After Effects (Beta)
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Something in AE Beta has caused a new problem where AE freezes if a script tries to add a sampleImage expression. You can Escape out of the freeze but AE may crash. The expression ends up with a flagged error reported as ‘internal error’ but if you manually click out of the expression field it will apply and work fine. It just freezes if a script applies it.Steps to reproduce:Import some test QT, drop into a new comp. Apply the Expression Control > Color Control effect Twirl open in timeline and select the Color property Choose File > Script > Run Script File and choose the attached scriptAE will freeze. Hit Escape to unfreeze manually. But of course this utterly ruins scripts that use sampleImage to test for things like missing / dropped frames, cut points, etc.
I was watching a YouTube video of CoSA After Effects 1.1, and noticed this long-forgotten gem in the prefs:...which reminded me of a feature request I made ages ago (but has long disappeared in the transition to this new-ish discussion forum), and that is to be able to set the default keyframe interpolation mode. I often have to tediously go through many keyframes, setting them to ‘easy ease’ (F9). I know that it’s possible to set the spatial interpolation mode to linear (or not) in the prefs, but it’d be nice to bring back the long-lost option to set the default temporal interpolation, don’t you think?
The Frame.io V4 panel in After Effects (Beta)What is it?Hey friends! We’re pleased to announce that the new Frame.io V4 panel is now available in After Effects (Beta). Render, upload, share, comment, and manage feedback without ever leaving After Effects.What’s New?Unlike the Review with Frame.io panel, the new Frame.io V4 focuses on uploading from the Render Queue, rather than requiring users to set render settings from within the panel itself. Upload one or many comps to the same place in Frame.io at once!What’s Coming Later?If you’ve used our new Frame.io V4 panel in Premiere 26.2 or later, there are a few features in that panel, but are not yet available in After Effects (Beta).Playhead sync - Today, clicking a comment will jump the After Effects playhead to a comment. In Premiere, you can also sync playhead scrubbing between Frame.io and Premiere bi-directionally. It’s not in After Effects today, but we know it’s important to you. Asset import - Today, you can use Frame.io drive t
Multi-frame Rendering is here for After Effects beta users. Right now, you will have access to Multi-Frame Rendering for export only. Keep your eye on this forum, as we will be rolling out new features until we launch. Internally, we have been testing a representative sample of projects with a suite of hardware configurations, and we are excited to finally put this feature in your hands and get your feedback. Test your unique projects on your own hardware so we can ensure that our performance updates benefit all of our customers and meet speed and quality metrics before we launch. Beta testing of Multi-Frame Rendering will last a little longer than some of our other features because we currently do not support Multi-Frame Rendering in Preview, Motion Graphics templates, Dynamic Link, Adobe Media Encoder and AERender Command Line Interface. Check out the blog and FAQ post to learn the following: What is Multi-Frame Rendering? What factors influence performance? Whi
Hello, motionkind! Now in After Effects (Beta) build 26.0x40 and later, we are introducing two improvements for expressions & scripting. Quickly find the keyframe or marker before or after a given time, without writing lengthy, repetitive logic. Read the current text and the full list of dropdown menu items, so you no longer need to keep duplicate strings in your expressions just to show the text from a dropdown menu. previousKey() and nextKey() in JavaScript expressions This Beta build introduces new expression methods to quickly get the keyframes or markers before or after any given time: Property.previousKey(time): Returns the keyframe or marker at or before time. If none exist before time, returns the first keyframe or marker. Property.nextKey(time): Returns the keyframe or marker after time. If time is after the last, returns the last keyframe or marker. These new methods are only available in the JavaScript
Using text in the beta version has become impossible for. It types out right to left instead of left to right. Resetting the preferences seems to work at first, but then it goes back to writing backwards.
Steps to reproduce: 1. ... Result: ...Expected: ... System info Application: After Effects (Beta) v26.3.0.75 OS: Windows v10.0.19045, RAM: 127.70 GB GB, CPUs (logical): 28I use extendScript to code relinking 3d models (glb).. This works in 2026 but not in the beta. In After Effects Beta, FootageItem.replace(File) fails for GLB/3D Model footage with the warning: “Cannot replace a 3D model with this file.” The same GLB can be imported by script with app.project.importFile(), and the same GLB can be replaced manually using Replace Footage > File. The issue appears specific to scripted FootageItem.replace(File) for 3D Model footage. I am wondering if it is a bug or you are no longer supporting it. You can run this test script to see what I am talking about. (function testReplaceOnlineGLB() {var item = app.project.activeItem;if (!item || !(item instanceof FootageItem)) {alert("Select one online GLB FootageItem in the Project panel first.");return;}var f = File.openDialog("C
New in After Effects Beta 26.3x34: Modernized Effect Controls Panel After Effects has a long and storied history, and a lot of today’s UX still sits on a legacy framework. That foundation has made it harder than we’d like to fix bugs, ship new ideas, and keep panels feeling fast. We have been reimagining what’s under the hood for the Effect Controls Panel to make the experience easier to evolve, more reliable, and genuinely better to use. With that in mind, we have been working to modernize the underlying framework of the Effect Controls Panel. We are essentially rebuilding it from the ground up. This is the first stage of a larger project to modernize the UX framework of After Effects. What is changing? For now, the panel will look nearly identical to the existing version and retain all current behavior and functionality. However, this architectural shift allows us to deliver incremental improvements to the AE user experience moving forward. You may already notice a few subtle chang
When you reopen file with torus or sphere mesh with sbsar meaterial texture, taht meshes does not display materials. Cube mesh is applied and displayed correctly. To see material on the sphere or torus I have to manually change material to other and switch back to the initially applied.GPU 5070 Ti.
Latest Beta.Using a bunch of presets that I always use.None of my exports with alpha render with an alpha channel.Is there a new setting that must be enabled to render the comp with alpha.I can see alpha in the comp viewerIn export settings I have RGB+Alpha selected.I’m using my own presets that I’ve been using for the last 6-7 years - none of the test renders have an alpha channel :o
It is only when exported with clips that have disabled color management. I added my own technical LUT and then color graded on top. When I export with Premiere’s automatic color management settings, it renders just fine. Working with 6k files. Steps to reproduce: 1. ... Result: ... Expected: ... System info Application: Premiere Pro (Beta) v26.3.0.71 OS: macOS v26.3.0, RAM: 64.00 GB GB, CPUs (logical): 12
We’re excited to introduce Object Matte in the latest After Effects Public Beta (26.2 build 27) — a major evolution of the Roto Brush workflow.Object Matte shifts rotoscoping from a brush-only workflow to a hybrid approach that combines single-click AI subject selection with precision refinement and intelligent propagation over time. Built on the same AI technology powering Premiere Pro’s Object Mask workflow, Object Matte delivers faster, more intuitive results with significantly less manual effort. What’s New in Object Matte?The Object Matte suite includes four core tools designed for speed, control, and flexibility.Object Selection Quickly isolate objects in your footage with one-click or marquee-based selection (rectangle or lasso). This tool leverages advanced segmentation logic for accurate propagation across frames, reducing manual effort for complex scenes. You can access Object Selection by clicking the icon highlighted in blue. You can select an object in your comp by clickin
Your new Object Matte just got more interactive. With the new Live Update feature, your Quick Select and Selection Brush strokes are reflected in realtime as you paint, so you can see exactly what's being selected without waiting for a refresh. It makes the selection process smoother, faster, and far more intuitive — letting you refine your mattes with better precision and stay in your creative flow. This may look like a small update, but we think it makes a huge difference — and we'd love to hear what you think. Give Live Update a try and let us know how it fits into your workflow. If you run into any issues or have thoughts on how we can make it even better, please share your feedback — your input directly shapes where we take this next.
The middle mouse button isn't working in the effects control panel anymore. In the latest After Effects Beta versions, you can no longer pan around by clicking the middle button in the Effects Control panel.
After Effects Beta timeline Modes column becomes visible in header but unusable/collapsed in rowsIn After Effects Beta, the Timeline panel shows the Mode column header, but the actual blend mode dropdowns for each layer do not appear or remain clipped, even when the timeline columns/panel are stretched wider. The Track Matte and other switch columns remain visible, but the Mode controls are not accessible.Expected behavior:When the Mode column is enabled, each layer row should show its blend mode dropdown, such as Normal, Multiply, etc.Actual behavior:The Mode header is visible, but the row controls are hidden/collapsed/clipped and cannot be revealed by resizing the column or panel.Things tried:Dragging the column/panel wider Toggling Switches/Modes Using the exposed Switches command Checking timeline column layoutEnvironment:Impact:The user cannot access or change layer blending modes from the Timeline panel even though the Mode column appears enabled.After Effects Beta macOS Timeline
the. other weights seem to work fine, just not when trying to change the width on extra bold italic. it changes to extra bold (not italic). I can change the width in the type properties, not in the variable font settings
Hello AE beta users! Version 26.3.058 of After Effects Beta introduces scripting APIs for Parametric 3D Meshes. These new APIs enable you to use scripting to create and customize the six types of parametric 3D meshes introduced in After Effects 26.0: cube, sphere, plane, torus, cone and cylinder. The new Parametric Mesh menu Whether you want to create precise data visualizations or just fill a comp with dozens of colorful cubes and spheres, scripting makes it easy. New APIs Check layer type Layer instanceof ParametricMeshLayer Description Enables the script author to check whether layer is a parametric 3D mesh layer. Type Boolean; read-only. Create mesh layer LayerCollection.addParametricMesh(name, parametricMeshType) Description Creates a new parametric 3D mesh layer. Parameters Parameter Type Description name String The name of the new layer parametricMeshType Parame
When using the object matte brush, it is cumbersome to find the Freeze button at the far right of the layer window. since I have 2 comp windows side by side open. could have the Freeze button avail in the Effects panel with the Object matte effects?
In After Effects Beta 25.1 Build 36, we are pleased to announce Quick Set Anchor, a more efficient way to change the anchor point on your 2D layers to any of 9-commonly-used-points — all the corners and centers of your layer’s edges. And it's available both from the Properties Panel and anywhere else by keyboard shortcut! Quick Set Anchor can be launched by selecting a layer (or layers!) and clicking the new Anchor Point icon next to the Anchor Point property in the Properties Panel, creating a temporary pop-over Quick Set Anchor Dialog that allows you to click your preferred anchor point location, automatically close the dialog, and be on your way! Besides the Anchor Point button in the Properties Panel, you can also bring up the Quick Set Anchor Dialog by using the keyboard shortcut Shift + Tab to create the temporary pop-over right below your mouse, ready for you to click your anchor point of choice without taking your eyes away from your comp content. Press the shortcut. Cl
Hello everyone, With After Effects (Beta) build 24.3.0.20 and later, there are now several new scripting attributes available for Box Text layers. These new attributes—listed below—control how and where your text is arranged and aligned inside of its box, and are not currently available in the UI.We need your feedback on how these new options might be put to use in your projects and where you would expect them to be found in the interface of After Effects. For those of you familiar with Illustrator, most of these new attributes are equivalent to the Offset and Align options found in the Area Type Options dialog.The new attributes for Box Text are: Vertical Alignment — The existing default value is always Top, but in Beta, you can now use TextDocument.boxVerticalAlignment to set the alignment to Center, Bottom, or Justify. Justify will equally space out the lines in the vertical space of the text box. First Baseline — This controls the distance between the top of the text box and the b
Hello AE Beta users,We have a very fun new feature for you to try in After Effects beta 26.2x31: Parametric Meshes now support displacement of Substance 3D Materials. Displacement uses the material’s height data to push the mesh’s geometry into 3D space. It can add a subtle texture to increase realism and dimension or turn simple shapes into complex, detailed models. Substance 3D materials with displacement can take a simple 3D shape from this:to this!A complex 3D material of stained glass windows in a stone wall applied to a sliced 3D cylinder meshIn addition, Substance 3D materials that include emissive textures will now render correctly, creating the glow visible in the stained-glass windows above or this fracturing planet:Material with both displacement and emissive propertiesNote that Advanced 3D doesn't support true emission; the material will light up, but it won't cast light onto other objects. Getting StartedApply a Substance 3D material (SBSAR) that supports displacement to a
SVG content on the operating system clipboard copied from Illustrator and other applications can now be pasted into an After Effects project via the Edit -> Paste menu. The contents will be imported as native, editable shape layers that are ready to animate. Copying from IllustratorIllustrator support requires the Clipboard Handling preference "Include SVG Code" to be checked in the Illustrator application preferences. Pasting into After EffectsIf no Project is open in After Effects, when SVG content is on the clipboard, Edit -> Paste will create a new Project with a Composition containing a Layer with the SVG content.When pasting into an existing Project when no Composition is selected, a new Composition will be created within the current Project containing the pasted SVG content. With a Composition currently selected in After Effects, the SVG content will be added to a new layer within the selected Composition. Known limitationsSVG Text will need to be converted to curves bef
Custom Shortcut - Unable to set SHIFT + N, where N is an integer from 1-6. I’d like to be able to use SHIFT + N to navigate Comp Markers; like in the good old days. FWIW, 1-6 are already set up for the 3D Gizmo - so, I was hoping to use the SHIFT + N for navigation purposes. So, it seems like the system locks shortcuts SHIFT + N (N=1-6) for navigation even when the user has selected to use 1-6 for 3D Gizmos.I can get the shortcuts SHIFT + M (M=7-9) to work for navigation purposes. This is super-weird wildly awkward to delimit the application’s features in this manner - is there an easy way to workaround this via a PREFs TEXT File? TIA
Script UIs are taller in Beta Build 26.3.0.045 - either the font or gaps are bigger - should be easy to test on your end by opening up the same script in V25 and V26. I’m here if you have Qs.TIA
Quick Apply was released in After Effects 26.2. Ongoing improvements will be posted here as they are made available in the Beta builds.Hi all!We are very excited to unveil Quick Apply in After Effects (Beta) 26.2.0.30 or higher. Quick Apply is a search box that puts every effect, animation preset, and menu command right at your fingertips. Type a few characters, pick what you want, and apply or run it. It’s that simple.Effects — Search by name or category and apply to the selected layer, or create a new Solid or Adjustment layer with the effect already applied. Animation Presets — Search and apply text presets and other animation presets to the selected layer, or to a new layer or adjustment layer. Menu Commands — Search and run any top-level menu command, including access to blending modes, installed scripts, and preferences.Showing result for “glow” in Quick ApplyTo open the Quick Apply dialogEdit menu > Quick Apply Ctrl+Enter (Windows) / Cmd+Return (macOS) — the shortcut can also
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