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Sampler Whenever I try to use AI "photo to material" I still get something so so until it's a special photo where dark pixels means deeper that works perfectly ok without any AI. But it's usually a rare case so I tried with a manhole photo I actually need to turn into normal map . I selected "ground" option. Others looks even less accurate. Those rectangular things You can see should be down for example. Is there anything to improve the result for better feature recognition ? Maybe some clue for AI as a text or something? or maybe some helper tools ? Maybe some small localized vector images saying this feature have to be up and this down ? Maye a complete vector image with all the patterns AI could stretch/deform the original image to be matching or something? I really want to use Sampler but for years already can't find good subjects for it . Honestly I can't stand it even for simple tilable materials blending/compositing where Ph
OK so I've been using sampler 30 for months now and I have test it extensively for hours on the most recent version of sampler as well as the other versions after 4.1.1. These three materials were created using image to material and the version 4.1.1. After hours and hours of fiddling and playing around with the new options 5.1.0 gives us.. It gives us the options to choose what material we are scanning. For instance ground, ceramic, cement, etcetera. And each one of these are simply inferior to the 4.1.1 version of image-material scan. It did not have a specification for the material you were scanning. (by scanning I'm simply I2M). These results are profound we terrible and having just finished comparing the versions yet again I find it no easier to use and are as good as the I2M in Sampler v4.1.1. Please give us your have a "none" category. Bring back the I2M of S3Dv4.1.1 please.
I have an educator account and am preparing to teach a game class next semster. I just learned that I can generate 3D models from photos using Substance 3D Sampler which would be great for my students. I downloaded Substance 3D Sampler but for some reason the actual procesture to convert images to a 3D Capture procedure is greyed out in the interface. Am I missing a step or did Adobe deactiveate this function from the software? It would be super useful it if worked.Thanks
Sampler 5.1 has been released and is there to make digitizing materials easier than ever before! This new update introduces, among other things: New automatic tiling capabilities for structured or patterned materials Improved scan processing filters New layer stack capabilities New HP Z Captis support features Discover more about the features here, and the full release note here!
Sampler is not loading anymore after a crash on Windows 10. I've tried un-installing through Adobe CC, re-installing, restarting, using IObit to uninstall again, re-install again and I'm unable to launch the program. Pretty much stuck. Any help is appreciated!
I´m using panels. fasteners are off but they still bleed and gap in not working. its not alligning correctly
Im creating basic image to texture fabrics for renderings of furntiure. Really only need diffuse, specular, roughness and normal. I think im missing something. I can't ever seem to get the vivible pattern to go away. Tech notes:- Mac studio with M1 Sonoma 14.6.1. Any tips? Thanks,MDW
A couple month ago I tried to use Sampler AI to do something I codn't find in texture libraries . A racing track curbs. Got nothing really useful unfortunately , always wrong scale, never an exact size I ordered. Tried to turn actual photo into material - Sampler did it no better than old style crazy bump . Brighter pixels are higher and that's all . Tried it for a grass edge , a bit better but still quite bad . I very much would like to figure out what kind of materials and in what cover scale it is trained to work ? I see it works nice for small 1x1m textures of artificial materials with man made patterns . Right? Would it be a better idea to generate an image of proper size in Photoshop or elsewhere and bring to Sampler for image to material AI only? It seems as
Hello Adobe Support,I have been experiencing a persistent issue with Substance 3D Sampler 5.x on my system, and after extensive troubleshooting with NVIDIA support, the issue still remains unresolved.Problem Summary:Sampler 5.x works correctly right after a clean Windows installation.After 1–2 weeks of use, the application suddenly fails to launch.Version 4.5.2 works without any issues.Event Viewer consistently shows errors related to vulkan-1.dll during the crash.The issue only affects Adobe applications (Sampler and Designer). All other games and applications using Vulkan run without any problems.Steps Already Taken:Multiple clean driver installations (both Studio and Game Ready drivers, using DDU and NVIDIA Cleanup Tool).Tested on both Windows 10 and Windows 11 – same issue occurs.Performed multiple full OS reinstalls (4+ times) and confirmed the same pattern:Works after a fresh install → fails to launch after some time.Tried with offline local Microsoft account (not cloud-linked).D
I have been capturing materials with the z captis scanner. While I dont have a lot of experience with sampler, I have been using substance and designer for a few years. I get this extremely odd error when I try applying the auto tiling feature to my scanned materials - all colors are converted to red in some way (attached examples)I cant tell if this is an issue with captis, sampler or maybe even my graphic card. Im using the latest version of sampler and I checked that I have the latest updated drivers for my graphic card.
I don't really know how to describe this correctly but basically after opening an image to be converted to a material using AI I can see it loading but once it's done I'm just left with a black mesh and no textures whatsoever 😕😕 This is on windows 10, RTX 3070ti laptop
So I recently tried out the 3D Sampler free trial Adobe was offering and I tried it once and now I want to get rid of my free trial before it starts charging money. Whenever I try to cancel it, it keeps giving me an error. Look at the image to see what it says.
I am creating a material from an image of a megascans rock, then exporting Unity HD Standard material maps. For some reasons, the basecolor map is much darker than the original image and is unsuble in unity for that reason. The weird thing is that out of about 10 images, this is happening to 6 of them and the other 4 Re exporting with the normal color vibrance as the original. What would make a basecolor/diffuse/albedo map export darker? I tried numerous export settings of PNG, Targa and JPEG and every preset exports these dark basecolor images. Any help would be greatly appreciated! Thanks.
Hello, Thanks in advance for any quick steps on how to make a wood floor cheveron pattern in sampler? Please note that I downloaded a non pattern .sbsar wood from substance source, and I want to make that into a Cheveron Wood Pattern. Attached in an example of the chevron pattern. Thanks,Sandra
We need a Foliage Category in Substance 3D Sampler !I’m already in contact with Lory from the Sampler development team, and they need to hear from more artists.Please message Lory on Discord and say you’re interested in a Foliage category for Substance 3D Sampler: discordapp.com/users/815950478861009006Right now, when using "Image to Material (AI Powered)", we’re forced to choose categories like "Ground".Which often produces poor results and requires lots of corrections in Designer (especially for normal and height maps).A dedicated "Foliage" category would give much better results, just like there’s already a category for bark "Wood (Outdoor lighting)". The more artists request this, the faster it can become reality.Please take a minute to contact Lory and show your interest.Thanks !
Hello,After updating to Substance 3D Sampler 5.1, I noticed that the 3D Capture feature is now disabled with the message “The 3D capture feature is no longer supported.” What makes this even more confusing is that the Creative Cloud product page for Sampler still lists 3D Capture as a main use case, complete with description and promotional images — which suggests it’s still available in the latest version, while it’s not. To make things worse, there’s currently no official way to install version 5.0 (or earlier) anymore:The “Other Versions” option in Creative Cloud doesn’t list it.The Help Center has no download links for older installers. Why the 3D Capture feature has been disabled?Can you provide an official way for users to install Sampler 5.0 (or earlier) if they still need 3D Capture? This would help a lot of users who rely on this workflow. I already posted a short comment under the “Substance 3D Sampler 5.1 has just been released!”
Align matterials patterns by painting is created. Get error after adding Auto Tilling. What is going wrong? Do i need to use it after importing Material? Also how this work? If you're planning to create a tiling material from an image, it's better to use the Auto Tiling filter first, and then use the Image to Material filter.
hello, ive come across an issue regarding importing/viewing materials inside of sampler, like others i too was also effected by the nvidia driver problem, im wondering if its still because of that? ive tried exporting the material to see if anything got exported and only got a roughness mapthxs
Hello, I have a problem with the visibility of the mesh. Every time I create a new project I can't see the mesh and materials on the viewport, everything is black, both in the 2d and 3d view, the only thing I see is the grid.The version of Sampler is the latest available and I use windows. The problem occurs with both New Project and Empty Project
Hello, I am a beginner with Adobe 3D sampler, and I was following the "First Steps with Substance 3D Sampler" tutorial, and while following the tutorial, I noticed that there are massive changes to the UI for 3D sampler. The version they used in the videos is quite old, and I noticed that big changes were made(*) in February of this year (2025).Is it possible to update these tutorials? (*) Some elements were removed, and some have been moved to other places, also the provided file does not work with the latest version and looks very different from video.------Regards FrancoisHave a nice day!
Hi everyone, I just downloaded this program after several years of not using it, and everything I added is constantly black. What's going on? Is it my drivers? Is there an incompatibility issue?Thanks!
Is it possible to create translucent materials in Sampler? I have set the translucency slider to 1 with path tracing enabled but nothing happens?
I am trying to use the API to automate processing of a directory containing some images. I need to set the category under the "basic parameters" section. How can this be accomplished?
HiI can't save new values for Ambient Occlusion Strength and Delighting Intensity.Everytime I change the value und save the file, the value jumps back to the default 0.5 and 1.It literally jumps back to Default, if I hit strg + s or change the filter.It doesn't work in a complete new File as well and the actual reset button doesn't even work for the values.Something seems really off at this point. Adobe Substance 3D Sampler V 5.0.3GPU: RTX5000 Ada + actual DriverCPU: i9 14900KFRAM: 64GBWindows 11, newest Version
Hey,GPU acceleration doesn't work anymore in Substance 3D Sampler. I have to deactivate GPU accelerated Neural Networks or 3D Sampler crashes because of the Image to texture (AI) tool.PC Setup:Intel Core i9 14900KF64GB RAMNVIDIA RTX 5000 Ada (newest Driver included) I already deleted the App/Roaming/Adobe/... etc folder and restarted everything, but still doesn't work.Old files don't work either when updating the file.I'm clueless.
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