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Before I sell/distribute texture packs created using Adobe Sampler, I's like to make sure I understand the Adobe Substance EULA correctly.I currently create new textures by:- Adding a Base Material- Adding and editing multiple filters to achieve desired result- Exporting as jpeg including required channelsCan I distribute the image files created?Can I use Adobe's Starter Asset Library Materials as a starting point, before adding filters to achieve the look I want, or would this make the exported images not suitable for distribution?Can I use materials downloaded from the Adobe Substance Online Library as a starting point?From what I understand, this would be distributing a Modified Work and would not be breaking the EULA (https://wwwimages2.adobe.com/content/dam/cc/en/legal/servicetou/Adobe-Substance-3D-Assets-Addl-Terms-en_US-20220322.pdf).Any help would be really appreciated.
I see the queston that people have asked about selling their materials created in Substance Sampler, but I am curious of what website's etc can you sell you materials on or can you sell them through the Community Assets?
Hello, I have a simple question.How can I globally rotate the heightmap in Substance 3D by several degrees?The standard tool (equalizer) is too flat.The same Material (AI Powered) does not work enough.Is there any tool for something like this?
I have been using sampler to create tile textures for a couple of years now. Back in April I created a dolomite collection and I want to expand that collection by adding a new pattern (herringbone). I last visited this file in April of this year and all was working well. Now when I open the file everything is just spinning (see attache) and it says my assets are not available. I suspect the software is having trouble reading the paths to my files. I can’t even find a way to replace the assets with new bitmaps as everything just keeps spinning nor can I open some of the layers to see how I might have set the hue and saturation of the image so that I can recreate these substances in a new file. This is the absolute buggiest software I have ever used. This project is due tomorrow and suspect I won’t hear from support for several weeks. I think I’m done with Substance!
Please fix floor tiles and get it right. I cannot set the gap size width to go any lower than .08 without it disappearing completely. In previous versions I could go all the way down to .02 with a noticeable change in gap width. I use Sampler to recreate bathroom tiles and with this limition, it is useless to me. I'm uing 3.4.1 on Windows 10 and 11.
Just started playing with the photogrammetry portion of of Sampler. My question is how do you correct bad UV layout. I am a professional photographer and I captured in studio 120 images on turntable setup with high DOF. The model looks good and masked out perfectly but the UV layout has bad seems. I changed Advanced Texture reproduction and got new result but UV seems are still bad. Is there a way to correct this or do I need to try another capture
I am attempting to use inputs from Designer and export the SBSAR to Sampler.I created a graph in Designer which modifies only the height map with exposed parameters. For Base color, metallic, normal, opacity and roughness I created “Input Color” and “Input Grayscale” nodes. Each with its Identifier and Usage assigned. When I import the SBSAR to Sampler my understanding is that the SBSAR would take the Base color, metallic, normal, opacity and roughness from the lower layers in sampler. But that is not the case. The turquoise color appears on top. Also the normal map is also replaced with the “input Color” Even the height map which is fully generated covers only part of the undelying material. Am I understanding incorrectly how the input nodes work?How can I use all the maps from the underlying layers in Sampler and fully replace the height?Thanks!
Is there a way of setting the Height Scale for an entire project? Currently whenever a new material is created within a project, the height scale is automatically set to 0.05 (even when duplicating a material).I know this does not affect the map outputs, but it very time consuming to change this setting for each material I create as I usually turn it down to around 0.01.Thanks in advance.
Hi Community, I'm puzzled.'Make reconstruction' step is missing in the 3D Sampler in the Trail version. Is it a bug, or should it work like that? Thanks,
HiI wanted to ask about generating material from a single photo using the Image to Material (Al Powered) method.Example:If environment rotation is set to 0.5 it is ok.If I shift the environment rotation to 0 or 1, it loses detail.It looks as if for a certain light incidence account there was missing information about what should be displayed.Can this be improved in any way?Thank you, best regards, Arek---------------------------------------------------------------------------
How do I fix this??? My goal is to have the some bricks missing, about 75% of all of the bricks to be poking out of the cement, and to not look like this >D
You already have 2 methods/filters for tiling, both make the users have to go through a lot of work trying to make textures seamless. Shouldn't you at least have AI seam blending by now? Even if users have to draw a stroke across the seam to tell the AI how the texture should flow and pixel blending would be better than what we have now - currently it doesn't seem any better than B2M. I've watched the tutorials with setting the transform etc -this isn't a universal method that works for all textures.
Hi there,a few hours back I wrote a comment on the YT video Jeans Fabric Material In Minutes with Substance 3D Sampler:>> I would really like to explore the files, but Sampler says the project file can't be opened. Can you please check and provide a new one? I am using the latest version of Sampler. Thanks! Rohan replied (thanks for that) I should come here. Meanwhile, I realized that I fortunately had already downloaded the single ZIP file back when the video was published (was in hospital for many months and forgot that).Anyway, that doesn't solve the problem, and it is the same with the lace material, which unfortunately I don't have and would like to explore as well. There seem to be files missing? For the jeans material in the ZIP back then were three files, and with those the project can be opened:07_Custom_Pattern_Example.sbs, 07_Jeans_Fabric.ssa and Custom_Pattern_Example.pngIn the current ZIP you have packed the Sampler Quickmaterials t
When using the Image to Material Feature, it seems, there is one fundamental bug. That feature creates a noticeable seam, that does not exist from a seamless source image.please find attached the following files the source image file a .psd file the sampler file The image below shows a noticeable seam on the edges of each tile.Even more noticeable when "Make it Tile" is applied to it, just for using the Color Equalizer. I tested several other methods, and no matter what I tested. There is always a noticeable seam.If you are using the source image in Photoshop, you will not get those seams.That means something in Sampler causes that issue when making the textures tileable.I would say, that's a major important point. Because it looks like, every texture that will be created with that feature will have a noticeable seam.I hope I am missing something substantial here and the seam issue could be fixed with a very simple trick.Thanks for all your thoughts and ideas,
Hi, Taking my first stab at using Sampler for creating patches to pull into Painter. However, when I load the embroidery filter, it get stuck at loading and the loading bar around the filter and the material is extremely chaotic, flashing and not circling the itcon smoothly. (attached video for ref). If i let it run Sampler eventually crashes.Updated to the latest studio driver, restarted, uninstalled/reinstalled and still getting the issue. Other layers like emboss seem to work fine.Any ideas?
Hi, I downloaded a granite material pack from the internet. I'm trying to export those materials from sampler to painter, but is not working properly. How can I solve this?Thanks!!
I think 3D objects are a bit difficult to use. I took a group of photos with a digital camera, but it still cannot be aligned when importing 3D objects. I don't think there are many problems with my lighting. Who can help me see where my problems are?My Substance 3D Sampler version is 4.0, and the system is WIN 10 64-bit!I can publish this group of photos I took. The attribute details contain the photo shooting information!
simple file is attached.New Project, just adding Pavment and ColorVariant.How can you get more color variants on the stone surface itself, and not just within the grout?
I love the categories within the Image to Maerial (AI powered).Would it be possible to add something like Oil Paintings and additional exposed parameters to make adjustments likebrush strokes (density, thickness)impastoImpressionism Art Styles (Parameters)that would be amazing.thx a bunch!
How to use the Color Replace Layer?The documentation doesn't cut it.How can you create the desired mask? If I want to replace a specific color, I usually pick Color 1. That's the color I would like to replace with my Target Color.There is no option to select the desired color I would like to replace.And I can't visualize the maks itself?Is there any step-by-step tutorial that shows clearly how to replace a color?thanks
I would love to use Sampler to create a Trim Sheet with at least two different materials.Let's say Wood and Metal.I couldn't find any tutorial out there.Still wondering, how you can create a simple horizontal mask to define two different materials?thanks for any ideas,appreciate it!
How can you create a Curvature map with Substance Sampler?Can't find any info on that.Thx for any little info,appreciate it!
When sending materials to Substance Painter, the material's name is Untitled, instead of the name of the Project File. Inside of Substance Painter, it's not possible to rename an Untitled Materials that was sent over.Do I miss something hereOr is it something the dev team needs to fix?thx a bunch for any thoughts
Using Sampler for cusom fabric dev and noticed the most recent version of sampler has a big issue. The "Color Custom Weave" tool is missing/broken. I don't get the typical import image or paint option when I toggle the option on. I get a blank drop down menue that does nothing...Anyone else experiencing this issue? Using MacOS Monterey v12.4Adobe Sampler v4.2.1 This bug has rendered the software useless to us...
As mentioned above. I'm trying to run the unmodified version of the export_all.py script found here:https://helpx.adobe.com/substance-3d-sampler/scripting-and-development/create-a-script-with-python/example-scripts.htmlWhen I start the script, nothing happens. Nothing at all, no UI interactivity, no files are being exported, nothing. I'd call it a crash, but it still shows changing CPU activity - what doesn't have to mean much.The script seems to be fine, so I assume there are some heavy bugs in Sampler which make it impossible to be used in a production environment. Which is pretty disappointing. App version: Latest supplied by the Adobe CC app, freshly reinstalledPlatform: WindowsSteps to reproduce: Open file, start script, crashExpected result: Files get exportedReal result: App hangs infinitely, no files get exportedThis is a critical error in Substance Sampler's Python pipeline.Not even the most simple example works. Or the documentation is outdated.
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