toWorld([0,0,0]); expression make objects shifting to another place I was watching tutorial in youtube 'Stephen Zammit' and he gives this expression for approximate object movement affected by the null that renamed 'Effector' with slider control and 3D control point that also all renamed to the name accroding in the codes: var p1 = thisLayer.transform.position;var p2 = thisComp.layer("Effector").toWorld([0,0,0]);var RadiusStrength = thisComp.layer("Effector").effect("Radius Strength")(1);var Radius = thisComp.layer("Effector").effect("Radius")(1);var MoveX = thisComp.layer("Effector").effect("Position XYZ")(1)[0];var MoveY = thisComp.layer("Effector").effect("Position XYZ")(1)[1];var MoveZ = thisComp.layer("Effector").effect("Position XYZ")(1)[2];var d = length(p1, p2);var x = linear(d, Radius, RadiusStrength, MoveX, 0);var y = linear(d, Radius, RadiusStrength, MoveY, 0);var z = linear(d, Radius, RadiusStrength, MoveZ, 0);var xPos = p1[0] + x;var yPos = p1[1] + y;var zPos = p1[2] + z;[xPos, yPos, zPos];And i need to change the fist two lines to "t