Design the future of fashion, win Firefly Pro 👗✨
Premiere (Beta)
Recently active
Welcome to the public beta of our brand new Color Mode! This is a colossal release that's been years in the making, months in private beta, and now we're excited to share it with you. Here's all the most important information to get you started.Resources for Learning About Color ModeGiven how new this is, we've prepared the following videos and articles to get you up to speed on Color Mode as quickly as possible. Color Mode Announcement Video Color Mode in Premiere Page Color Mode Training Course Frequently Asked Questions Videos HelpX ArticlesAbout Color ModeColor Mode is a brand new approach to color grading created specifically for the needs of editors. It's been designed to be an accessible, fast to learn, and efficient environment for making every clip in your sequence look its best right inside of Premiere. However, Color Mode has also been built to provide the full functionality necessary for users at every level to make highly detailed improvements as well as the broad stylisti
Hi everyone! As a dialogue editor, I've always chased the same thing: the tool that gets me the best-sounding result in the least amount of time, and the most control over my dialogue, whether I recorded it myself or it came back from set in whatever shape it happened to be in.For years, the answer meant reaching for a few different tools. One to make the voice sound better, another to wrestle down the background noise. And production audio is never just "speech." There's ambience, there's music, there are effects, all baked into the same recording, and that's exactly what makes cleaning it up so hard.This is where Enhance Audio comes to shine. In the same spirit as what we showed at MAX Sneaks last year, it hands you control over the ambience, the music, the sound effects, and the dialogue, and lets you rebalance every stem as much as you need. That's what makes it one of the most powerful noise reduction tools in Premiere today.For a couple of years now, the one thing you've told us
Hey everyone! One of the oldest, most persistent things you've asked us for just landed in Premiere Beta 27.0 (Build 29): New Audio Stretching Modes.Here's the pain we're finally going after. If you've ever needed to re-time a line of dialogue or pull a music bed to fit, you know the drill. You change the speed or duration in Premiere, listen back, and it sounds like a chipmunk or a robot. So you give up, round-trip the clip out to Audition, get a clean render over there, and bring it back. Every single time. That detour has been the default for years, and it breaks your flow for what should be a two-second edit.This changes that. We're introducing new stretching modes that hold pitch through speed and duration changes without the artifacts and the processed, robotic quality you get today. Re-time the clip, keep the pitch, keep the character, and stay on your timeline the whole time.What's New?You now get a choice of stretching modes right inside the Speed/Duration workflow you already
Hey everyone! We're excited to share a new addition that just landed in Premiere Beta 26.5.0 Build 66: iXML metadata right in your audio clip headers and source monitor. Production sound carries a wealth of metadata, and now you can see it without leaving the timeline or the source monitor.What's New?When your audio has iXML metadata, Premiere now surfaces it directly on the clip header. No more digging through panels or cross-referencing sound reports to know what you're looking at. The same metadata shows up in the source monitor too, displayed at the level of the channel labels, so you can make sorting and selection decisions before a clip ever hits your sequence. It's a global setting, so once you turn it on, it applies in the timeline and the source monitor.Where to find itThe control lives in Settings > Media, under a preference called Show iXML metadata in audio clip headers and source monitor. Flip it on to display the metadata across the timeline and source monitor and flip
Hey everyone! A new quality of life feature just landed in Premiere Beta 27.0 Build 39: color labels for timeline track headers. If you've ever wanted an at-a-glance way to tell your tracks apart on a busy timeline, this is for you.What's New?You can now assign a color label directly to any track header, video, audio, or caption track. It works just like clip labels: pick from any of your project's 16 label colors and apply it to the track itself. This colors just the track header, not the clips sitting on that track, so your timeline stays readable without re-labeling everything on it. Where to find itRight-click any timeline track header and choose a color label from your project's label colors. Click the swatch to toggle it off if you want the track back to no color, and click again to reapply a color. Track Header right-clic menuClick the swatch to toggle it off Why this mattersOn a timeline with a lot of tracks, it's easy to lose track of which is which, especially once you're jug
Editors can now generate images in the context they need it. They can describe the image they need, guide the results further using reference frames pulled from their own footage, and generate images that match the look, subject, or composition already established in their edit all using Adobe Firefly or supported partner models. Select a range, choose your model, add optional reference frames, describe what you want, and Premiere inserts the generated image into your sequence. Generating Images Select the Generative Media Tool from the Toolbar Drag across any video track or double click a gap to select the duration you want to generate. Select your model, select any reference images, enter your prompt and generate. The Generative task bar supports Adobe Firefly Image Models and Partner models. The default model on the Generative task bar for Generate Image is Gemini 3.1 (Nano Banana 2)You can use multiple reference frames per generation. Input frames can be sampled from
We’re excited to introduce a new generative workflow in Premiere. The new Generative Media Tool lets you generate sound effects and video exactly where you need them, directly in your timeline. Simply select a range in your timeline, describe what you want, and you can generate media directly into your edit. Whether you need missing ambience, a custom sound effect, b-roll, a cutaway or an establishing shot, you can stay focused on editing without switching applications. To add the visual context of your project, use the eyedropper to sample reference frames without leaving the timeline. Generate Sound Effects in ContextNow you can generate custom sound effects directly in the Premiere timeline.Select any audio range, describe the sound you want, and generate multiple variations that match the duration of your selection.Need more control? You can use your voice to guide the timing and intensity of the sound effect, making it easier to create sound effects that feel natural in your ed
Hey everyone! We're excited to share a new dialogue tool that just landed in Premiere Beta 27.0 Build 39: Audio Leveling. It analyzes a dialogue clip and automatically writes volume keyframes that even out the level, so your dialogue sits at a consistent, balanced loudness without you drawing automation by hand.What's New?Audio Leveling listens to your dialogue clip and rides the volume keyframes for you. It detects where the level jumps too hot or drops too low, then lays down clip volume keyframes that attenuate the loud spots and lift the quiet ones toward a steady target. Instead of one static volume adjustment for the whole clip, you get moment-to-moment level balancing that follows the performance. And because the result is real keyframes on your clip, nothing is locked in. You can nudge, reshape, or remove any of them just like keyframes you drew yourself. Where to find itSelect a dialogue clip and you'll find Audio Leveling inside the Loudness module of the Essential Sound pane
Hey everyone! Sync to Video just landed in Premiere Beta 27.0 (Build 30), and it's small enough to miss and big enough to change how you use Generate Sound Effects. It's really the next input we've handed the tool. First you told it what you wanted with text. Then you could shape the timing with your voice using Record a Guide. Now Premiere can watch the footage and time the effect to what's happening on screen for you.What's New?Sync to Video lets the picture drive the result. Instead of placing or timing your effect by hand, you let Premiere read the footage in your selection and match the generated sound to the action in frame. Type "dog barking," and if there's a dog barking on screen, the effect lands on that bark.Think of the three inputs as doing three different jobs. Text says what the sound is. A voice guide lets you perform the timing and intensity. Sync to Video reads the action straight off the picture, so the hit lands without you tapping it out by hand. Sync to Video for
Hey everyone! You know the moment. Picture's basically there, the scene is dead quiet, and you can already hear what it should sound like. Getting that out of your head and onto the timeline is the slow part. And on the flip side, sometimes you're staring at a silent scene with no idea where to start, and you just need something to build from. That's the whole reason for Generate Soundscape, and it's live now in Premiere Beta 27.0 (Build 30).What's New?Select a range in your timeline and Premiere "listens" to the picture, then builds a soundscape that moves with it. It creates two background layers and two foreground layers, all landing where the action does. And you're not stuck with one baked-in mix, you get four editable stems. Regenerate a layer until it clicks, nudge one that's almost there, or rebalance the whole thing.If you've used Generate Sound Effects, this picks up right where that leaves off. Generate Sound Effects hands you one sound; Soundscape hands you a whole bed, wit
Hey everyone!We're excited to share that Generate Music is now available in Premiere Beta 27.0 (build 22), powered by the Firefly Music model. It brings AI-generated background music right into your timeline, so you can score a scene without ever leaving your project.What's New?Generate Music lets you create original music without stepping outside Premiere, right from your timeline.You've got a few different ways to generate:Describe the music you want in a prompt, with built-in prompt enhancement to help you get better results. Generate from your video with Video to Prompt: make a range selection under a video clip, choose Video to Prompt, and the music is generated to match what's happening on screen. Generate loops for music that needs to repeat seamlessly.You're in control of the details, too. Set the tempo yourself in BPM, or leave it automatic and let the model choose, and pick a duration anywhere from five seconds up to five minutes. Every generation returns four variations, so
Hey everyone! We're excited to share a new Firefly AI-powered audio feature that just landed in Premiere Beta [26.5.0 (Build 75)]: Separate Crosstalk.If you've ever shot a scene on a single mic – whether that's a boom, a phone, or just one lavalier on set – you know the moment: two people start talking at the same time, the mic can't tell the voices apart, and the only real fix is a re-record. Now Separate Crosstalk gives you a way to pull those overlapping voices apart, right inside your timeline! What's New?Separate Crosstalk is built for one specific moment: when two speakers talk over each other at the same time on a single recording – actual overlapping speech, not just two people who happen to be in the same scene. It works on mono and stereo clips and separates up to two overlapping speakers from that shared audio. This isn't full diarization and it isn't meant to split every speaker onto their own track across a whole project. It's meant to solve the crosstalk moment that today
A boom mic sneaking into the shot. A light stand that missed its cue to leave. That background distraction you didn’t notice until you started editing. We’ve all been there—and fixing it can take a lot more work than spotting it.Meet Generative Remove, now available in Premiere (beta). Mask the object you want gone, and Generative Remove fills only the selected area—everything outside your mask stays unchanged. It’s non-destructive, too: your original footage is preserved, so you can experiment, generate again, or revert to the original at any time.From “we’ll fix it in post” to actually fixing itGenerative Remove builds on Premiere’s masking and tracking tools to help you clean up your shots without breaking your editing flow.Choose what goes: Create and track a mask around an unwanted object to control the removal. Keep editing: Removal processes in the background, so you can continue working while your result generates. Try another take: Generate again or adjust your mask and retry
When Premier 26.5.0 launches, I get an error “The shortcut ke “Adobe Premier Pro Defaults V6.keys is invalid.”When I select Keyboard Shortcuts… from the menu, Premier crashes every time.Crash logs attached.
if I select more than 2 audio clips and do command shift d it doesn't crossfade them as it did previously. it only inserts a fade in on the audio clips not a crossfade. If I do it with two audio clips it works as before but anything more it doesn't crossfade
Description: I’m experiencing a bug in the current Premiere Pro Beta (version 25.6.0) related to manual masking and keyframe animation.When I draw a mask using the Pen tool or shape tools and attempt to animate it using Mask Path keyframes, the mask does not respond to changes. Even after enabling the stopwatch and adjusting the mask on different frames, the animation does not register—both keyframes remain identical, and the mask stays static.I’ve confirmed this behavior in multiple projects and tried the following workarounds:Toggling the Mask Path stopwatchManually adjusting the mask shape on different framesUsing different effects (Gaussian Blur, Lumetri Color)Resetting workspaces and preferencesNone of these resolved the issue. It seems the new masking system in the Beta is not properly linking manual mask adjustments to keyframe animation.System Info:Premiere Pro Beta v25.6.0Windows 11 Pro 64GPU: Nvidia GeForce RTX 3080 LaptopThis bug is blocking my workflow, especially for subtl
This relates to Premiere Beta.I have recently worked out how to apply colour correction to multiple clips at the same time (74 clips on my current timeline).Once I have done this, when I change from Colour to Edit, it takes several seconds before the screen responds. Also, when trying to colour grade, I move the cursor, but it takes several seconds for the screen to react (it is usually instant).Then, when I trim a clip and delete the unwanted part, the remaining bit of the clip appears blank in the timeline. If I save and close the project and then reopen it, the clip appears, but the issue reoccurs as I contine to trim clips.Windows 11 26H2Premiere 27.1.0 Beta, build 31Nvidia GeForce RTX 4090 version 610.88
Ai Assistant Crashs, Its not working properly
Beta versions of Premiere, After Effects, and Media Encoder now provide dramatically improved support for X-OCN, Sony’s compressed raw format. This update includes:Hardware acceleration of X-OCN for faster playback and export on macOS and Windows Expanded source controls via Effect Controls > Source and the Properties panel, where you can now view and modify X-OCN attributes, including: Color Space ISO Exposure Exposure Index Color Temperature Tint Sharpness In-Camera VFX settings for customers using virtual production: LED Wall Color Temperature Light Blend Already in beta is support for the new X-OCN variants for the Sony FX5: X-OCN C1 and X-OCN C2. (Adobe’s video applications already support the other X-OCN variants: XT, ST, and LT.)Other things to be aware of:Rec. 709 has been removed from Source Settings > Color Space. In the current, shipping version of Premiere, there is an option in X-OCN Source Settings to convert X-OCN footage to Rec. 709. Using this opti
Hey Guys, I'm trying to export this effect as shown in the program view where the background of a dancing couple is b&w and blurry but when I export the mask gets ignored completely and the effect is added to the whole clip. Program view: Exported clip: Efffects settings:
SummaryIn Premiere Pro (Beta) 27.0.0 Build 57, a MogrtText value can initially be read successfully through the public UXP API. However, after writing the text back once through a transaction, the same parameter can no longer be read with getStartValue().Environment- Adobe Premiere Pro (Beta): 27.0.0 BETA StaticLib (Build 57)- Premiere UXP: uxp-9.4.0-local- After Effects: 26.5.0 (Build 89)- Adobe UXP Developer Tools: 2.3.0.5- Windows 11 Home, Version 25H2 (OS Build 26200.9457)MOGRT configurationThe MOGRT was created in After Effects 26.5.0.It contains one non-animated text layer with uniform styling.Exposed text parameter:ShizukuTextInitial text:字幕テストSteps to reproduce1. Place the AE-created MOGRT on V1.2. Retrieve the exposed ShizukuText parameter through the UXP API.3. Call getStartValue().4. The returned value is successfully recognized as MogrtText.5. getText() successfully returns "字幕テスト".6. Call setText("字幕テスト成功!") on the MogrtText value.7. Create a keyframe and a set-value actio
In the beta version of Premiere Pro, while using the new Color Mode, I noticed that the color shifts / changes when the clip is playing. When it’s paused, I grade the clip to where I want it to be. Then when it starts playing, it shifts. Watching the scopes, I see it change. The clip is relatively static where the background doesn’t change. But the scope shows it changing. And the color temperature and or tint shifts which is noticeable. This is a bug in my opinion as the clip’s grading should not change between being paused and playing.
I am using the new assistant in Premiere Pro Beta and my Weekly limit it full. When does this reset?
We've all been there - needing to open a .prproj in an older version of PPro, using the "rename it to .zip, extract it, edit the version name, etc" method or https://www.joshcluderay.com/downgrade-premiere-project-converter/ . When I tried to do this today (because the latest PPro beta is completely broken), it didn't work - ther resulting file (from Josh's automated method) didn't open in PPro 2025 (got the "it's too new" message) and when I did it manually, it just crashed PPro 2025 upon open. So Adobe - have you killed off this essential, much valued workaround? Are you planning to fix it with something akin to AE's "save as previous version" command (please)?
when going back to edit from color the folders in the project panel are closed. this is annoying when you want to go back to the clip you are working on.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.