New in AE: Add Real Displacement with Substance Materials
Already using Substance 3D materials in After Effects?Now you can take them even further - with built-in displacement support, allowing your surfaces to have real depth, not just texture. What can you do with it? Add true surface depth using displacement maps from Substance materials Go beyond flat textures with physically richer details Enhance realism with materials that now affect both appearance and geometry Put it to use in your workflow Create realistic surfaces (brick, fabric, terrain) Add depth to product renders Build stylized, abstract looks with exaggerated displacement How to use it (GIF) Apply an SBSAR material to your 3D layer Go to Material Properties Enable or adjust Displacement / Height settings Tweak intensity and scale based on your scene Pro tipsStart subtle—small displacement values often look more realistic Use good lighting to enhance depth and shadows Combine with camera movement to make displacement more noticeable Great for close-up shots where surface detail matters most Have you tried displacement with your materials yet? Where do you see this making the biggest impact?Share your thoughts—or your renders—below!
