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I haven't been able to export this material I made. Every time I try, it stops the export and gives an error symbol. It finally worked when I tried deleting the Clone Stamp Layer. That doesn't solve my problem since I need that layer but hopefully explains something of the issue. I'm using version 5.0.1 on Windows 11.
Hi, so I've never used Sampler before so I'm not sure if I'm doing something wrong, but I can't get anything to show up in the viewport, except this black and white grid. I've tried using different mesh presets, adding materials and lights, but still nothing. I have the latest version of Sampler and the latest NVIDIA update. I also have a GTX 1060 so maybe my hardware is just too old? But I've encountered no issues with any other programs, like maya, unreal, or other Adobe programs. Thanks for reading all this! hopefully someone more knowledgeable than me has an idea on how I might fix this!
What would cause a failed export? Material renders and performs correctly in the application... Its a simple material stack.
Your update broke my Sampler again.Before, the program wouldn't open, but now it shuts down the entire PC, blue screen.Windows 11, RTX 3090, 128GB of RAM...All Updated drivers.What's the problem this time?How frustrating. When will the fix come out?
Hello,I wanted to try and use new Substance 3D Sampler 5.0.0 because there is new features in that.I am using AMD Radeon RX 7900 XTX with drivers version 25.3.1Substance Sampler is crashing od startup. Windows Events show me the Sampler have problems to access to some file or memory of filename amdvlk64.dll and its look like its library for vulkan drivers. There is an error event:Error 3/16/2025 8:03:56 AM Application Error 1000 Application Crashing Events "Faulting application name: Adobe Substance 3D Sampler.exe, version: 5.0.0.0, time stamp: 0x67ac6c30Faulting module name: amdvlk64.dll, version: 32.0.13031.3015, time stamp: 0x67b7677bException code: 0xc0000005Fault offset: 0x000000000014e5ccFaulting process id: 0x264CFaulting application start time: 0x1DB963931CA9A90Faulting application path: C:\Users\GPUVM\Desktop\Shared\Adobe Substance 3D Sampler\Adobe Substance 3D Sampler.exeFaulting module path: C:\Windows\System32\HostDriverStore\filerepository\u0413647.inf_amd64
Tried several times to update to the latest version (5.0), and every time it got stuck at 94%. Upon cancelling, it got stuck again, and I had to force quit via Task Manager.I uninstalled it succesfully, deleted the corresponding folder in AppData/Roaming/Adobe, and tried to do a clean installation, only to get stuck again, repeteadly only this time it was on 88%. Cancelling the installation led to the process getting stuck once more.I'm running Win10 on a 3970X, with 64gb of RAM and a GTX1650, which uses the 560.94 drivers, and therefore shouldn't conflict with the process, as stated in another thread regarding the latest NVidia drivers.Running out of ideas, any suggestions are welcome.
I am new to Substance 3D, curious if anyone else has encountered this issue. attempting to make a model from images. New project --> Get content --> 3D capture, and navigate to import 10 images (all in the same folder), they import okay, but appears as 10 separate photogroups (not in a single photogroup). "Submit" then generates error when generate mesh and aborts. Curious if anyone seen this behaviour also and knew how to prevent or a workaround. Many thanks! Version of the app 4.0.0Platform and OS version Windows 11Basic steps to reproduce the problem aboveExpected result and actual result trying to prodcue model from images
opening up the app first time since update, all materials are black, nothing showing whether using starting assets, image to material ai etc.. set to use correct graphics card in Nvidia (1070) Please help, as auto renewal is coming up soon, I am paying for a product that no longer works. Thanks.
Hello, Is it possible for Crop tool to support more different channels? At the moment there are only a few: basecolor,normal,emissive,roughness and up to opacity. In total 9 channels. Is it possible somehow to add additional channels that will work in Crop Tool? For example, I would like to be able to work on Specular, Gloss, Translucency channels. But at the moment I have to crop everything beforehand in Photoshop but I would like to do all operations in Sampler. I'm using sampler 5.0.0
I saw in a friend's Window's machine too, Sampler in 3D Capture workflow does not render any images and shows Focal Length in pixels units (instead of mm) in the menu. Either an OS issue, or a bug?
Hey! I downloaded 3D Substance Sampler 4.3.2 but am not able to use the 3D Objects Feature. I'm using a Mac with Ventura 13.2.1 so I belive I should be able to use this feature according to the documentation. When I look at the 'Hardware Information' in 3D Sampler it says Mac OS Unknown version. Any help as to why I'm currently not able to use 3D object fearture would be greatly appreciated.
I want to convert a normal map to a height map. but adding a normal to height filter only gives my "Unsupported Layer - Can be removed". Because i ran into this issue i googled on how to use this filter, because the online help is really bad. And i found a video where the normalmap is imported as texture and the filter is added and it works. - I only get this error. not sure if this is broken in the programm.im using sampler 4.5.2
Hello,I am encountering an issue while attempting to create a 3D model. I consistently receive an error message indicating that my images could not be aligned properly. Unfortunately, this affects the majority of my images—only 5 out of 42 aligned successfully during my last test. Despite multiple reshoots, I have been unable to create a model. For context, I am using a Sony A1 camera in a professional studio with consistent, even lighting. I shoot with a tripod and a turntable, along with a stand for the product. All photos feature an unobstructed white backdrop. The images, saved as JPGs, have been processed both with and without masks. I have also experimented with normal and high-precision alignment, as well as default and sequential photo ordering, but none of these approaches have resolved the issue. Additionally, I have tried uninstalling and reinstalling the program. I am currently using version 4.5.2. Could you please advise on how to resolve this issue?
My partner and I are experiencing crashes that has caused a popup on Sampler startup that lets us file a bug report, however we notice that the auto-response is coming from contact @ allegorithmic.com and we wonder if you are receiving the bug reports? Windows 11 23H2 22631.4037Sampler 4.5.1 Thank you!
Hi,I have just installed the latest version, 4.5.0 (before doing this I uninstalled the previous version 4.4.1 and restarted my pc).The release notes mention that the following issue is fixed - Applying a Dirt filter on top of Image to Material generates a black normal. However I am getting the exact same results I was getting previously (a black normal map when applying the dirt filter to Image to material... also a black normal when appllying the dirt filter to a material downloaded from the asset store.).Here is a link to my previous thread... https://community.adobe.com/t5/substance-3d-sampler-bugs/dirt-filter-normal-map-issues-v4-4-1-windows-10/idc-p/14744580#M462Thanks
Have the Surface Relief presets been removed in 4.4.1? I've seen them in tutorials but they dont show up for me.
Hi,I thought this had been fixed in the latest version... but have just found another bug with it. When I create a material using image to material and add a dirt layer... the normal map ceases to exist. (see attached images).I was just following the "How to Use Generative Tools in Sampler for Fast Iterations" video on youtube https://www.youtube.com/watch?v=YD3tPlO5h3gIt works on the video when he adds the dirt filter (go to 4:04 to see). However, it says the filter needs to be updated, which shows that the video example uses the previous version of the dirt filter.Can you please test and confirm this is not just happening at my end.Thanks.
Good day, I have a problem with Adobe Sampler. All images prepared according to the specifications, however, I still get the error " An error occurred while processing dataset". I have a video, I can send. Please help me and fix it. I sending video - https://we.tl/t-pg7f3wGNGl Thanks
Hi,I have found that some materials from the Substance 3D Assets site which I was able to import in previous versions of Sampler are now failing to import using all of the following methods...1. Drag the sbsar from Windows explore into the 3D view2. Drag the sbsar from Windows explore onto the layers panel3. Drag the sbsar from Windows explore into AssetsYour assets panel4. Add the material using the + button in the assets panel.No errors appear on screen, pc does not freeze or hang. Its like trying to add the material is just ignored. As mentioned, this is the case with some materials, not all. For example, Chipped Off Paint SteelDOES work...https://substance3d.adobe.com/assets/allassets/bc84bc401cecfa282de1a6c66c14591989c5ebf4?q=chipped%20off%20paint&sort=-searchScoreBurnt Metal does NOT work...https://substance3d.adobe.com/assets/allassets/f4dd8150fba15cc143eb426050b14e5100c15729?q=burnt%20metal&sort=-searchScore Can you please tell me why this
Hi,I imported an image to the 'Your assets' section in the assets panel and used it as a pattern on a material, saved the .ssa and closed Sampler.Not happy with the image I imported, I proceeded to make further edits to it in Photoshop and overwrite the original version of the image.Opening the .ssa file again I noticed the image had not updated in the 3d viewport, 2d viewport, or when exporting the PNG texture. Right clicking on the image asset in the assets panel brings up the path where the asset is stored.... C:\Users\username\Documents\Adobe\Adobe Substance 3D Sampler\yourAssets. I then closed Sampler and overwrote the image in this folder with the newly edited one.When I opened Sampler again I saw this still did not update the image asset. I cleared all cache files (both textures and thumbnails), closed Sampler, reopened the file.... and STILL it was using the original version of the image (both in the viewport and exported as a PNG texture).Then I noticed that th
This is what I got: from this source image (png) Default settings, just opened Sampler, dragged image onto the sphere, picked AI image to material, default settings. Not only material is broken, it uses arbitrary resolutions - I selected 2k for document size, input image is 2k, yet it used 5k for image and I can't change it - it's greyed out:
I have tried adding the updated dirt filter to fabric but it isn't visible when added as a layer. I know there has been issues with this filter recently, has that been fixed now? Otherwise if I have my settings wrong please advise 🙂 Have included images to show before and after filter is the same. I am on 4.4.0 but I updated the dirt filter when prompted
Hi, I am receiving this error message every time I add a filter like Dirt, Water, Color variation or color replacement. Imposible to create a material. I am working with a Mac Studio M1 ultra. I have deactivated the option of GPU in the seccction of Machine learning of preferences. Could you please give me info to solve the problem. Thanks in advance.
Whne trying to open a file in Substance Sampler , either directly from the file, on the recent list or using the file open command Substance Sampler closes. I would prefer to avoid recreating files. I also just had a problem with the Beta version not importing a custom filter. I've attached my log for refernce. Also, the eyedropper is not working on my extended display, it will only show black regardless of the color I'm over.
Hi guys !The new feature Text to Texture works fine, however i get message " Something went wrong, Please try again later. " when using Image as reference. Anyone encountered this issue ?
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