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I have noticed something interesting when I have a character that has head and body turner on. When the camera is off, the lip sync for the audio from microphone source is perfect. When I turn the camera on, the lip sync is almost non existent. I have disabled the audio from my phone since I am running Iriun on computer and phone. Is there something in Character Animator that could be causing this issue? Puppet is a waist up character with three views, frontal, left quarter and right quarter. Any help would be appreciated. Thank you.
I have a character whose arms are palm back when they are at his side and as he lifts his arms over shoulder height his arms should swap to palm facing us. Instead they switch randomly at all angles. Strange this is that my first attempt was successful.
I'm trying to figure out how to best rig a character's tail so that the base of the tail moves with the waist, and the bottom of the tail has ground detection and/or cannot go below the feet/ground.
I have created my own puppet but I notice the lip syncing has a slight delay when I'm talking. How do I fix this?
Hello, I have been working on a series of character animations for the past week. Today I opened Character Animator and my character has been transformed into what appear to be the color bars that once showed up at the end of a VHS tape. What do I do?
Hello! I have a question: how can I improve the image quality of the scene and puppet in Adobe Character Animator?When I zoom in using the camera during the animation, the video starts to show pixels and the quality noticeably drops. This really affects the final result and is a bit frustrating. Is there a way to avoid this?Should I use vector graphics, increase the scene resolution, or are there other recommended methods? Thanks in advance for your help!
Bonjour! Et ce que je peux prendre un peronnage de characterAnimator gratuit et l'utiliser dans des vidéos ou y a t'il un droit d'hauteur? Merci de votre réponse!
im new to adobe, i have the 7 day free trial of all apps subscription. i cannot use the pro mode of character animate even though every time i open the application, it says i already have the subcription. ive tried quitting and restarting both the computer and installment to no avail.
help! I have Character animator 25.0 and I've tried 3 x different Web cams. My face shows up but the puppet doesn't move. The mouth moves with the audio but no blinking, head moves etc. I've tried the common troubleshooting but nothing is working 😞
Please help me before I lose my mind!I’m having trouble with my puppet in Character Animator 25.I’ve made the head independent, added a neck handle, and aligned the origin, but the head either: Falls off or floats when set to independentOr won’t move at all when properly attached Or when I link face behaviours it hangs off I’ve followed all standard rigging advice — but the behavior still fails please send advice!
Hi Adobe folks. Here I am again, this time in English, to see if you'll pay attention to me. As I reported in two posts, Character Animate's lip sync is not working. Once again: The playback needle runs, but the viseme freezes. This means that while the audio is playing, the character's image is frozen in a single viseme, instead of changing as the audio words change. What are you going to do about this? I've noticed that it's been a long time since any Character updates have appeared on the platform, which gives me the impression that you don't care much about this software. Well, for me, as a customer, I can say that the software is very important and that I pay a monthly subscription to Adobe to have a good product with me, so if you could give a little attention to your product and your customer, I would be very grateful.
Hi everyone, I have learnt a lot now with all your help and samuri on youtube. I have different hands in a swapset which is working but I didn't latch them because I can just change them easier when I want. However I recorded a motion of the left arm and swapped a hand holding down my trigger key part the way through. I then did the same process with the right arm. If I play the recording both arms move at the same time which is what I wanted to achieve as I can't drag them both. The default hands change to a point part the way through the recording which is what i want for a pointing replay with both hands. But when I select the two dragger recordings and save the replay as a trigger, when I press the trigger key the replay reverts back to only showing the default hands. I'm sure I'm not using the best process to have a recorded action to make both arms raise up with default hands and point on the way up?
A few years ago I remember dropping an audio onto a puppet on my iphone, using an app? or maybe a link on adobe website? and it would lip sync to the basic puppet. Anyone remember how to access this or if it's even available? Sorry for the cryptic memory of this experience.
Outro erro que está havendo: O Software trava em um viseme, enquanto a reprodução continua, tanto na velocidade normal do playback/Recording Speed, como numa velocidade menor. Tá impossível fazer um Lip Sync decente. Por favor, reparem esse bug! Obrigado.
Olá pessoal! Por favor, verifiquem o que está havendo com o Character. O "LipSync" está horrível. Não estou conseguindo fazer ajustes manuais. O Software não está condseguindo ler todas as letras. A reprodução está atrasada, o que torna impossível corrigir o Lip sync. A tarefa já era difícil para nós, usuários que não são falantes da língua inglesa, imagine tentar fazer isso com uma agulha de reprodução que pula as letras e sílabas. Por favor corrijam esse problema. Obrigado.
Hi everyone, sorry to be back again asking, but hopefully one day I can be answering too and helping others. I have lipsynced my puppet and throughout the scene for the song I thought I was trying to keep it simple by just changing background images for different verses. However are some verses I want to change my puppets X and Y position because it's in from of key elements in by background. Every time I change the X and Y of my puppet it has the new position throughout the whole scene. I then tried creating it on a camera timeline but that didn't work. What is the best way? I could split my lipsync, verses, and backgrounds into separate scenes but this seems long winded and a step backwards. What is the best way?
Hi everyone, I have two characters in a scene. One I created myself and one downloaded from adobe. My own character keeps randomly doing a smile even though I disable lipsync in behaviours. My character also smiles when I silently mouth hello but any other speech or mouth actions it does what I want and stays on default mouth. the adobe character is fine. What could I be missing if microphone and lipsync are turned off and it's still doing a smile? Thank you for reading.
I want to create a few seconds of a puppet saying a few things in a transparent background. This is so I can export the video to my video editing software and I can add a few other things to show as background.
I am just starting and it is disconcerting that the list of projects continuously grows. Close is greyed out. Is there anyway to close a project?
Hello,I’m having trouble getting Adobe Character Animator to detect my camera. I’m using a notebook that has a built-in camera, which works fine with other programs. I also tried using an external camera, but I keep getting the same message: "Waiting for camera".I’ve already checked and granted all necessary permissions for the camera, and I tried uninstalling and reinstalling Character Animator, but the issue persists.Could you please help me resolve this?Thank you!
I created a character in Puppet Maker and it has some great poses and replays. The character is a Left Quarter view and I would also like to create a Right Quarter view. I know I can just duplicate and flip it horizontally in Photoshop to create the look, but the rigging, replays, and poses are lost. Is there an easy way to flip the character and preserve these elements? If I also create a Frontal view, is there a way to apply poses and replays from the Left Quarter view to the Frontal view?
i'm trying to create a puppet and have done with some success, but it's not exactly what i want and i cannot figure out how to do this. In all honesty i'm not 100% sure how i've got it working at little in the first place. Currently i have several 'moving' parts to my puppet. I can get the mouth to respond to audio which is great, but when i watch the recordings back the shapes do not follow the words i'm saying. I'm trying to get the puppet to lip sync with the camera but it's just showing me all of the mouth layers at the same time. The layers are assigned to the corresponding tags. i also have a pair of goggles that i want to move with my eyebrows, but only up and down not across the whole space. i also have a stationary cat and dog in the image that are currently breathing but i'd like them to blink randomly too. Help please 🙂
Hi I'm problems with my walk cycle, the arms and legs are bending the wrong way. I can change the elbow bend for the arms but I'm not sure what to do with the legs. I've also tried moving the knee but it doesn't make a difference. This is the output photo when. The arms and legs are going the opposite way for some reason.
Hello, has the development of this application been stopped? We haven't received any updates for a long time and no development has been reported. I hope it hasn't been stopped. We are doing very successful work with this application. And it is a really useful application. We made about 3 thousand minutes of animation with this application and we really saved a lot of time. If Adobe wants, we can send examples of our work.
Trouble Rigging a One-Piece Rubber-Hose Arm (Shoulder Won’t Stay Attached)Body:Hello everyone, I’m new to Character Animator and having a lot of trouble rigging a one-piece “rubber-hose” style arm. Here’s what I’ve done so far: Artwork setup (Photoshop):My arm art is a single layer/group called “Left Arm” (no separate upper/lower segments).I imported the PSD into CH and switched to Rig view. Initial rig attempt: Added two Arm IK handles: one at the shoulder and one at the wrist.Tagged the shoulder handle as Fixed Handle so it should stay attached to the body.Tagged the wrist handle as Draggable. Problem: When I switch to Scene and drag the wrist, the entire arm comes off the shoulder instead of bending in between. I’ve tried adding mesh-warp pins at the mid-arm, adjusting mesh shape (Rectangle vs. Contour vs. Legacy), expanding the mesh, and toggling behaviors on/off, but nothing keeps the shoulder anchored reliably. What I’ve tried from other threads
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