otf is already installed2025-09-12T23:56:38.542Z INFO: Aerender#install_font: Font FranklinGothicURWLig.otf is already installed This is the logic used to check the fonts.File.exists?("C:/Windows/Fonts/#{font_name}") or File.exists?("C:/Windows/Fonts/#{font_name.gsub(/\.otf/i, '.ttf')}") But still aerender is throwing error1. WARNING:After Effects warning: Project has missing fonts.2025-09-12T23:56:57.824Z ERROR: Reported Error/Warning in aerender: WARNING:After Effects warning: Project has missing fonts. can you please let us know, how to resolve this issue
I’m working in linear ACEScg and I’m having an issue with AE motion blur clipping the highlights of footage when it’s active and the layer is set to ADD. The elements are interpreted correctly and works just fine until motion blur is enabled. I have the element on black in the examples below. You can see the scopes on the left where the motion blur is off has very bright highlights, and when the Motion blur is on those same highlights get clipped. Luckily, Lighten does work in these shots, but Add should not be clipping source. the only change is that Motion blur is enabled. This should not be happening.
So these previews have twixtor in them, the video and the twixtpr is 30 fps but the composition is set to 60 fps, whenever I played the preview I see this random frame glitch, plzz help me
I am building an automated system, where I need to connect a lot of layers each to their own Track Matte. I can think of an expression that takes the layer names and link all to a Track Matte with a related name. Unfortunately Track Matte selection is not possible via Expressions.Would be great to have!
There are pale yellow HUDs that follow the cursor when mousing over the Graph Editor. When a layer and it’s keyframes have been stretched (via Time Stretch), the speed graph HUD shows the value (eg. in px/sec) as they would be if the layer was NOT stretched. This is incorrect and misleading, especially if the Stretch column is hidden.
In this tutorial, I talk you through the full workflow for taking a static astrophotography image and turning it into a cinematic fly-through using After Effects. We’ll be collaborating with the expertise of astrophotographer Alex Linde to bridge the gap between photography and motion graphics. What you’ll learn:Star Removal: How to use Photoshop and StarNet++ (and alternatives like StarXTerminator) to prep your image for 3D depth. Camera Rigging: Setting up a 2-node camera with a Null Object for smooth, professional movement. Parallax Backgrounds: Creating a distant starfield that reacts realistically to camera movement. 3D Particle Stars: Using CC Particle World and a clever expression to generate thousands of static stars you can actually fly through.
I recently updated Ae to version 25.2. My current projects were all defaulted to automatically open with version 2024. I went into my settings (using Mac OS 14.5) and changed to 2025 as default, but when I tick the box to "change all" it forces the Beta version as the default. How can I make the 2025 version the default? This used to work, I feel like it's an issue with this update?
Enable the Reference Layer parameter in effects to select layers from any composition in the project, allowing cross-composition layer referencing instead of restricting the selection to layers within the current composition.Also make it expression enabled. These small changes would greatly improve the compositing workflow and bring After Effects closer to a node-based compositing approach.
Please add gpu acceleration Gpu acceleration for Keylight and Matte effects. The are really slow also on powerful machines.
AE 2026 crashes when enabling "Advanced 3D" renderer if Windows "Computer Name" contains non-ASCII characters (Chinese/Korean localized versions only)Description:I have discovered a critical bug in After Effects 2026 (v26.x) where the application crashes upon enabling the Advanced 3D renderer specifically in certain localized versions if the Windows Computer Name contains non-ASCII characters (e.g., Chinese or Korean characters).System Environment:OS: Windows 10 / 11 App Version: After Effects 2026 (v26.x) Pathing: All installation directories and project paths are in pure English (default C: drive). User Account: The Windows user account name is in English.The Issue & Specificity:When the Windows Computer Name (found in Windows Settings > System > About) is set to a name with Chinese characters, the Advanced 3D renderer behaves differently depending on the application language:Chinese & Korean Versions: The app crashes immediately upon launching or switching to the Advan
Hi, I’m new to AE and I was wondering if there was a way for me to combine all of these mask into one mask. I am trying to animate this image from top to bottom but since there are multiple mask it is animating it sequentially. Alternatively is there a way to prevent multiple mask from being created when tracing a complex image?
Tenho um plugin externo de estenção chamado Brazu Motion sempre funcionou numa boa. Recentemente eles atualizaram o plugin que preciso acessar pelo navegador, porém o after 2026 esta com incompatibilidade no plugin por que toda vez que eu clico nele só carrega e faz nada. Ja configurei a aba de scripts mas nada resolveu. Gostaria de saber se alguém ta com esse tipo de problema e conseguiu resolver.
I am trying to create a video that is a seamless loop in both the visual and audio. After I export the file from after effects, the visual plays in a seamless loop, but the audio does not - there is a tiny space of silence in between. I imported the file into Adobe Premiere, along with the original audio file, and the waveforms are different. There is silence at the beginning and end of the waveform in the After Effects file, in addition to the waveform being slightly off throughout. I cannot figure out why AE is doing this or how to fix it. Any insights are greatly appreciated!
The 2 images above are a wide to a medium shot of my film. The background is 4K and there’s no problem to scale into the different shots (wide, close-up etc). However the animated characters are .mov files and if I was to simply take the composition as a whole and scale in (which would be so easy and great!) -the characters lose a significant amount of quality.If I parent the characters to the footage they will scale but at the scale they are already at in the wide shot -so for example -a character in image 1 above -the wide -might be at 30%. When I parent to the footage, the character will scale up but stay at 30% so not as good quality. What I’ve been doing is scaling everything separately with key frames -for each shot -which takes a long time with all the above characters! There must be a better way -can anyone help?!
Hello I have a shape layer with only one path. I would like to retreive the points of the path My layer :“Arrow”|_Content |_”CArrow” |_”CPath” |_Path My code comp=app.project.activeItem; shape=comp.layer("Arrow");//I try these two possibilities sPath=shape.content("CArrow").content("CPath"); sPath=shape.content("CArrow").content("CPath").path;//I also try these two possibilities sPoints=sPath.points(); //I got an error sPoints=sPath.points; //I got “undefined” I don’t understand where is my error. Could someone explain how to retreive points coordinates ?
Where is the implementation of display color space transforms via mercury transmit? My second monitor is now useless if I want to use OCIO color management. Why does it not follow the displat color space set under the compostion window?
Hello I would like to retreive the points of a path in a shape layer In a composition, I have this layer :“Arrow”|_Content |_”CArrow” |_”CPath” |_Path I create a text layer. In the source text of this layer, I write :-- Code --thisComp.layer("Arrow").content("CArrow").content("CPath").path.points();-- End code --and it works fine But if I write this code in a .jsx file -- Code -- var mainWindow = new Window("palette", "Get-Set arrow", undefined); group01 = mainWindow.add("group", undefined, "Group 01"); group01.orientation = "row"; var bGet = group01.add("button", undefined, "Get"); var comp = app.project.activeItem; WriteLn(“name : “+comp.layer("Arrow").content("CArrow").content("CPath").path.name); pointsArray = comp.layer("Arrow").content("CArrow").content("CPath").path.points();-- End code -- that I launch by File->scripts->Execute file script (not sure of the name, I’m using a non english version of After Effects), it doesn’t work anymore. The writeLn(...name
I reinstalled my computer. My previous local fonts are not available anymore. I open a project I was working on, get this message. Ok, it works. But the problem is that after I click ok, after effects is not showing the missing fonts. I have no clue which fonts I am missing and it would take a lot of work to manually set all the text layers again.
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